Elementalist
Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack. |
Attunements
Elementalists quickly adapt to new threats by harnessing the power of the elements as needed. When elementalists attune to any of the four elements, it changes the abilities they can use accordingly.
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FireElementalists can inflict scorching damage on multiple enemies by turning the ground to fire, raining down molten rock from the skies, and more. |
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AirBy harnessing wind and lightning, elementalists can target specific foes with focused, high-damage attacks. |
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WaterElementalists can chill their foes with ice and rejuvenate their allies with water. |
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EarthElementalists can cause the ground under their feet to come to their aid, turn flesh to stone, destabilize foes with seismic shocks, or trigger volcanic eruptions. |
In addition to their usual powers, elementalists have access to special spell types, such as glyphs and conjure spells.
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GlyphsThese arcane spells are enhanced by the attunement that the elementalist is in. Glyph of Storms, for instance, creates a raging elemental storm that is based on the caster’s current attunement. |
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Conjure SpellsElementalists use conjure spells to summon useful items and potent weapons that can be used by allies or themselves. For example, Conjure Flame Axe creates a fiery axe that can be hurled at an enemy. |
Weapons
Mainhand
Off-hand
Two-handed
Aquatic