Conditions | Initial state | Final state | |||||||
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Full screen of the final state |
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Initial habitation | Final habitation | ||||||||
Final state of the game and counts of alive cells in all generations | |||||||||
Intermediate states | |||||||||
Generation#10 and #18 | ![]() |
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The living cells have reached the border of the playground. | The difference of this generation and final state is the presence of an intoxicated cell. |