//============================================================================== // Mission Briefing //============================================================================== MISSION_BRIEF = { At ease, sergeant.\n\n We have found the location of Hitler. He was hiding in his secret residence in North Germany with his elite bodyguards.\n\n There is the only road out, and we have captured it, so they have prepared their defence very good.\n\n Your mission is to assasinate and capture Hitler. This can be done by killing him, flicking the switch or killing ALL the defenders.\n\n Gather your squad. You are to depart as soon as possible.\n\n Dismissed. } // AVOID TIME-RELATED IMPERATIVES, SINCE IT DOESN'T AMTTER WHETHER THE PLAYER ACTUALLY LEAVES WITHIN AN HOUR OR WITHIN A DAY. //============================================================================== // Mission Debriefing //============================================================================== //============================================================================== // Situation A: Basic debrief that will be first and always present on successful //completion of the mission //. //------------------------------------------------------------------------------ MISSION_02_DEBRIEF_A01 = { Well done, LEUTENANT!\n\n By completing this mission you have forced ALL remaining axis` forses to give up and saved that way some of our soldiers.\n\n Good work. Dismissed. } //============================================================================== //============================================================================== //Objectives //============================================================================== Hitler_Hunt_OBJ_01 = {Assasinate or capture hitler or kill all defenders.} // Mini-map Information //============================================================================== Hitler_Hunt_MiniMap_01 = { This is your team`s starting place for this mission. } Hitler_Hunt_MiniMap_02 = { The defenders are in that house. } Hitler_Hunt_MiniMap_03 = { Our spy has located Hitler`s room there. } Hitler_Hunt_MiniMap_04 = { The switch is here. } Hitler_Hunt_MiniMap_05 = { This is a bathroom`s door. } Hitler_Hunt_MiniMap_06 = { This was a main door to the house, that was blown by our spy. Expect heavy resistance. } Hitler_Hunt_MiniMap_07 = { That back door leads to the citchen. }