Antialiased line drawer (Views: 300)
Problem/Question/Abstract: How do I draw smooth lines in my apps like photoshop? Answer: procedure AALine(x1, y1, x2, y2: single; color: tcolor; canvas: tcanvas); function CrossFadeColor(FromColor, ToColor: TColor; Rate: Single): TColor; var r, g, b: byte; begin r := Round(GetRValue(FromColor) * Rate + GetRValue(ToColor) * (1 - Rate)); g := Round(GetGValue(FromColor) * Rate + GetGValue(ToColor) * (1 - Rate)); b := Round(GetBValue(FromColor) * Rate + GetBValue(ToColor) * (1 - Rate)); Result := RGB(r, g, b); end; procedure hpixel(x: single; y: integer); var FadeRate: single; begin FadeRate := x - trunc(x); with canvas do begin pixels[trunc(x), y] := CrossFadeColor(Color, Pixels[Trunc(x), y], 1 - FadeRate); pixels[trunc(x) + 1, y] := CrossFadeColor(Color, Pixels[Trunc(x) + 1, y], FadeRate); end; end; procedure vpixel(x: integer; y: single); var FadeRate: single; begin FadeRate := y - trunc(y); with canvas do begin pixels[x, trunc(y)] := CrossFadeColor(Color, Pixels[x, Trunc(y)], 1 - FadeRate); pixels[x, trunc(y) + 1] := CrossFadeColor(Color, Pixels[x, Trunc(y) + 1], FadeRate); end; end; var i: integer; ly, lx, currentx, currenty, deltax, deltay, l, skipl: single; begin if (x1 <> x2) or (y1 <> y2) then begin currentx := x1; currenty := y1; lx := abs(x2 - x1); ly := abs(y2 - y1); if lx > ly then begin l := trunc(lx); deltay := (y2 - y1) / l; if x1 > x2 then begin deltax := -1; skipl := (currentx - trunc(currentx)); end else begin deltax := 1; skipl := 1 - (currentx - trunc(currentx)); end; end else begin l := trunc(ly); deltax := (x2 - x1) / l; if y1 > y2 then begin deltay := -1; skipl := (currenty - trunc(currenty)); end else begin deltay := 1; skipl := 1 - (currenty - trunc(currenty)); end; end; currentx := currentx + deltax * skipl; currenty := currenty + deltay * skipl; {} for i := 1 to trunc(l) do begin if lx > ly then vpixel(trunc(currentx), currenty) else hpixel(currentx, trunc(currenty)); currentx := currentx + deltax; currenty := currenty + deltay; end; end; end; |