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A textbox' type is "Text Box".
Textboxes send the following signals.
signalTextBoxChangedGenerated when the content of the textbox has changed.
signalTextBoxLostFocusGenerated when the textbox has lost it's input focus.
signalEnterKeyPressedGenerated when the 'enter' key is pressed.
signalTabKeyPressedGenerated when the 'tab' key is pressed.
signalTextBoxFocusedGenerated when the textbox gains the focus.
Textboxes publish the following attributes.
StyleThis sets the style of the textbox. Valid values are `tbfsNormal' and `tbfsBitmap'. If the style is `tbfsNormal' the `Texture' from the skin definition is used to draw the components background. Otherwise the texture defined by attribute `Bitmap' is used to draw the background.
AlphaThe alpha of the applied background textures.
MaskedThis defines how the content is drawn. Either the normal characters are used to draw the text or a special character is used to draw all the text. This allows you for instance to use this control for password input and let the input display as `*'.
MaskCharThis defines the actual character used if the content should be drawn masked.
TextThis attribute sets the initial content of the control.
DisallowThis lets you define a set of characters that are not allowed as input.
BitmapIf the style is `tbfsBitmap' then this attribute is used to define the image used as the controls background image.
Textboxes support the following skin attributes.
TextureTexture used to draw the components background
ButtonTextureAlphaThe default alpha value used when drawing the background texture.
Textboxes publish the following properties.
TextThe content of the control.
DisallowA set of characters that are not allowed as input.
BlinkToggle the blinking of the cursor. This property is write-only.
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