How to do scaling while keeping the aspect ratio (Views: 43)
Currently I am using a whole bunch of if..then statements to compare the width and height of two rectangles and determine the scaling factor by dividing the original rect size (width or height) by the second rectangle size. If the second is smaller than the first, the scaling factor is 1. There must be a better way and I'm thinking of StretchDIBits(). Remember, I am trying to reduce the rectangle size while keeping the aspect ratio.
Even using StretchDIBits, you have to calculate the scaling factor.
XScale := 1.0;
YScale := 1.0;
if TargetWidth < SourceWidth then
XScale := TargetWidth / SourceWidth;
if TargetHeight < SourceHeight then
YScale := TargetHeight / SourceHeight;
Scale := XScale;
if YScale < Scale then
Scale := YScale;
Now use Scale as your scaling factor.
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