Dear Half-Life Advanced Effects (HLAE) user,


You can retrieve the latest HLAE, infos, report bugs and post suggestions here:
http://advancedfx.org/


Epilepsy warning:

  This software will cause fast changing colors and images on your screen.


Using HLAE:

  Extract all contents of this archive into a folder you like.
  You should not extract into the game's folder, this is not necessary.

  We suggest using Steam's Offline Mode.
  Please stick to the manuals and tutorials on the web for more information.


Disclaimer:

  Altered versions must be clearly marked as such and must not be misrepresented
  as being the original software.
  
  This software is for your enjoyment and you are using it at your own risk.


Sincerely,
your Half-Life Advanced Effects team.




Credits:

In addition to the mentions in the changelog we want to credit the following
people, companies or organizations:

MetaMod
  for HLSDK p3
  http://www.metamod.org/

Microsoft
  for VC++, MSDN Library, ...
  http://www.microsoft.com/
  
SpiderMonkey
  HLAE uses parts of the SpiderMonkey script engine.
  The SpiderMonkey source code can be obtained from
  http://www.mozilla.org/js/spidermonkey/
  
Valve
  for HLSDK
  http://www.valvesoftware.com/
  
id Software
  for Quake 1 source code
  http://www.idsoftware.com/

And everyone that feels he/she/it should have been mentioned here.


Greetings:

You :)


The HLAE Team:

Current members:
  
ripieces
  Lead programmer.
  Since March 2007.
  http://dominik.matrixstorm.com/
  
msthavoc
  Programming of additional tools, testing, community relations, documentation and tutorials.
  Since August 2007.
  http://www.mst-gaming.de/

Past members:

MIRVIN_monkey
  Creator, former lead programmer, hosting.
  2004 - 2009.
  http://www.madabouthats.org/

neomic
  Programmer (old wxWidgets GUI).
  August 2007 - August 2008.
  
juggaknot
  Forum, community relations, testing, tutorials.
  March 2008 - January 2010.
