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New settings:

General:
  • A player can deny an allied unit under 40% of HP (it was 20% before)
  • 25% experience points is added to enemy heros, if a creep is denied by allied unit
  • Units in polymorphed form are bigger
  • Price of required items is shown in description of recipes (in shops)
  • Runes are created randomly (appear after 10 .. 300 seconds)
  • Visibility is modified at the Titan's cave
  • Switch function is similar to the allstar version (can be switched with an enemy player)
  • There are more item shops at fountains, items are regroupped
  • If a hero get a multiple kill, a phrase of that hero will sound in the game
  • [v4.17c] - Skeletons in the Graveyard hav now additional combat abilities
  • [v4.17c] - Tome of Experience (Graveyard) gives now 250 XP (increased from 100)
Heros:
  • Demon Magess - The infernal deals more damage at landing at higher levels (50/80/110)
  • Demon Magess - Casting time of Icicle Spikes is reduced
  • Demon Magess - Mind Ravel (passive) aura also drains HP over time from enemy heros depending on their current amount of mana (damage dealt : 2% of missing mana points
  • Dwarven Sniper - Suicide Bomb has 350 AOE true sight ability
  • Exorcist - cooldown of Sacrifice is reduced to 100s at all levels, damage multiplier is reduced to 1.6 (from 1.7)
  • Ent - cooldown of Hurl Boulder is reduced to 19s
  • Frost Maiden - projecticle speed of attack is increased
  • Gargoyle - base damage dealt by Tetany is increased by 10% of missing HP of the target unit
  • Knight - Animaly War Training - MS bonus is reduced to 8/16/24/32
  • Knight - last time of Commanding is reduced to 20 seconds (from 30)
  • Krovikan Vampire - Zombies have 18% chance to deal 25 bonus damage on an attack
  • Mageslayer - cooldown set of Paralyshock is modified to 24/20/16/12 ( from 25/20/15/10)
  • Mageslayer - strength bonus is reduced to 2.15 (from 2.4)
  • Mageslayer - base movement speed is increased to 305 (from 300)
  • Lunar Matriarch - Eclipse have increased stun duration (0.5s) and one Lucent Beam has greater AOE
  • Sidereal Engine - mana cost of Siege mode is reduced to 55 (from 70)
  • Slithereen Guard - bonus str. per level is reduced to 2.2 (from 2.45)
  • Soul Render - Teleport ability is refined, it is now called Dimensional Rift, which can teleport allied/enemy heros around the SR to a target point
  • Thunder Lord - cooldown of Thunder Clap is increased to 17s, its mana cost is also increased; damage dealt by Cyclone is increased, and also slows units near the cyclone
  • Thunder Lord - damage taken limit is removed from Lightning Shield
  • Thunder Lord - Electric Strike deals 15% more damage, if TL casts spell twice in a row
  • Titan of the Order - Magnetic Force has slowing effect, also (for 2.5/3/3.5 seconds)
  • Virtue's Disciple - cooldown of Thons Aura is increased by 1s, last time is reduced to 7s
  • Wraithlord - Death deals now a (reduced) fix + additional damage (20/25/30/35) multiplied by the number of nearby WL's minions
  • [v4.17c] - Most of intelligence (ranged) heros have increased attack damage: Purity's Disciple (+1), Frost Maiden (+1), Soul Render (+2), Aquasoul (+2), Lunar Matriarch (+1), Necrolyte (+4), Wraithlord (+1), Forest Nymph (+3), Shade (+2), Priest of Sunwell (+2)
  • [v4.17c] - Druid of the Wilds - base agility points is reduced by 1
  • [v4.17c] - Ent - Hurl Boulder has no extra damage nearby fountains
  • [v4.17c] - Forest Nymph - AOE of Regrowth Aura has effect on all allied units on the map
  • [v4.17c] - Frost Wyrm - Freezing Breath is reworked (unit slowing and to freeze buildings are now two separated abilities)
  • [v4.17c] - Gargoyle - Flying is not deactivated under a certain amount of damage taken (20/30/40)
  • [v4.17c] - Krovikan Vampire - Drain of Life - damage dealt also depends on the current strength point of the Vampire (10/20/30/40 base + 20% of str points), healing effect is removed from it.
  • [v4.17c] - Lunar Matriarch - Moon Elemenatals have now slow effect on attack
  • [v4.17c] - Mageslayer - Base attack damage is reduced by 5
  • [v4.17c] - Mageslayer - Base HP is reduced by 20
  • [v4.17c] - Mageslayer - cooldown set of Paralyshock is modified to 24/21/18/15 (from 24/20/16/12)
  • [v4.17c] - Necrolyte - Skeleton Warriors are stronger a bit (base AS, MS, damage increase), and each minion has random bonus damage(3/6/9/12/15)/AS(10/20/30%)/MS(10/20/30)
  • [v4.17c] - Necrolyte - Mortal Fear has increased armor reduction effect
  • [v4.17c] - Pit Lord - lvl 4 Fel Stalkers burns less mana points and less MP are restored to the Pit Lord himself
  • [v4.17c] - Pit Lord - agility bonus gained per level is reduced to 1 (from 1.25)
  • [v4.17c] - Purity's Disciple - Life Regain heal all the allied heros on the map (100/200/300 mana/HP)
  • [v4.17c] - Purity's Disciple - Teleport does not stops unit anymore, which is used to get PD there
  • [v4.17c] - Shade - unit detection AOE of Fleshless is increased to 140 (from 70). It means, that Shade has to move more distance to deal damage more times to the same unit with Feshless
  • [v4.17c] - Sidereal Engine - Damage bonus is Siege Mode is modified to "only" an additional extra damage (bonus is not added to base attack damage)
  • [v4.17c] - Slitereen Guard - Bash takes more damage (20/25/30/35)
  • [v4.17c] - Soul Render - effect delay of Dimensional Rift is now marked on SR, cooldown is set to 50 sec. (from 40), mana cost is increased by the levels and not reduce, and it has no more affect on enemy heros
  • [v4.17c] - Stealth Assassin - damage dealt by Death Sentry is increased at higher levels (20/30/40), and now, it also reveals invisible units in a short range.
  • [v4.17c] - Thunderlord - base damage bonus dealt by Electric Stiker (passive) is reduced to 40/75/110/145% (from 40/80/120/160%), and bonus can be stacked up to 4x
  • [v4.17c] - Thunderlord - Lightning Shield has no effect on enemy heros dealing damage less than 10
  • [v4.17c] - Warlord of the Black Army - Armor bonus given by Defend ability is reduced to 5/10/15/20 (from 7/14/21/28), but chance to evade an atack is increased to 10/15/25/25% (from 9%)
  • [v4.17c] - Wraithlord - base damage, movement and attack speed of summoned units are increased. Bounty is also reduced for all his summoned units
  • [v4.17c] - Wraithlord - damage dealt by summoning a Giant Skeleton is increased to 120 (its AOE is also increased to 120)
  • [v4.17c] - Wraithlord - extra damage dealt by Death is increased at higher levels (20/27/33/40 per unit), its cooldown is increased to 12s
Items:
  • Ancient Spear - chance to critical strike is increased to 20% (from 15%)
  • Amulet of Demons - cooldown of lightning is reduced to 110s, damage dealt is increased by 50 at both levels of the item
  • Blood Orb - can be deactivated (only AOE damage), AOE damage is increased to 3/sec
  • Divine Rapier - Damage bonus is increased to 220, and the item has 5000 HP to avoid lose the item so fast; now its full name is used (Divine Rapier)
  • Energized Stone - mana reg. is increased to 100%, and item requirement is modified
  • Hammer of Purity - it gives now +5 for all stats, +25 damage, Feedback (orb), 8 charge of Purge; other item requirement
  • Hood of Cunning - Item set required to for the recipe is modified
  • Hybernator - item is refined (+5 attack damage, Frost Armor active ability, other item requirement)
  • Horn of Cenarius - item is refined: now it gives 400 HP and 5 HP regen., and has an active ability (it can deal damage/heal depending of the number of nearby trees). Also has other item requirement.
  • Helmet of Frenzy - description correction, in passive use, it gives life drain (orb effect); cooldown of active ability is reduced to 45s
  • Hood of Glory - AS bonus given by its active ability is increased 30% (from 25%)
  • Ironwood Blades - Critical multiplier is increased to 1.65, chance to do extra damage is increased also to 25%
  • Ironwood Hammer - bonus damage by stun is increased to 60 from 25, but stun duration is reduced to 0.1s
  • Ironwood Staff - Damage dealt by roots is set to 100 + [current intelligence of the hero]
  • Lion's Ring - item requirement and bonus stats are modified
  • Lothar's Claymore - Magus' Cloak item requirement removed, backstab damage is increased to 85, damage bonus is reduced to 38, AS bonus is reduced to 20%, MS bonus is increased to 12%
  • Magus' Cloak - mana reg. is increased to 100%
  • Medallion of Concentration - it has now an additional active ability, which allows to the hero to walk through units for a last time; 10 bonus agility is removed (related required item, also)
  • Power Treads - prize of its recipe is reduced to 300g
  • Pulsar Amulet - mana reg. is increased to 350%
  • Runed Accoutrement - bonus damage increased to 55 (from 35)
  • Scepter of Avatars - item requirement is modified, gives now +10 str, +20 damage, Avatar gives only magic immunity
  • Stygian Desolator - its description is completed with some additional info
  • Sword of Warlords - damage multiplier is increased to 2 (from 1.85)
  • Valduvian Aegis - prize of its recipe is reduced to 900g (from 1050)
  • Valduvian Aegis - It has a passive mana restoring ability (restores 50 mana, when an enemy hero casts a spell nearby)
  • Wand of Dalaran - item requirement is modified, increased bonus stats: +25 int +6 agi/str
  • War Hammer - chance to bash is increased to 15%
  • [v4.17c] - Amulet od Demons - cooldown of lightning is reduced (level 1 - 80s, level 2 - 70s)
  • [v4.17c] - Faithful Sheep - its prize is reduced to 190g
  • [v4.17c] - Ghost Key - cooldown is reduced to 18 seconds, but the item is disabled for 3 seconds, if the wearer hero is attacked
  • [v4.17c] - Hammer of Purity - prize of recipe is increased to 1000 (from 800)
  • [v4.17c] - Hammer of Purity - not rechargable anymore
  • [v4.17c] - Hammer of Purity - burnt mana is increased to 25
  • [v4.17c] - Hammer of Purity - cooldown of Purify is increased to 15s (from 5); does not stop target unit, only slowing it; slow effect is reduced to 2.5s (from 3)
  • [v4.17c] - Horn of Cenarius - damage deal/HP restores per tree is increased to 45
  • [v4.17c] - Hood of Cunning - prize of its recipe is increased to 600g
  • [v4.17c] - Magus' Cloak - its prize is reduced to 650g, mana regeneration bonus is reduced to 75%, but has now similar passive mana restore ability also, as Valduvian Aegis has
  • [v4.17c] - Power Treads - prize of its recipe is reduced to 250g
  • [v4.17c] - Runed Accoutrement - prize of its recipe is reduced to 1800g (from 1900)
  • [v4.17c] - Scepter of Avatars - drop restriction delay is increased by 2 seconds, cooldown is reduced to 55s, manacost to 75
  • [v4.17c] - Scepter of Avatars - Avatar ability gives 200 HP and 5 armor bonuses, and its last time is increased to 7s (from 6)
  • [v4.17c] - Scepter of Avatars - damage bonus is increased to 30
  • [v4.17c] - Valduvian Aegis - prize of its recipe is reduced to 700g (from 900), but requires Magus' Cloak instead of Rig of Basilius
  • [v4.17c] - Vanir Battleaxe - damage dealt by shockwave is increased to 185 (from 125)
  • [v4.17c] - Wand of Dalaran - cast range is increased to 675 (from 500), cooldown is reduced to 50s (from 60), prize of its recipe is increased to 1000
  • [v4.17c] - War Hammer - Bash ability is muted, if the wearer is Slardar with learnt(!) own Bash ability
  • [v4.17c] - War Hammer - Stun duration on heros is increased to 0.7s. Ranged and melee heros do bash with different chances (18% for melee, 10% for ranged).

Bugs corrected:
  • Bugs in item selling feature
  • Energized Stone - Restore ability was not restored mana points as described
  • Exorcist - there was remaining not updated settings of ability Sacrifice
  • Kodo Rider - Devour could be used on the magic immune infernals and zombies
  • Krovikan Vampire - ability Summon Servants moved unexpected units, also
  • Lycanthrope, Bone Fletcher, Knight - triggers are modified to avoid possibility of using abilities with no mana/cooldown cost
  • Pit Lord - corrections in triggers of Demonic Strength
  • Scepter of Avatars - the item is now undroppable during its cooldown (60s) to avoid unexpected game crash
  • Hero revived at wrong fountain by Aegis in some cases
  • Random hero choosing function worked incorrectly (ap../ar.. game modes had no effect)
  • [v4.17b] - Helmet of Frenzy - item display bug
  • [v4.17b] - model used for item shop War Artifacts was TFT-related
  • [v4.17c] - Stygian Desolator - it could be stacked with the "upgraded" Hybernator(s)
  • [v4.17c] - Hammer of Purity - item was disappeared, if all charges were used
  • [v4.17c] - Helmet of Frenzy - bug at hero death and used HoF is corrected
  • [v4.17c] - Switch had new bugs due to it was reconstructed
  • [v4.17c] - Soul Render - teleport had effect on dead SR, also

New heros:
  • None

New items:
  • Vanir Battleaxe - +75 damage, Shockwave (active: deals 125 damage in a line)
Horváth Béla [SirLord]
2008-2011