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A textbox' type is "Text Box".
Textboxes send the following signals.
signalTextBoxChanged
Generated when the content of the textbox has changed.
signalTextBoxLostFocus
Generated when the textbox has lost it's input focus.
signalEnterKeyPressed
Generated when the 'enter' key is pressed.
signalTabKeyPressed
Generated when the 'tab' key is pressed.
signalTextBoxFocused
Generated when the textbox gains the focus.
Textboxes publish the following attributes.
Style
This sets the style of the textbox. Valid values are `tbfsNormal' and `tbfsBitmap'. If the style is `tbfsNormal' the `Texture' from the skin definition is used to draw the components background. Otherwise the texture defined by attribute `Bitmap' is used to draw the background.
Alpha
The alpha of the applied background textures.
Masked
This defines how the content is drawn. Either the normal characters are used to draw the text or a special character is used to draw all the text. This allows you for instance to use this control for password input and let the input display as `*'.
MaskChar
This defines the actual character used if the content should be drawn masked.
Text
This attribute sets the initial content of the control.
Disallow
This lets you define a set of characters that are not allowed as input.
Bitmap
If the style is `tbfsBitmap' then this attribute is used to define the image used as the controls background image.
Textboxes support the following skin attributes.
Texture
Texture used to draw the components background
ButtonTextureAlpha
The default alpha value used when drawing the background texture.
Textboxes publish the following properties.
Text
The content of the control.
Disallow
A set of characters that are not allowed as input.
Blink
Toggle the blinking of the cursor. This property is write-only.
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