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Dubrovnik_final
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The city of Dubrovnik, Croatia has been turned into an Axis clearing house for looted art and gold. A shipment of gold is being stored in a heavily reinforced church, awaiting transport to Germany. The Allied strike team,
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Goldrush By F O G

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Goldrush By F.O.G. Commandmap


Briefing

The Axis are guarding a hoard of gold in the Tobruk Central Bank. The Allies must steal an Axis Jagdpanther to blow the bank open. (But an other method exists to getting in) Steal the gold bars and drive them to safety in a Truck


Rules of this map

When the tank reaches the first barrier, a new spawnarea can be found in the castle. All teammates start from there automatically if one of the teams pin his flag up there. One of the bank's safety door become openable at the same time. (There are 3 doors but one openable in this time) Through these Allies a team's members may get into the bank and it may be got the objectives, that is the gold crates, before the tank would explode the main entrance yet. An alarm signals it if are Allies within in the bank, facilitated with this Axis players' thing. After the tank exploded the bank's main entrance, then this sound signal does not work already starting.


Why was there need for these changes?

It is necessary to recognise it, that if there is a player who uses the heavy artillery for the form of the scoring on the server, can block the allies' attack certainly. Furthermore where only a solution exists, and both halves are aware of this, it that's right heavy to realise. Several new passages and two elevators were being made in the interest of the easier playing. This there was need for latter ones because of that, because if it would have been necessary to solve the arrival by stairs from one of the levels onto the other one, it much more Brush would be produced, and he managed to attain it so these his maximum value. The German team was in a big trouble then, when the allies pressed they one single Spawnarea, like this for them and a leeway was made. This alternative version came into existence so well. We hope for it you receive it with enthusiasm how the makers worked on the transformation of the orbit then.

There will be a continuation?

In this year (2010) not anymore.


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Download fixed and Omni-Bot 0.85 supported mapscript for this map (febr 04 2016)  


Download Location file for this map (dec 05 2015)  



Goldrush By F.O.G
Powered By: Fogfighters - Fogfighters Hungary

How can I colour my name in Enemy Territory

(F.O.G)Fighter





This tool is very simple. Just press any key on this page and the appendend color will appear in the small box. While you type in your name the nickname appears formatted with the colorcodes. Press 'Copy to Clipboard' then to paste it in your CFG or open your console with ~ and type:

/name ^2(F.O.G)^1Fighter

Than press ENTER! (There is a space key after /name)

To create a color, type a ^ with a number 0 - 9 or letter a - z or an other character [ - & behind it or choose a color from the dropdown. The number of the utilizable characters: 33 and 19 characters are used in this example.

This module was adapted from http://enemy-territory.4players.de/page.php?4

© 2003 EasyRider  


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Date: 08:06 PM 21st Jan 2010
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