Kojima says that Death Stranding is a game of building connections and protecting life

In a fresh interview Glixel, the creator of the series Metal Gear Hideo Kojima (Hideo Kojima) once again spoke about his approach to the production of video games, not forgetting to mention several films that inspired him. But what is most interesting: the Japanese player-who, by the way, today hit fifty-four years-finally shared a couple of words about a new project Death Stranding.

As he says Kojima, He was always inspired by "Military films without conflict", such as, "Big Escape" 1963 or recent "Dunkirk" Christopher Nolan (Christopher Nolaan).

As the game designer explains, in "Great Escape" to kill enemies with weapons is not a way out. Escape is also a form of resistance. And it was the topic of the escape that became one of the key Kojima When working on the original Metal Gear In 1987. Due to the restricted console technologies limited at that time, the developer realized that he was not able to release a full -fledged game about the war as it should be. And then he decided to create a game that was built on the “evasion of the conflict”, passing through the enemy ranks unnoticed.

And in the case of Death Stranding Kojima wants to go even further. In his opinion, now there are still too many video games in which all attention is focused on plunging the enemy. While "Dunkirk", "Big Escape" And Metal Gear They tell us that the main victory is not in the destruction of the enemy, but in the "protection of life".

In general, the boss Kojima Productions does not want to share users Death Stranding to the winners and losers in the classical sense. He wants players to learn not to compete, but to build at a variety of communication levels that will bring them something good.

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Death Stranding

The best comments

Well, so Sony sponsor him and he works with them in cooperation. It is clear that the game from Kojima (given his past merits and popularity) is better to release only for your console. Codemimbo himself, I think, is not against PC.

It seems to have said a lot, but still nothing is clear. Maintaining interest is certainly good, but in this way each player will come up with something his own, but in the end will be disappointed, since the game will be completely different.

Sonya’s money, Sonya releases the game, Kojima only creates for their money. They gave him complete freedom, but this does not mean that he has the right to let them release the game) this is how to take and the ancharted to release on a PC

Apparently, there will be something like Dark Souls in terms of multiplayer, where players will help each other. Let’s see, it sounds tempting, but it’s time to go to the specifics.

But only one road, and the barriers and conventions are due to iron are on any platform, and if you take a PC, then conventions associated with iron on it are many times more, given that the game should start by millions (!) various configurations, instead of one. In this case, the engine is used specially written for iron PS, which works with Sony iron starting with PS2.

Well, this is already interesting, we are waiting for further news on a new ambitious project from the gaming industry guru.

In my humble opinion, write games to a certain console (of course, in another way to sell them) is like a run with obstacles

This is why obstacles? In my opinion, on the contrary, the PC and other platforms are removed and the flat road remains without unnecessary obstacles, only one platform and the entire studio is concentrated only on it.

You know, I just imagine how kodzima and magazines will be wrapped here from three boxes non. And when the first gameplay rollers appear, for example, we will see a third -person jacket for example. Or again stealth action, or something else like. It is interesting of course what all this is in it. Is Kajima to get some new word in the genre? Who knows, maybe he’s tortured, but I think everything will be more mundane.

No, this is someone jokes, in those difficult times when the news about Kojima appeared every day, sometimes not always to the place.

Oh, this parody of clicks :)

And if on the case, then a very good concept of approach to the game process. After all, yes, the basic concept in modern games is “victory or death” (we convey hello to Garrosh from Warcraft). And there are not many large projects very much, which would have the possibility of a peaceful solution of the conflict, or the opportunity to avoid it without terrible consequences. And if this function is present, then it is implemented as a “feature”, and not as a basic game mechanic, often limiting the player and not providing him with freedom, but, most often, limiting. In writing these lines, I rely on Dishonored, Splinter Cell and some more works of the game industry. Therefore, I would like to more often see games with the basic mechanics of avoiding conflict as such, or a peaceful solution to it. IMHO.

how google is not clear at all
Death Stranding – a computer game in the Action genre with the open world [2], developed by the Kojima Production studio for the PlayStation 4 game console. The publisher of the game should be Sony Interactive Entertainment. This is the first authorship game Hideo Kojima after his departure from Konami. Actors Norman Ridus and Mads Mikkelsen also take part in the work on the game. The game will contain a cooperative mode, but is also intended for passing one player [2]; The release date of Death Stranding is not announced, but the game should be released until 2019 [3].

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