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<pre>
Yet Another Diablo 2 Guide (Yes, that is the real name): Version .01
By Roland Carlos (RCarlos)
E-Mail: rollins31@hotmail.com

Ah, my return to guide writing. Sorry if I seem a little bit sentimental, but 
i've been out of it for so long. Anyways, it seems that Diablo 2 is a very 
popular game, so I think i'll come back with a bang. A Diablo 2 guide. I'll be 
writing this guide as I go through the game, so bear with me. I'll update it as
I see fit.

Table of Contents

1 - Introduction
2 - Version Updates
3 - Author Notes
4 - Controls List
5 - Differences from Diablo
6 - Game Basics
	- Shrines
	- Items	
	- Weapons/Armor
	- Monsters
7 - The Characters
	- Amazon
	- Barbarian
	- Necromancer
	- Paladin
	- Sorceress
8 - Character Skills/Spells
	- Amazon
	- Barbarian
	- Necromancer
	- Paladin
	- Sorceress
9 - Quests
	- Act 1
	- Act 2
	- Act 3
	- Act 4
10 - Lists
	- Prefixes/Suffixes
	- Uniques
	- Set Items
	- Monsters
11 - Multiplayer
12 - Thanks
13 - Legal Junk

---------------
1. Introduction
---------------

The year was 1996. Blizzard had released the acclaimed Diablo. It was a 
revolutionary entry into the role-playing genre. Not only did it have excellent
graphics and great gameplay, it won over many fans with its game engine. 
Claiming that no game was ever the same, that was true. Dungeon levels were 
randomly created, as well as the quests you undertook in your journey. This 
gave the game a much greater replayability then the usual role-playing game.

Taking place after the conclusion of the first Diablo, Diablo 2 invites players
into a much bigger world. While the hero of Tristam did emerge triumphant in 
defeating Diablo from the labyrinth, he did so at great cost to their own 
well-being. After the celebration, Diablo takes over the hero's body and 
wanders the world now, as the Dark Wanderer.

The forces of hell are aligned with Diablo and his brothers. Chaos and terror 
ensue in the Dark Wanderer's path. The Rogue Monastery is overtaken and the 
Sisterhood of Rogues is broken up. A city in the desert, Lut Gholein, finds 
itself under attack from the desert and its own sewers. And Tristam, the town 
is now a former shadow of its old self, utterly destroyed.

And now salavation may come again. A new hero has come to right the wrongs left
by the minions of Hell. They will fight many battles and travel long distances.
But in the end, the final objective of this trip is to stop Diablo, once and 
for all.

------------------
2. Version Updates
------------------

7/4/00 - Version .01: Happy 4th of July. This is the earliest version of the 
guide, with the introduction, my notes, some Barbarian info, and a few of the 
Act 1 quests up.

-----------------
3. Author's Notes
-----------------

Well, not much yet. But i'm going through the game myself, so you'll have give 
me some patience if your waiting for a lot of updates. I get my info as the 
game presents it, so whenever I get something new, i'll put it up.

No, sadly, I wasn't a beta tester for the game, so I don't have any beta info 
(even if you need it).

Hopefully in later versions of the guide, I will get more information up. This 
is just a quick preview of what is to come.

----------------
4. Controls List
----------------

--------------------------
5. Differences from Diablo
--------------------------

--------------
6. Game Basics
--------------

-----------------
7. The Characters
-----------------

Amazon -

Barbarian - This character likes to get their hands dirty. If you were a fan 
of the warrior from the first Diablo, the Barbarian should be the best fit for 
you. Early on, they possess great strength and vitality, so many early level 
monsters will be easily handled by the Barbarian. He is usually suited to melee
fighting, but can be made deadly with thrown weapons. He can back up close 
combat with Combat Skills (which give him powerful special attacks), toughen up
himself with Combat Masteries (which can raise his power in a weapon, or even 
raise some of his own stats), and he can use Warcries when needed (which affect
enemies, as well as friends in various ways).

Your are a Barbarian if: You love fighting hand to hand. Heck, you don't need 
no spells. Give you a sword and a shield, your set for the day.

Necromancer -

Paladin -

Sorceress -

--------------------------
8. Character Skills/Spells
--------------------------

Amazon:

Barbarian:
=============
Combat Skills - These mainly help in combat. They are mostly powerful attacks 
that give more damage than usual. You'll want to use these skills when you want
something dead. And quick.

Bash: You can learn this from the beginning. Costs 2 mana.
This attack deals a powerful blow to a monster which deals additional damage 
and knocks the target back a bit. You'll want to use this when you need a bit 
of breathing space. As it grows in skill levels, it gains more damage, more 
attack rating and more damage bonus.

Leap: You can learn this at level 6. Costs 2 mana.
This skill does not do any damage (not yet anyway), but is useful in getting 
around. This lets the Barbarian jump around. He can jump over objects and 
enemies as well. If you do land near enemies, this does not hurt them, but does
push them away a bit. As it grows in skill levels, you gain more length in the 
jump.

Double Swing: You can learn this at level 6. Costs 2 mana.
If you have a weapon wielded in each hand, this is the skill for you. When 
used, you will swing both weapons at the same time causing extra damage. This 
is very useful for strong monsters, as repeated Double Swings with chop it down
quickly. As it grows in skill levels, the attack rating goes up.

Stun: You can learn this at level 12. Costs 2 mana.
When you use this skill the enemy will be stunned. This will freeze the enemy 
for a few seconds and allow you to run, fight other enemies, or just hit it 
unopposed. A good tactic is to keep using stun on an enemy and freeze it over 
and over. As it grows in skill levels, the attack rating and length of the stun
raises.

Double Throw: You can learn this at level 12. Costs 2 mana.
Like Double Swing, this will throw two weapons at the same time. This only 
works if you have a thrown weapon in each hand. This is useful only if you are 
a big thrown weapon user. If not, you should not use many points in this skill.
As it grows in skill levels, the attack rating goes up.

================
Combat Masteries - The weapon masteries increase the usefulness of weapon 
classes greatly. However, due to the lack of skill points out there, you should
usually focus on one weapon art mainly. Most tend to use swords, so sword 
mastery is a good choice. However, it is your choice to what weapon class you 
want to use. The other skills in this set help with increasing certain aspects 
of the Barbarian, such as Stamina and Defense.

Sword Mastery: You can learn this from the beginning. Passive.
As you raise the level of this skill, you gain more attack rating and damage 
for sword class weapons.

Axe Mastery: You can learn this from the beginning. Passive.
As you raise the level of this skill, you gain more attack rating and damage 
for axe class weapons.

Mace Mastery: You can learn this from the beginning. Passive.
As you raise the level of this skill, you gain more attack rating and damage 
for mace class weapons.

Polearm Mastery: You can learn this at level 6. Passive.
As you raise the level of this skill, you gain more attack rating and damage 
for polearm class weapons.

Throwing Mastery: You can learn this at level 6. Passive.
As you raise the level of this skill, you gain more attack rating and damage 
for throwing class weapons.

Spear Mastery: You can learn this at level 6. Passive.
As you raise the level of this skill, you gain more attack rating and damage 
for spear class weapons.

Increased Stamina: You can learn this at level 12. Passive.
As you put points into this skill, you gain percent bonuses to your current 
stamina total. This is useful if you do a lot of running, as it raises your 
stamina total greatly when more points are put into it.

Necromancer:

Paladin:

Sorceress:

---------
9. Quests
---------

=====
Act 1 - You will start off the first act in the Rogue Encampment. Get to know 
it well, this is where you'll be coming back to many time. Basically, this is 
your "town" where you can buy things, get healing and tips, as well as quest 
help. This is a safe haven, so if you need to retreat, you can run here. (Note:
Poison damage does not stop, even in town).

======================
Rogue Encampment NPCs:
Warriv - He is the person you first talk to when you start the game. He does 
not provide an important purpose early on, but when you complete Act 1, he will
offer to take you east (to Act 2). You can find him in the center of camp, near
your private stash.

Kasha - She is the military leader of the Rogue sisters. While she does not 
trust outsiders, she has begun tolerate them. However, after you gain her 
trust, she will allows you to hire some of the Rogues as an party helper. You 
find her just a bit east of Warriv.

Akara - She is the spiritual leader of the Rogue sisters. She is a much more 
calmer person then Kasha. While she does sell magical weaponry, scrolls, and 
potions, you will want to come to her for the free healing she provides. You 
find her in the northeast corner of the camp.

Charsi - She is the blacksmith of the Rogue sisters. She sells various weapons 
and armors. She also does sell magically enhanced weapons and armor, but they 
are most likely too expensive for you this early. She also does repairing for 
your items. You find her in the northwest corner of the camp.

Gheed - He is a merchant who decided to take camp with the Rogues instead of 
risking his life in the wild. He also sells weapons and armors. But his 
speciality is "Gamble" which will allow you to buy unidentified (but very 
expensive) equipment. Do so at your own risk, you might end up paying for 
worthless equipment. You find him in the southwest corner of the camp.

Deckard Cain - He is the leader of the ruined Tristam as well as the last 
living Horadrim mage. He only appears in the camp after you save him. He will 
give excellent advice on quests, as well as identifying any items in your 
inventory for free. He appears in the center of camp, near Warriv.

==================
Quest: Den of Evil

To activate: Talk to Akara.
Reward: An extra skill point for your skill tree.

This is an easy quest to start off the game. You may want to run around in the 
Blood Moor to gain some experience. Feel free to run back to camp as much as 
needed for healing and repairs. After you feel that you can handle this quest, 
search the Blood Moor for the entrace to the Den of Evil (if you haven't 
already found it). If you meet up with a rogue named Flavie, you have gone too 
far. She warns you that the next area is too much for your level. You can c
hoose to go on, but it will delay you from finishing the quest. First things 
first.

Once you find the Den of Evil, enter. You'll find yourself in a cave. Go 
through the cave and kill all the monsters you find. If you find groups of 
Fallen, make sure to take out any nearby Fallen Shamans (they will revive the 
Fallen you've killed, wasting your time) first. Also, make sure to watch out 
for the unique zombie somewhere in the cave (Corpse Fire). Meeting up with him
may be hard, as he is backed up by many "minion" Zombies. Make sure to take 
them out first, to avoid being surrounded. When the amount of monsters in the 
Den of Evil reaches 5, you will get an update to your Quest Log. Finish off the
last five monsters. The Den of Evil will now shine with light. Run back to the 
Rogue Camp and talk to Akara. You will get another skill point for your 
troubles.

Quest: Sisters' Burial Grounds.

To activate: Talk to Kashya, after finishing the Den of Evil quest.
Reward: A Rogue mercenary, as well as the ability to hire new ones from Kashya.

Right after you help Akara, Kashya will have a quest for you. She will talk 
about the raising of dead in the Monastery Graveyard. Nothing new there. The 
Graveyard is in the Cold Plains. If you have no idea where that is, go back to 
where Flavie is. She'll be more accepting in letting you through. Beware, there
are new monsters to contend with, such as Dark Rogues and groups of Fallen. 
Hopefully, near the entrance to the Cold Plains, there should be a waypoint 
nearby. Activate this, so you can quickly retreat to the Rogue Encampment for 
quick healing and repairs. Search around until you find the entrance to the 
Burial Grounds.

It is a small area, but very deadly to the unwary player. Kill as many of the 
zombies and skeletons as you can. That will help a bit, but be warned, Blood 
Raven is nearby and can raise new undead monsters. Run around the fence until 
you find an open exit. You don't want come in the wrong way, through many 
enemies. As you reach the center, you will find Blood Raven.

You shouldn't focus on the little zombies. But if they become a problem, start 
hacking them down. But mainly, stay with Blood Raven. Try your best to avoid 
her arrow shots. If she starts running, run after her. Make sure you have a 
town portal. Her fire attack can hurt you quickly. If your healing potions run 
out or are too slow, catch a breather. If your into melee fighting, try and 
force her against a wall, or in a corner, then hack away. If you use spells or 
ranged weapons, fire back, but run around every so often to avoid her attacks. 
When she is defeated, she'll explode into a bright light, and kill all the 
nearby undead monsters. Grab the treasure she drops and head back to town.

Talk to Kashya and get a Rogue mercenary. She will also allow you to hire new 
ones. However, if you are up for some extra fighting, go back to the Burial 
Grounds. In the north and south sides of the Grounds are entrances to the Crypt
and Mausoleum. While there are a lot of monsters in here (as well as some 
Unique ones), there is a special glowing chest at the end which gives you
a lot of gold and special equipment. The treasure is worth it to venture down.

Quest: The Cairn Stones

To activate: Talk to Akara after finishing the Sisters' Burial Grounds quest, 
or find the Tree of Inifuss in the Dark Wood.
Reward: Rescuing Cain.

Make sure your prepared for this. You'll do some walking. Go back to the Cold 
Plains, but now  find the entrance to the Stony Field. You may find the Cairn 
Stones along the way, there is nothing you can do with them yet though. Search 
around until you find the entrance to the Underground Passageway. The 
Passageway is pretty long, so watch out, there are many enemies to contend 
with. Once you are out though, you will be in the Dark Wood. 

Search for the Tree of Inifuss. You may run across an Unique monster, so be 
wary. Take him down. Click on the tree when you find it, you will get the Bark 
of Inifuss. Find the Dark Wood waypoint or use a town portal to go back to the 
Rogue Encampment. Talk to Akara, and she will decipher the runes for you. She 
will give you the correct way to touch the Cairn Stones (the ones in Stony 
Field). Go to the Cairn Stones. You have to follow the directions in the scroll
Akara gave you exactly. If you have no idea, just randomly touch stones until 
they all glow (I don't think there is any difference). When done, a portal will
appear and a way to Tristram.

Tristram is a very small area, but is swarming with monsters. There are a few 
Unique ones running around so watch out. You may end up quickly overwhelmed and
dead. You also may find Griswold walking around. You should save him for last, 
as he the hardest monster in Tristram. If you don't feel like fighting the 
monsters, run to the center of town and save Cain. Also, on the west side of 
Tristram, you can find Wirt's body. Click on it to get his leg as well as whole
bunch of coins.

Cain will save himself, so don't worry. Go back to the Rogue Encampment and 
talk with Cain to gain important insight into your journey.

Act 2

Act 3

Act 4

---------
10. Lists
--------

Prefixes/Suffixes

Uniques

Set Items

Monsters

---------------
11. Multiplayer
--------------

----------
12. Thanks
----------

--------------
13. Legal Junk
--------------

This guide can and should be given out as long as it is not altered in any way.
The guide's purpose is to help people play Diablo 2 and that is its only 
purpose. This guide cannot be used in any commerically such as, but not limited
to, Magazines, Books, Guides, without first contacting the author for his 
consent. Credit must given if you take information from this guide.

Diablo 2 is a trademark of Blizzard Entertainment, copyright 2000.  
All other trademarks copyright their respective owners.

</pre>
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