material_template_masterwork

[OBJECT:MATERIAL_TEMPLATE]


[MATERIAL_TEMPLATE:GIZZARD_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:PALE_PINK]
	[STATE_NAME:ALL_SOLID:gizzard tissue]
	[STATE_ADJ:ALL_SOLID:gizzard tissue]
	[STATE_COLOR:LIQUID:PALE_PINK]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:PALE_PINK]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:5:0:0]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:500]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:50000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:50000]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:50000]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:50000]
	[SHEAR_YIELD:20000] copied human skin (no data)
	[SHEAR_FRACTURE:20000]
	[SHEAR_STRAIN_AT_YIELD:50000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:50000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]
	[ROTS]
	[GENERATES_MIASMA]
	[BUTCHER_SPECIAL:MEAT:NONE]
	[MEAT]
	[MEAT_NAME:prepared:gizzard:gizzard]
	[EDIBLE_VERMIN]
	[EDIBLE_COOKED]


[MATERIAL_TEMPLATE:SUBSTANCE_TEMPLATE]
	[STATE_NAME:ALL:substance]
	[STATE_ADJ:ALL:substance]
	[DISPLAY_COLOR:3:0:0]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:1]
	[IGNITE_POINT:NONE]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[SOLID_DENSITY:150000]
	[LIQUID_DENSITY:200000]
	[MOLAR_MASS:0]
	[IMPACT_YIELD:4000000]
	[IMPACT_FRACTURE:5000000]
	[IMPACT_STRAIN_AT_YIELD:100]
	[COMPRESSIVE_YIELD:4000000]
	[COMPRESSIVE_FRACTURE:5000000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:4000000]
	[TENSILE_FRACTURE:5000000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:4000000]
	[TORSION_FRACTURE:5000000]
	[TORSION_STRAIN_AT_YIELD:100]
	[SHEAR_YIELD:400000]
	[SHEAR_FRACTURE:500000]
	[SHEAR_ELASTICITY:100]
	[BENDING_YIELD:4000000]
	[BENDING_FRACTURE:5000000]
	[BENDING_ELASTICITY:260000]
	[BENDING_STRAIN_AT_YIELD:100]
	[MAX_EDGE:100000]



[MATERIAL_TEMPLATE:ROCKTIP_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:ALL_SOLID:stone]
	[STATE_ADJ:ALL_SOLID:stone]
	[STATE_COLOR:LIQUID:ORANGE]
	[STATE_NAME:LIQUID:magma]
	[STATE_ADJ:LIQUID:magma]
	[STATE_COLOR:GAS:ORANGE]
	[STATE_NAME:GAS:boiling magma]
	[STATE_ADJ:GAS:boiling magma]
	[DISPLAY_COLOR:7:0:0].
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:800]
	[IGNITE_POINT:NONE]
	[MELTING_POINT:11500]
	[BOILING_POINT:14000]
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:2670]
	[LIQUID_DENSITY:3300]
	Not used.
	[MOLAR_MASS:36000]
	[IMPACT_YIELD:120000]
	[IMPACT_FRACTURE:120000]
	[IMPACT_STRAIN_AT_YIELD:100]
	Not used.
	[COMPRESSIVE_YIELD:120000]
	[COMPRESSIVE_FRACTURE:120000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:15000]
	[TENSILE_FRACTURE:15000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:15000]
	[TORSION_FRACTURE:15000]
	[TORSION_STRAIN_AT_YIELD:100]
	[SHEAR_YIELD:15000]
	[SHEAR_FRACTURE:15000]
	[SHEAR_STRAIN_AT_YIELD:100]
	Not used.
	[BENDING_YIELD:15000]
	[BENDING_FRACTURE:15000]
	[BENDING_STRAIN_AT_YIELD:100]
	[MAX_EDGE:8000]
	[ABSORPTION:0]
	[ITEMS_AMMO]
	[WOOD]


[MATERIAL_TEMPLATE:GEMTIP_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:ALL_SOLID:gem]
	[STATE_ADJ:ALL_SOLID:gem]
	[STATE_COLOR:LIQUID:ORANGE]
	[STATE_NAME:LIQUID:magma]
	[STATE_ADJ:LIQUID:magma]
	[STATE_COLOR:GAS:ORANGE]
	[STATE_NAME:GAS:boiling magma]
	[STATE_ADJ:GAS:boiling magma]
	[DISPLAY_COLOR:7:0:0].
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:800]
	[IGNITE_POINT:NONE]
	[MELTING_POINT:11500]
	[BOILING_POINT:14000]
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:7850][LIQUID_DENSITY:6980][IMPACT_YIELD:1000000][IMPACT_FRACTURE:1000000]
[COMPRESSIVE_YIELD:1000000][COMPRESSIVE_FRACTURE:1000000]
	[LIQUID_DENSITY:3300]
	Not used.
	[MOLAR_MASS:36000]

	[TENSILE_YIELD:100000]
	[TENSILE_FRACTURE:100000]
	[TENSILE_STRAIN_AT_YIELD:130]
	[TORSION_YIELD:100000]
	[TORSION_FRACTURE:100000]
	[TORSION_STRAIN_AT_YIELD:130]
	[SHEAR_YIELD:100000]
	[SHEAR_FRACTURE:100000]
	[SHEAR_STRAIN_AT_YIELD:130]
	Not used.
	[BENDING_YIELD:100000]
	[BENDING_FRACTURE:100000]
	[BENDING_STRAIN_AT_YIELD:130]
	[MAX_EDGE:8000]
	[ABSORPTION:0]
	[ITEMS_AMMO]
	[WOOD]

[MATERIAL_TEMPLATE:SAUSAGE_TEMPLATE]
   [STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
   [STATE_NAME:ALL_SOLID:sausage]
   [STATE_ADJ:ALL_SOLID:sausage]
   [STATE_COLOR:LIQUID:BURNT_SIENNA]
   [STATE_NAME:LIQUID:n/a]
   [STATE_ADJ:LIQUID:n/a]
   [STATE_COLOR:GAS:BURNT_SIENNA]
   [STATE_NAME:GAS:n/a]
   [STATE_ADJ:GAS:n/a]
   [DISPLAY_COLOR:4:0:0]
   [MATERIAL_VALUE:2]
   [SPEC_HEAT:4181]
   [IGNITE_POINT:10508]
   [MELTING_POINT:NONE]
   [BOILING_POINT:NONE]
   [HEATDAM_POINT:10250]
   [COLDDAM_POINT:9900]
   [MAT_FIXED_TEMP:NONE]
   [SOLID_DENSITY:1060]
   [LIQUID_DENSITY:NONE]
   [MOLAR_MASS:NONE]
   [IMPACT_YIELD:10000]
   [IMPACT_FRACTURE:10000]
   [IMPACT_ELASTICITY:50000]
   [COMPRESSIVE_YIELD:10000]
   [COMPRESSIVE_FRACTURE:10000]
   [COMPRESSIVE_ELASTICITY:50000]
   [TENSILE_YIELD:10000]
   [TENSILE_FRACTURE:10000]
   [TENSILE_ELASTICITY:50000]
   [TORSION_YIELD:10000]
   [TORSION_FRACTURE:10000]
   [TORSION_ELASTICITY:50000]
   [SHEAR_YIELD:20000] used human skin
   [SHEAR_FRACTURE:20000]
   [SHEAR_ELASTICITY:50000]
   [BENDING_YIELD:10000]
   [BENDING_FRACTURE:10000]
   [BENDING_ELASTICITY:50000]
   [MAX_EDGE:0]
   [ABSORPTION:100]
   [IMPLIES_ANIMAL_KILL]
   [ROTS]
   [GENERATES_MIASMA]
   [MEAT]
   [MEAT_NAME:NONE:sausage:sausages]
   This lets the game know that the item can be eaten in various ways.
   [EDIBLE_VERMIN]
   [EDIBLE_COOKED]


[MATERIAL_TEMPLATE:GROUND_MEAT_TEMPLATE]
   [STATE_COLOR:ALL_SOLID:CHESTNUT]
   [STATE_NAME:ALL_SOLID:ground meat]
   [STATE_ADJ:ALL_SOLID:ground meat]
   [STATE_COLOR:LIQUID:CHESTNUT]
   [STATE_NAME:LIQUID:n/a]
   [STATE_ADJ:LIQUID:n/a]
   [STATE_COLOR:GAS:CHESTNUT]
   [STATE_NAME:GAS:n/a]
   [STATE_ADJ:GAS:n/a]
   [DISPLAY_COLOR:4:0:0]
   [MATERIAL_VALUE:1]
   [SPEC_HEAT:4181]
   [IGNITE_POINT:10508]
   [MELTING_POINT:NONE]
   [BOILING_POINT:NONE]
   [HEATDAM_POINT:10250]
   [COLDDAM_POINT:9900]
   [MAT_FIXED_TEMP:NONE]
   [SOLID_DENSITY:400]
   [LIQUID_DENSITY:NONE]
   [MOLAR_MASS:NONE]
   [IMPACT_YIELD:10000]
   [IMPACT_FRACTURE:10000]
   [IMPACT_ELASTICITY:50000]
   [COMPRESSIVE_YIELD:10000]
   [COMPRESSIVE_FRACTURE:10000]
   [COMPRESSIVE_ELASTICITY:50000]
   [TENSILE_YIELD:10000]
   [TENSILE_FRACTURE:10000]
   [TENSILE_ELASTICITY:50000]
   [TORSION_YIELD:10000]
   [TORSION_FRACTURE:10000]
   [TORSION_ELASTICITY:50000]
   [SHEAR_YIELD:20000] used human skin
   [SHEAR_FRACTURE:20000]
   [SHEAR_ELASTICITY:50000]
   [BENDING_YIELD:10000]
   [BENDING_FRACTURE:10000]
   [BENDING_ELASTICITY:50000]
   [MAX_EDGE:0]
   [ABSORPTION:100]
   [IMPLIES_ANIMAL_KILL]
   [ROTS]
   [GENERATES_MIASMA]
   [MEAT]
   [MEAT_NAME:ground:meat:meat]
   This lets the game know that the item can be eaten in various ways.
   [EDIBLE_VERMIN]
   [EDIBLE_COOKED]
   [MATERIAL_REACTION_PRODUCT:SAUSAGE_MAT:INORGANIC:SAUSAGE]

[MATERIAL_TEMPLATE:GENERIC_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:BROWN]
	[STATE_NAME:ALL_SOLID:Generic]
	[STATE_ADJ:ALL_SOLID:Generic]
	[STATE_COLOR:LIQUID:BROWN]
	[STATE_NAME:LIQUID:Generic]
	[STATE_ADJ:LIQUID:Generic]
	[STATE_COLOR:GAS:BROWN]
	[STATE_NAME:GAS:Generic]
	[STATE_ADJ:GAS:Generic]
	[DISPLAY_COLOR:6:0:0]
	[MATERIAL_VALUE:1]



[MATERIAL_TEMPLATE:IRONWOOD_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:BROWN]
	[STATE_NAME:ALL_SOLID:ironbark]
	[STATE_ADJ:ALL_SOLID:ironbark]
	[STATE_COLOR:LIQUID:BROWN]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:BROWN]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:6:0:0]
	[MATERIAL_VALUE:8]
	[SPEC_HEAT:450]
	[IGNITE_POINT:NONE]
	[MELTING_POINT:12768]
	[BOILING_POINT:15150]
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:7850]
	[LIQUID_DENSITY:6980]
	[MOLAR_MASS:55845]
	[IMPACT_YIELD:1080000] used average for stainless steel
	[IMPACT_FRACTURE:1080000]
	[IMPACT_ELASTICITY:1000]
	[COMPRESSIVE_YIELD:1080000]
	[COMPRESSIVE_FRACTURE:1080000]
	[COMPRESSIVE_ELASTICITY:1000]
	[TENSILE_YIELD:520000]
	[TENSILE_FRACTURE:860000]
	[TENSILE_ELASTICITY:1000]
	[TORSION_YIELD:520000]
	[TORSION_FRACTURE:860000]
	[TORSION_ELASTICITY:1000]
	[SHEAR_YIELD:520000] used stainless steel
	[SHEAR_FRACTURE:860000]
	[SHEAR_ELASTICITY:1000]
	[BENDING_YIELD:520000]
	[BENDING_FRACTURE:860000]
	[BENDING_ELASTICITY:1000]
	[MAX_EDGE:10000]
	[ABSORPTION:100]
	[ITEMS_HARD]
	[ITEMS_WEAPON]
	[ITEMS_WEAPON_RANGED]
	[ITEMS_AMMO]
	[ITEMS_ARMOR]
	[ITEMS_SIEGE_ENGINE]
	This general material classifier determines various in-game behaviors.  There are several others below.
	[WOOD]


[MATERIAL_TEMPLATE:STEELOAK_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:ALL_SOLID:steeloak]
	[STATE_ADJ:ALL_SOLID:steeloak]
	[STATE_COLOR:LIQUID:GRAY]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:GRAY]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:6:0:0]
	[MATERIAL_VALUE:20]
	[SPEC_HEAT:450]
	[IGNITE_POINT:NONE]
	[MELTING_POINT:12768]
	[BOILING_POINT:15150]
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:7850]
	[LIQUID_DENSITY:6980]
	[MOLAR_MASS:55845]
	[IMPACT_YIELD:1505000]
	[IMPACT_FRACTURE:2520000]
	[IMPACT_STRAIN_AT_YIELD:940]
	[COMPRESSIVE_YIELD:1505000]
	[COMPRESSIVE_FRACTURE:2520000]
	[COMPRESSIVE_STRAIN_AT_YIELD:940] 160
	[TENSILE_YIELD:430000]
	[TENSILE_FRACTURE:720000]
	[TENSILE_STRAIN_AT_YIELD:225] 200
	[TORSION_YIELD:430000]
	[TORSION_FRACTURE:720000]
	[TORSION_STRAIN_AT_YIELD:215]
	[SHEAR_YIELD:430000]
	[SHEAR_FRACTURE:720000]
	[SHEAR_STRAIN_AT_YIELD:215] no data, used 200
	[BENDING_YIELD:430000]
	[BENDING_FRACTURE:720000]
	[BENDING_STRAIN_AT_YIELD:215]
	[MAX_EDGE:10000]
	[ABSORPTION:100]
	[ITEMS_HARD]
	[ITEMS_WEAPON]
	[ITEMS_WEAPON_RANGED]
	[ITEMS_AMMO]
	[ITEMS_ARMOR]
	[ITEMS_SIEGE_ENGINE]
	This general material classifier determines various in-game behaviors.  There are several others below.
	[WOOD]



[MATERIAL_TEMPLATE:HELLWOOD_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:RED]
	[STATE_NAME:ALL_SOLID:hellwood]
	[STATE_ADJ:ALL_SOLID:hellwood]
	[STATE_COLOR:LIQUID:RED]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:RED]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:4:0:0]
	[MATERIAL_VALUE:100]
	[SPEC_HEAT:450]
	[IGNITE_POINT:NONE]
	[MELTING_POINT:12768]
	[BOILING_POINT:15150]
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[MAT_FIXED_TEMP:NONE]
	
[SOLID_DENSITY:100000]
[IMPACT_YIELD:2000000]
[IMPACT_FRACTURE:2500000]
[IMPACT_STRAIN_AT_YIELD:50]
[COMPRESSIVE_YIELD:2000000]
[COMPRESSIVE_FRACTURE:2500000]
[COMPRESSIVE_STRAIN_AT_YIELD:50]
[TENSILE_YIELD:2000000]
[TENSILE_FRACTURE:2500000]
[TENSILE_STRAIN_AT_YIELD:50]
[TORSION_YIELD:2000000]
[TORSION_FRACTURE:2500000]
[TORSION_STRAIN_AT_YIELD:50]
[SHEAR_YIELD:2000000]
[SHEAR_FRACTURE:2500000]
[SHEAR_STRAIN_AT_YIELD:50]
[BENDING_YIELD:2000000]
[BENDING_FRACTURE:2500000]
[BENDING_STRAIN_AT_YIELD:50]
	[MAX_EDGE:10000]
	[ABSORPTION:100]
	[ITEMS_HARD]
	[ITEMS_WEAPON]
	[ITEMS_WEAPON_RANGED]
	[ITEMS_AMMO]
	[ITEMS_ARMOR]
	[ITEMS_SIEGE_ENGINE]
	This general material classifier determines various in-game behaviors.  There are several others below.
	[WOOD]


[MATERIAL_TEMPLATE:BREAD_TEMPLATE]
   [STATE_COLOR:ALL_SOLID:BROWN]
   [STATE_NAME:ALL_SOLID:bread]
   [STATE_ADJ:ALL_SOLID:breaded]
   [STATE_COLOR:LIQUID:BROWN]
   [STATE_NAME:LIQUID:molten bread]
   [STATE_ADJ:LIQUID:molten breaded]
   [STATE_COLOR:GAS:BROWN]
   [STATE_NAME:GAS:bread smoke]
   [STATE_ADJ:GAS:bread smoked]
   [DISPLAY_COLOR:6:0:0]
   [MATERIAL_VALUE:1]
   [SPEC_HEAT:4181]
   [IGNITE_POINT:10540]
   [MELTING_POINT:10600]
   [BOILING_POINT:10601]
   [HEATDAM_POINT:10400]
   [COLDDAM_POINT:9000]
   [MAT_FIXED_TEMP:NONE]
   [SOLID_DENSITY:1200]
   [LIQUID_DENSITY:1200]
   [MOLAR_MASS:NONE]
   [IMPACT_YIELD:10000]
   [IMPACT_FRACTURE:10000]
   [IMPACT_STRAIN_AT_YIELD:50000]
   [COMPRESSIVE_YIELD:10000]
   [COMPRESSIVE_FRACTURE:10000]
   [COMPRESSIVE_STRAIN_AT_YIELD:50000]
   [TENSILE_YIELD:10000]
   [TENSILE_FRACTURE:10000]
   [TENSILE_STRAIN_AT_YIELD:50000]
   [TORSION_YIELD:10000]
   [TORSION_FRACTURE:10000]
   [TORSION_STRAIN_AT_YIELD:50000]
   [SHEAR_YIELD:10000]
   [SHEAR_FRACTURE:10000]
   [SHEAR_STRAIN_AT_YIELD:50000]
   [BENDING_YIELD:10000]
   [BENDING_FRACTURE:10000]
   [BENDING_STRAIN_AT_YIELD:50000]
   [MAX_EDGE:0]
   [ABSORPTION:100]
   [CHEESE_PLANT]
   [EDIBLE_VERMIN]
   [EDIBLE_RAW]
   [EDIBLE_COOKED]
   [ROTS]
   
[MATERIAL_TEMPLATE:CANDY_TEMPLATE]
   [STATE_COLOR:ALL_SOLID:RED]
   [STATE_NAME:ALL_SOLID:candy]
   [STATE_ADJ:ALL_SOLID:candy]
   [STATE_COLOR:LIQUID:BROWN]
   [STATE_NAME:LIQUID:melted candy]
   [STATE_ADJ:LIQUID:melted candy]
   [STATE_COLOR:GAS:BROWN]
   [STATE_NAME:GAS:candy smoke]
   [STATE_ADJ:GAS:candy smoke]
   [DISPLAY_COLOR:6:0:0]
   [MATERIAL_VALUE:1]
   [SPEC_HEAT:4181]
   [IGNITE_POINT:10338]
   [MELTING_POINT:10078]
   [BOILING_POINT:NONE]
   [HEATDAM_POINT:10250]
   [COLDDAM_POINT:9900]
   [MAT_FIXED_TEMP:NONE]
   [SOLID_DENSITY:1200]
   [LIQUID_DENSITY:1200]
   [MOLAR_MASS:NONE]
   [IMPACT_YIELD:10000]
   [IMPACT_FRACTURE:10000]
   [IMPACT_STRAIN_AT_YIELD:50000]
   [COMPRESSIVE_YIELD:10000]
   [COMPRESSIVE_FRACTURE:10000]
   [COMPRESSIVE_STRAIN_AT_YIELD:50000]
   [TENSILE_YIELD:10000]
   [TENSILE_FRACTURE:10000]
   [TENSILE_STRAIN_AT_YIELD:50000]
   [TORSION_YIELD:10000]
   [TORSION_FRACTURE:10000]
   [TORSION_STRAIN_AT_YIELD:50000]
   [SHEAR_YIELD:10000]
   [SHEAR_FRACTURE:10000]
   [SHEAR_STRAIN_AT_YIELD:50000]
   [BENDING_YIELD:10000]
   [BENDING_FRACTURE:10000]
   [BENDING_STRAIN_AT_YIELD:50000]
   [MAX_EDGE:0]
   [ABSORPTION:100]
   [CHEESE_PLANT]
   [EDIBLE_VERMIN]
   [EDIBLE_RAW]
   [EDIBLE_COOKED]
   [ROTS]

[MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
	These are the state names, adjectives and colors for the material.
	[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:ALL_SOLID:stone]
	[STATE_ADJ:ALL_SOLID:stone]
	[STATE_COLOR:LIQUID:ORANGE]
	[STATE_NAME:LIQUID:magma]
	[STATE_ADJ:LIQUID:magma]
	[STATE_COLOR:GAS:ORANGE]
	[STATE_NAME:GAS:boiling magma]
	[STATE_ADJ:GAS:boiling magma]
	[DISPLAY_COLOR:7:0:0]
	The modifier used to all values involving the material.
	[MATERIAL_VALUE:1]
	Temperature information.
	[SPEC_HEAT:800]
	[IGNITE_POINT:NONE]
	[MELTING_POINT:9000]
	[BOILING_POINT:9500]
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[MAT_FIXED_TEMP:10000]
	Density information.  Not used for very much, but it comes up in inventory weight and fighting.
	[SOLID_DENSITY:2000000]
	[LIQUID_DENSITY:2000000]
	Not used.
	[MOLAR_MASS:36000]
	Used for blunt-force combat, measured in KPa.  Data scattered around the net (used compressive strength).  All very spotty.
	[IMPACT_YIELD:120000] used marble
	[IMPACT_FRACTURE:120000]
	[IMPACT_STRAIN_AT_YIELD:100]
	Not used.
	[COMPRESSIVE_YIELD:120000]
	[COMPRESSIVE_FRACTURE:120000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:15000]
	[TENSILE_FRACTURE:15000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:15000]
	[TORSION_FRACTURE:15000]
	[TORSION_STRAIN_AT_YIELD:100]
	Used for cutting calculations in combat, measured in KPa.  Data scattered around the net (used tensile strength).  All very spotty.
	[SHEAR_YIELD:15000] used marble
	[SHEAR_FRACTURE:15000]
	[SHEAR_STRAIN_AT_YIELD:100]
	Not used.
	[BENDING_YIELD:15000]
	[BENDING_FRACTURE:15000]
	[BENDING_STRAIN_AT_YIELD:100]
	A unitless measure for how sharp the edge is for combat purposes.
	[NO_STONE_STOCKPILE]


[MATERIAL_TEMPLATE:VAPORWOOD_TEMPLATE]
	These are the state names, adjectives and colors for the material.
	[STATE_COLOR:ALL_SOLID:BLUE]
	[STATE_NAME:ALL_SOLID:glass splitter]
	[STATE_ADJ:ALL_SOLID:glass splitter]
	[STATE_COLOR:LIQUID:BLUE]
	[STATE_NAME:LIQUID:glass splitter]
	[STATE_ADJ:LIQUID:glass splitter]
	[STATE_COLOR:GAS:BLUE]
	[STATE_NAME:GAS:glass splitter]
	[STATE_ADJ:GAS:glass splitter]
		[SYNDROME]
			[SYN_NAME:glass splitter]
			[SYN_AFFECTED_CLASS:GENERAL_POISON]
			[SYN_CONTACT][SYN_INHALED]
		[CE_DIZZINESS:SEV:150:PROB:100:START:1:PEAK:1200:END:1300]
 [CE_COUGH_BLOOD:SEV:1000:PROB:100:VASCULAR_ONLY:START:5:PEAK:900:END:2000]
 [CE_NAUSEA:SEV:1000:PROB:100:VASCULAR_ONLY:START:5:PEAK:900:END:2000]
 [CE_DROWSINESS:SEV:1000:PROB:100:VASCULAR_ONLY:START:5:PEAK:50:END:1000]
 [CE_FEVER:SEV:1000:PROB:100:VASCULAR_ONLY:START:5:PEAK:50:END:2000]

	[DISPLAY_COLOR:3:0:1]
	The modifier used to all values involving the material.
	[MATERIAL_VALUE:1]
	Temperature information.
	[SPEC_HEAT:800]
	[IGNITE_POINT:NONE]
	[MELTING_POINT:9000]
	[BOILING_POINT:9500]
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[MAT_FIXED_TEMP:10000]
	Density information.  Not used for very much, but it comes up in inventory weight and fighting.
	[SOLID_DENSITY:2670]
	[LIQUID_DENSITY:3300]
	Not used.
	[MOLAR_MASS:36000]
	Used for blunt-force combat, measured in KPa.  Data scattered around the net (used compressive strength).  All very spotty.
	[IMPACT_YIELD:120000] used marble
	[IMPACT_FRACTURE:120000]
	[IMPACT_STRAIN_AT_YIELD:100]
	Not used.
	[COMPRESSIVE_YIELD:120000]
	[COMPRESSIVE_FRACTURE:120000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:15000]
	[TENSILE_FRACTURE:15000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:15000]
	[TORSION_FRACTURE:15000]
	[TORSION_STRAIN_AT_YIELD:100]
	Used for cutting calculations in combat, measured in KPa.  Data scattered around the net (used tensile strength).  All very spotty.
	[SHEAR_YIELD:15000] used marble
	[SHEAR_FRACTURE:15000]
	[SHEAR_STRAIN_AT_YIELD:100]
	Not used.
	[BENDING_YIELD:15000]
	[BENDING_FRACTURE:15000]
	[BENDING_STRAIN_AT_YIELD:100]
	A unitless measure for how sharp the edge is for combat purposes.
	[NO_STONE_STOCKPILE]


[MATERIAL_TEMPLATE:FLAME_COLD_TEMPLATE]
	[STATE_COLOR:GAS:BLUE]
	[STATE_NAME:GAS:cold flames]
	[STATE_ADJ:GAS:cold flames]
	[DISPLAY_COLOR:4:0:1]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:NONE]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[MAT_FIXED_TEMP:9800]
	[MOLAR_MASS:1]

[MATERIAL_TEMPLATE:BONE_STRONG_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:WHITE]
	[STATE_NAME:SOLID:bone]
	[STATE_ADJ:SOLID:bone]
	[STATE_NAME:POWDER:bone meal]
	[STATE_ADJ:POWDER:bone meal]
	[STATE_COLOR:LIQUID:WHITE]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:WHITE]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:7:0:1]
	[MATERIAL_VALUE:3]
	[SPEC_HEAT:1000]
	[IGNITE_POINT:11508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:11250]
	[COLDDAM_POINT:9500]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:600]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:400000]
	[IMPACT_FRACTURE:400000]
	[IMPACT_STRAIN_AT_YIELD:400]
	[COMPRESSIVE_YIELD:400000] cortical bone
	[COMPRESSIVE_FRACTURE:400000]
	[COMPRESSIVE_STRAIN_AT_YIELD:400]
	[TENSILE_YIELD:225000]
	[TENSILE_FRACTURE:220000]
	[TENSILE_STRAIN_AT_YIELD:400]
	[TORSION_YIELD:225000]
	[TORSION_FRACTURE:220000]
	[TORSION_STRAIN_AT_YIELD:400]
	[SHEAR_YIELD:225000] used 'bone (limb)' from wikipedia tensile strength
	[SHEAR_FRACTURE:220000]
	[SHEAR_STRAIN_AT_YIELD:400]
	[BENDING_YIELD:225000]
	[BENDING_FRACTURE:220000]
	[BENDING_STRAIN_AT_YIELD:400]
	[MAX_EDGE:1000]
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]
	[BONE]
	[ITEMS_HARD]
	[ITEMS_BARRED]
[REACTION_CLASS:BONEMEAL]


[MATERIAL_TEMPLATE:WARPSTONE_TEMPLATE]
   These are the state names, adjectives and colors for the material.
   [STATE_COLOR:ALL_SOLID:GREEN]
   [STATE_NAME:ALL_SOLID:warpstone]
   [STATE_ADJ:ALL_SOLID:warpstone]
   [STATE_COLOR:LIQUID:ORANGE]
   [STATE_NAME:LIQUID:magma]
   [STATE_ADJ:LIQUID:magma]
   [STATE_COLOR:GAS:GREEN]
   [STATE_NAME:GAS:boiling warpstone]
   [STATE_ADJ:GAS:boiling warpstone]
   [DISPLAY_COLOR:2:0:0]
   [MATERIAL_VALUE:1]
   [SPEC_HEAT:800]
   [IGNITE_POINT:NONE]
   [MELTING_POINT:9500]
   [BOILING_POINT:9000]
   [HEATDAM_POINT:NONE]
   [COLDDAM_POINT:NONE]
   [MAT_FIXED_TEMP:10000]
   [SOLID_DENSITY:2670]
   [LIQUID_DENSITY:3300]
   Not used.
   [MOLAR_MASS:36000]
   [IMPACT_YIELD:120000]
   [IMPACT_FRACTURE:120000]
   [IMPACT_ELASTICITY:100]
   [COMPRESSIVE_YIELD:120000]
   [COMPRESSIVE_FRACTURE:120000]
   [COMPRESSIVE_ELASTICITY:100]
   [TENSILE_YIELD:15000]
   [TENSILE_FRACTURE:15000]
   [TENSILE_ELASTICITY:100]
   [TORSION_YIELD:15000]
   [TORSION_FRACTURE:15000]
   [TORSION_ELASTICITY:100]
   [SHEAR_YIELD:15000]
   [SHEAR_FRACTURE:15000]
   [SHEAR_ELASTICITY:100]
   [BENDING_YIELD:15000]
   [BENDING_FRACTURE:15000]
   [BENDING_ELASTICITY:100]
   [MAX_EDGE:1000]
   [ABSORPTION:100]



[MATERIAL_TEMPLATE:GELLY_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:WHITE]
	[STATE_NAME:ALL_SOLID:frozen extract]
	[STATE_ADJ:ALL_SOLID:frozen extract]
	[STATE_COLOR:LIQUID:WHITE]
	[STATE_NAME:LIQUID:extract]
	[STATE_ADJ:LIQUID:extract]
	[STATE_COLOR:GAS:WHITE]
	[STATE_NAME:GAS:boiling extract]
	[STATE_ADJ:GAS:boiling extract]
	[DISPLAY_COLOR:3:0:1]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:10280]
	[IGNITE_POINT:10300]
	[MELTING_POINT:10000]
	[BOILING_POINT:10500]
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1800]
	[LIQUID_DENSITY:2500]
	[MOLAR_MASS:20000]
	[IMPACT_YIELD:50000]
	[IMPACT_FRACTURE:50000]
	[IMPACT_ELASTICITY:10000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_ELASTICITY:100]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_ELASTICITY:100]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_ELASTICITY:100]
	[SHEAR_YIELD:10600]
	[SHEAR_FRACTURE:10600]
	[SHEAR_ELASTICITY:5000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_ELASTICITY:100]
	[MAX_EDGE:100]
	[ABSORPTION:6000]
	[LIQUID_MISC_CREATURE]
	[ROTS]

[MATERIAL_TEMPLATE:GENITALIA_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:PEACH]
	[STATE_NAME:ALL_SOLID:soft tissue]
	[STATE_ADJ:ALL_SOLID:soft tissue]
	[STATE_COLOR:LIQUID:PEACH]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:PEACH]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:5:0:0]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:500]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:50000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:50000]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:50000]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:50000]
	[SHEAR_YIELD:20000] copied human skin (no data)
	[SHEAR_FRACTURE:20000]
	[SHEAR_STRAIN_AT_YIELD:50000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:50000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]
	[ROTS]
	[GENERATES_MIASMA]
	[MEAT]
	[BUTCHER_SPECIAL:MEAT:NONE]
	[MEAT_NAME:NONE:sweetbread:sweetbread]
	[EDIBLE_VERMIN]
	[EDIBLE_COOKED]
[MATERIAL_REACTION_PRODUCT:GROUND_MAT:INORGANIC:GROUND_MEAT]
	

[MATERIAL_TEMPLATE:WRAPPING_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:FLAX]
	[STATE_NAME:ALL_SOLID:wrapping]
	[STATE_ADJ:ALL_SOLID:wrapping]
	[STATE_COLOR:LIQUID:GRAY]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:GRAY]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:7:0:0]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1000]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_ELASTICITY:50000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_ELASTICITY:50000]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_ELASTICITY:50000]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_ELASTICITY:50000]
	[SHEAR_YIELD:20000] used data for human skin
	[SHEAR_FRACTURE:20000]
	[SHEAR_ELASTICITY:50000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_ELASTICITY:50000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	[ROTS]

[MATERIAL_TEMPLATE:SHADOW_TEMPLATE]
   [STATE_COLOR:ALL_SOLID:BLACK]
   [STATE_NAME:ALL_SOLID:ashen veil]
   [STATE_ADJ:ALL_SOLID:ashen veil]
   [STATE_COLOR:LIQUID:BLACK]
   [STATE_NAME:LIQUID:ashen veil]
   [STATE_ADJ:LIQUID:ashen veil]
   [STATE_COLOR:GAS:BLACK]
   [STATE_NAME:GAS:ashen veil]
   [STATE_ADJ:GAS:ashen veil]
   [DISPLAY_COLOR:0:7:0]
   [MATERIAL_VALUE:1]
   [SPEC_HEAT:4181]
   [IGNITE_POINT:9000]
   [MELTING_POINT:9000]
   [BOILING_POINT:10001]
   [HEATDAM_POINT:10250]
   [COLDDAM_POINT:9900]
   [MAT_FIXED_TEMP:NONE]
   [SOLID_DENSITY:10]
   [LIQUID_DENSITY:10]
   [MOLAR_MASS:1]
   [IMPACT_YIELD:10]
   [IMPACT_FRACTURE:10]
   [IMPACT_ELASTICITY:50]
   [COMPRESSIVE_YIELD:10]
   [COMPRESSIVE_FRACTURE:10]
   [COMPRESSIVE_ELASTICITY:50]
   [TENSILE_YIELD:10]
   [TENSILE_FRACTURE:10]
   [TENSILE_ELASTICITY:50]
   [TORSION_YIELD:10]
   [TORSION_FRACTURE:10]
   [TORSION_ELASTICITY:50]
   [SHEAR_YIELD:20]
   [SHEAR_FRACTURE:20]
   [SHEAR_ELASTICITY:50]
   [BENDING_YIELD:10]
   [BENDING_FRACTURE:10]
   [BENDING_ELASTICITY:50]
   [MAX_EDGE:0]
   [ABSORPTION:100]
   [ROTS]


[MATERIAL_TEMPLATE:COLDBREATH_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:WHITE]
	[STATE_NAME:ALL_SOLID:dragonbreath]
	[STATE_ADJ:ALL_SOLID:dragonbreath]
	[STATE_COLOR:LIQUID:WHITE]
	[STATE_NAME:LIQUID:dragonbreath]
	[STATE_ADJ:LIQUID:dragonbreath]
	[STATE_COLOR:GAS:WHITE]
	[STATE_NAME:GAS:dragonbreath]
	[STATE_ADJ:GAS:dragonbreath]
	[DISPLAY_COLOR:3:0:1]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:2800] xx hmmmm was NONE, try this.
	[MELTING_POINT:5000]
	[BOILING_POINT:15000]
	[IGNITE_POINT:20000]
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1500]
	[LIQUID_DENSITY:1500]
	[MOLAR_MASS:20000]
	[IMPACT_YIELD:50000]
	[IMPACT_FRACTURE:50000]
	[IMPACT_ELASTICITY:10000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_ELASTICITY:100]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_ELASTICITY:100]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_ELASTICITY:100]
	[SHEAR_YIELD:10600]
	[SHEAR_FRACTURE:10600]
	[SHEAR_ELASTICITY:5000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_ELASTICITY:100]
	[MAX_EDGE:100]
	[ABSORPTION:6000]
	[LIQUID_MISC_CREATURE]


[MATERIAL_TEMPLATE:TOOTH_BEAST_TEMPLATE]
	
	[STATE_COLOR:ALL_SOLID:IVORY]
	[STATE_NAME:ALL_SOLID:sharp tooth]
	[STATE_ADJ:ALL_SOLID:sharp tooth]
	[STATE_COLOR:LIQUID:IVORY]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:IVORY]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:7:0:1]
	[MATERIAL_VALUE:2]
	[SPEC_HEAT:1000]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:7850]
	[LIQUID_DENSITY:6980]
	[MOLAR_MASS:55845]
	[IMPACT_YIELD:1080000]
	[IMPACT_FRACTURE:1080000]
	[IMPACT_ELASTICITY:675]
	[COMPRESSIVE_YIELD:1080000]
	[COMPRESSIVE_FRACTURE:1080000]
	[COMPRESSIVE_ELASTICITY:675] 160
	[TENSILE_YIELD:520000]
	[TENSILE_FRACTURE:860000]
	[TENSILE_ELASTICITY:260] 200
	[TORSION_YIELD:520000]
	[TORSION_FRACTURE:860000]
	[TORSION_ELASTICITY:500]
	[SHEAR_YIELD:520000]
	[SHEAR_FRACTURE:860000]
	[SHEAR_ELASTICITY:500]
	[BENDING_YIELD:520000]
	[BENDING_FRACTURE:860000]
	[BENDING_ELASTICITY:260]
	[MAX_EDGE:10000]
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]
	[TOOTH]
	[ITEMS_HARD]

[MATERIAL_TEMPLATE:NAIL_BEAST_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:IVORY]
	[STATE_NAME:ALL_SOLID:sharp nail]
	[STATE_ADJ:ALL_SOLID:sharp nail]
	[STATE_COLOR:LIQUID:IVORY]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:IVORY]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:7:0:1]
	[MATERIAL_VALUE:2]
	[SPEC_HEAT:1000]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:7850]
	[LIQUID_DENSITY:6980]
	[MOLAR_MASS:55845]
	[IMPACT_YIELD:1080000]
	[IMPACT_FRACTURE:1080000]
	[IMPACT_ELASTICITY:675]
	[COMPRESSIVE_YIELD:1080000]
	[COMPRESSIVE_FRACTURE:1080000]
	[COMPRESSIVE_ELASTICITY:675] 160
	[TENSILE_YIELD:520000]
	[TENSILE_FRACTURE:860000]
	[TENSILE_ELASTICITY:260] 200
	[TORSION_YIELD:520000]
	[TORSION_FRACTURE:860000]
	[TORSION_ELASTICITY:500]
	[SHEAR_YIELD:520000]
	[SHEAR_FRACTURE:860000]
	[SHEAR_ELASTICITY:500]
	[BENDING_YIELD:520000]
	[BENDING_FRACTURE:860000]
	[BENDING_ELASTICITY:260]
	[MAX_EDGE:10000]
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]
	[ITEMS_HARD]


[MATERIAL_TEMPLATE:PLANT_JUICE_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:YELLOW]
	[STATE_NAME:ALL_SOLID:frozen juice]
	[STATE_ADJ:ALL_SOLID:frozen juice]
	[STATE_COLOR:LIQUID:YELLOW]
	[STATE_NAME:LIQUID:juice]
	[STATE_ADJ:LIQUID:juice]
	[STATE_COLOR:GAS:YELLOW]
	[STATE_NAME:GAS:boiling juice]
	[STATE_ADJ:GAS:boiling juice]
	[DISPLAY_COLOR:6:0:1]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:2440]
	[IGNITE_POINT:NONE]
	[MELTING_POINT:10020]
	[BOILING_POINT:10190]
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:975]
	[LIQUID_DENSITY:1049]
	[MOLAR_MASS:36000]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:100]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:100]
	[SHEAR_YIELD:6600] used high salinity ice
	[SHEAR_FRACTURE:6600]
	[SHEAR_STRAIN_AT_YIELD:100]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:100]
	[MAX_EDGE:500]
	[ABSORPTION:100]
	[LIQUID_MISC_PLANT]
	[EDIBLE_VERMIN]
	[EDIBLE_RAW]
	[EDIBLE_COOKED]
	[ROTS]

[MATERIAL_TEMPLATE:PLANT_CHEESE_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:WHITE]
	[STATE_NAME:ALL_SOLID:vegetable cheese]
	[STATE_ADJ:ALL_SOLID:vegetable cheese]
	[STATE_COLOR:LIQUID:WHITE]
	[STATE_NAME:LIQUID:melted vegetable cheese]
	[STATE_ADJ:LIQUID:melted vegetable cheese]
	[STATE_COLOR:GAS:WHITE]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:7:0:1]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10438]
	[MELTING_POINT:10118]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10150]
	[COLDDAM_POINT:9800]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1200]
	[LIQUID_DENSITY:1200]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:50000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:50000]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:50000]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:50000]
	[SHEAR_YIELD:10000] no data
	[SHEAR_FRACTURE:10000]
	[SHEAR_STRAIN_AT_YIELD:50000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:50000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	[REACTION_CLASS:CHEESE]
	[EDIBLE_VERMIN]
	[EDIBLE_RAW]
	[EDIBLE_COOKED]
	[ROTS]
	[GENERATES_MIASMA]



[MATERIAL_TEMPLATE:GOODWOOD_TEMPLATE] --by TomiTapio, September 12, for mahogany, oak etc. best furniture wood.
	[STATE_COLOR:ALL_SOLID:MAROON]
	[STATE_NAME:ALL_SOLID:vood] --to stand out more, but you never see this.
	[STATE_ADJ:ALL_SOLID:vooden]
	[STATE_COLOR:LIQUID:BROWN]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:BROWN]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:4:0:0] --red
	[MATERIAL_VALUE:5] --value is defined in trees.
	[SPEC_HEAT:420]
	[IGNITE_POINT:11508] upped
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:750]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:25000] --2.5x
	[IMPACT_FRACTURE:25000]
	[IMPACT_STRAIN_AT_YIELD:2500]
	[COMPRESSIVE_YIELD:30000] --3x
	[COMPRESSIVE_FRACTURE:38000]
	[COMPRESSIVE_STRAIN_AT_YIELD:3200]
	[TENSILE_YIELD:20000] --2x
	[TENSILE_FRACTURE:20000]
	[TENSILE_STRAIN_AT_YIELD:2000]
	[TORSION_YIELD:20000] --2x
	[TORSION_FRACTURE:22000]
	[TORSION_STRAIN_AT_YIELD:2200]
	[SHEAR_YIELD:60000] upped
	[SHEAR_FRACTURE:60000]
	[SHEAR_STRAIN_AT_YIELD:2000]
	[BENDING_YIELD:20000] -2x
	[BENDING_FRACTURE:20000]
	[BENDING_STRAIN_AT_YIELD:2000]
	[MAX_EDGE:2500] --elite dense wood, not pine
	[ABSORPTION:0] --for pots
	[ITEMS_HARD]
	[ITEMS_WEAPON]
	[ITEMS_WEAPON_RANGED]
	[ITEMS_AMMO]
	[ITEMS_ARMOR]
	[ITEMS_SIEGE_ENGINE]
	This general material classifier determines various in-game behaviors.  There are several others below.
	[WOOD]
	[REACTION_CLASS:REFINE_WOOD]




[MATERIAL_TEMPLATE:TOUGHSKIN_TEMPLATE]
 --2x numbers.
	[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:ALL_SOLID:skin]
	[STATE_ADJ:ALL_SOLID:skin]
	[STATE_COLOR:LIQUID:GRAY]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:GRAY]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:7:0:0]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1000]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:20000]
	[IMPACT_FRACTURE:20000]
	[IMPACT_STRAIN_AT_YIELD:35000] --custom
	[COMPRESSIVE_YIELD:20000]
	[COMPRESSIVE_FRACTURE:20000]
	[COMPRESSIVE_STRAIN_AT_YIELD:40000]
	[TENSILE_YIELD:20000]
	[TENSILE_FRACTURE:20000]
	[TENSILE_STRAIN_AT_YIELD:40000]
	[TORSION_YIELD:20000]
	[TORSION_FRACTURE:20000]
	[TORSION_STRAIN_AT_YIELD:40000]
	[SHEAR_YIELD:40000] used data for human skin
	[SHEAR_FRACTURE:40000]
	[SHEAR_STRAIN_AT_YIELD:40000]
	[BENDING_YIELD:20000]
	[BENDING_FRACTURE:20000]
	[BENDING_STRAIN_AT_YIELD:40000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	This lets the game know to use this item to determine the exact material type for the leather product in the tanning reaction.
	[MATERIAL_REACTION_PRODUCT:TAN_MAT:CREATURE_MAT:ANIMAL_EXOTIC:LEATHER]
	This lets the game know that an animal was likely killed in the production of this item.
	[IMPLIES_ANIMAL_KILL]
	[ROTS]




[MATERIAL_TEMPLATE:TOUGHMUSCLE_TEMPLATE]
--2x
	[STATE_COLOR:ALL_SOLID:MAUVE]
	[STATE_NAME:ALL_SOLID:muscle]
	[STATE_ADJ:ALL_SOLID:muscle]
	[STATE_COLOR:LIQUID:MAUVE]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:MAUVE]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:4:0:0]
	[MATERIAL_VALUE:2]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10490] --custom
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1500] --custom
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:20000]
	[IMPACT_FRACTURE:20000]
	[IMPACT_STRAIN_AT_YIELD:100000]
	[COMPRESSIVE_YIELD:20000]
	[COMPRESSIVE_FRACTURE:20000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100000]
	[TENSILE_YIELD:20000]
	[TENSILE_FRACTURE:20000]
	[TENSILE_STRAIN_AT_YIELD:100000]
	[TORSION_YIELD:20000]
	[TORSION_FRACTURE:20000]
	[TORSION_STRAIN_AT_YIELD:100000]
	[SHEAR_YIELD:40000]
	[SHEAR_FRACTURE:40000]
	[SHEAR_STRAIN_AT_YIELD:100000]
	[BENDING_YIELD:20000]
	[BENDING_FRACTURE:20000]
	[BENDING_STRAIN_AT_YIELD:100000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]
	[ROTS]
	[GENERATES_MIASMA]
	[MEAT]
	[BUTCHER_SPECIAL:MEAT:NONE]
	[MEAT_NAME:NONE:meat:meat]
	This lets the game know that the item can be eaten in various ways.
	[EDIBLE_VERMIN]
	[EDIBLE_COOKED]
[MATERIAL_REACTION_PRODUCT:GROUND_MAT:INORGANIC:GROUND_MEAT]

[MATERIAL_TEMPLATE:TOUGHSINEW_TEMPLATE]
 --2x
	[STATE_COLOR:ALL_SOLID:PINK]
	[STATE_NAME:ALL_SOLID:sinew]
	[STATE_ADJ:ALL_SOLID:sinew]
	[STATE_COLOR:LIQUID:PINK]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:PINK]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:4:0:0]
	[MATERIAL_VALUE:2]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1000]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:20000]
	[IMPACT_FRACTURE:20000]
	[IMPACT_STRAIN_AT_YIELD:100000]
	[COMPRESSIVE_YIELD:20000]
	[COMPRESSIVE_FRACTURE:20000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100000]
	[TENSILE_YIELD:20000]
	[TENSILE_FRACTURE:20000]
	[TENSILE_STRAIN_AT_YIELD:100000]
	[TORSION_YIELD:20000]
	[TORSION_FRACTURE:20000]
	[TORSION_STRAIN_AT_YIELD:100000]
	[SHEAR_YIELD:40000]
	[SHEAR_FRACTURE:40000]
	[SHEAR_STRAIN_AT_YIELD:100000]
	[BENDING_YIELD:20000]
	[BENDING_FRACTURE:20000]
	[BENDING_STRAIN_AT_YIELD:100000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]
	[ROTS]
	[REACTION_CLASS:CREMATION]
	[MATERIAL_REACTION_PRODUCT:CREMATION_MAT:CREATURE_MAT:ANIMAL:FAT] 
[MATERIAL_REACTION_PRODUCT:GROUND_MAT:INORGANIC:GROUND_MEAT]


[MATERIAL_TEMPLATE:TOUGHBONE_TEMPLATE]
 --2x numbers, for monsters. by TomiTapio
	[STATE_COLOR:ALL_SOLID:WHITE]
	[STATE_NAME:SOLID:bone]
	[STATE_ADJ:SOLID:bone]
	[STATE_NAME:POWDER:bone meal]
	[STATE_ADJ:POWDER:bone meal]
	[STATE_COLOR:LIQUID:WHITE]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:WHITE]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:7:0:1]
	[MATERIAL_VALUE:2]
	[SPEC_HEAT:1000]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:800]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:400000]
	[IMPACT_FRACTURE:400000]
	[IMPACT_STRAIN_AT_YIELD:400] --4x
	[COMPRESSIVE_YIELD:400000]
	[COMPRESSIVE_FRACTURE:400000]
	[COMPRESSIVE_STRAIN_AT_YIELD:400] --4x
	[TENSILE_YIELD:225000]
	[TENSILE_FRACTURE:260000]
	[TENSILE_STRAIN_AT_YIELD:400] --4x
	[TORSION_YIELD:225000]
	[TORSION_FRACTURE:260000]
	[TORSION_STRAIN_AT_YIELD:400] --4x
	[SHEAR_YIELD:225000]
	[SHEAR_FRACTURE:260000]
	[SHEAR_STRAIN_AT_YIELD:400]
	[BENDING_YIELD:225000]
	[BENDING_FRACTURE:260000]
	[BENDING_STRAIN_AT_YIELD:400]
	[MAX_EDGE:2000] --yeah
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]
	[BONE]
	[ITEMS_HARD]
	[ITEMS_BARRED]
[REACTION_CLASS:BONEMEAL]


[MATERIAL_TEMPLATE:TOUGHCARTILAGE_TEMPLATE]
 --2x numbers, for monsters.
	[STATE_COLOR:ALL_SOLID:WHITE]
	[STATE_NAME:ALL_SOLID:cartilage]
	[STATE_ADJ:ALL_SOLID:cartilaginous]
	[STATE_COLOR:LIQUID:WHITE]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:WHITE]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:7:0:1]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:420]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:900]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:20000]
	[IMPACT_FRACTURE:20000]
	[IMPACT_STRAIN_AT_YIELD:50000]
	[COMPRESSIVE_YIELD:20000]
	[COMPRESSIVE_FRACTURE:20000]
	[COMPRESSIVE_STRAIN_AT_YIELD:50000]
	[TENSILE_YIELD:20000]
	[TENSILE_FRACTURE:20000]
	[TENSILE_STRAIN_AT_YIELD:50000]
	[TORSION_YIELD:20000]
	[TORSION_FRACTURE:20000]
	[TORSION_STRAIN_AT_YIELD:50000]
	[SHEAR_YIELD:60000]
	[SHEAR_FRACTURE:60000]
	[SHEAR_STRAIN_AT_YIELD:50000]
	[BENDING_YIELD:20000]
	[BENDING_FRACTURE:20000]
	[BENDING_STRAIN_AT_YIELD:50000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]
	[ROTS]
	[REACTION_CLASS:CREMATION]
	[MATERIAL_REACTION_PRODUCT:CREMATION_MAT:CREATURE_MAT:ANIMAL:FAT] 
[MATERIAL_REACTION_PRODUCT:GROUND_MAT:INORGANIC:GROUND_MEAT]



[MATERIAL_TEMPLATE:TOUGHSCALE_TEMPLATE]
 --2x
	[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:ALL_SOLID:scale]
	[STATE_ADJ:ALL_SOLID:scale]
	[STATE_COLOR:LIQUID:GRAY]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:GRAY]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:7:0:0]
	[MATERIAL_VALUE:2]
	[SPEC_HEAT:420]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10450] --custom
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:900]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:20000]
	[IMPACT_FRACTURE:20000]
	[IMPACT_STRAIN_AT_YIELD:200000]
	[COMPRESSIVE_YIELD:20000]
	[COMPRESSIVE_FRACTURE:20000]
	[COMPRESSIVE_STRAIN_AT_YIELD:200000]
	[TENSILE_YIELD:20000]
	[TENSILE_FRACTURE:20000]
	[TENSILE_STRAIN_AT_YIELD:200000]
	[TORSION_YIELD:20000]
	[TORSION_FRACTURE:20000]
	[TORSION_STRAIN_AT_YIELD:200000]
	[SHEAR_YIELD:120000]
	[SHEAR_FRACTURE:240000]
	[SHEAR_STRAIN_AT_YIELD:200000]
	[BENDING_YIELD:20000]
	[BENDING_FRACTURE:20000]
	[BENDING_STRAIN_AT_YIELD:200000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]



[MATERIAL_TEMPLATE:TOUGHNAIL_TEMPLATE]
 --2x
	[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:ALL_SOLID:nail]
	[STATE_ADJ:ALL_SOLID:nail]
	[STATE_COLOR:LIQUID:GRAY]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:GRAY]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:7:0:0]
	[MATERIAL_VALUE:2]
	[SPEC_HEAT:420]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:900]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:400000]
	[IMPACT_FRACTURE:400000]
	[IMPACT_STRAIN_AT_YIELD:10000]
	[COMPRESSIVE_YIELD:400000]
	[COMPRESSIVE_FRACTURE:400000]
	[COMPRESSIVE_STRAIN_AT_YIELD:10000]
	[TENSILE_YIELD:225000]
	[TENSILE_FRACTURE:260000]
	[TENSILE_STRAIN_AT_YIELD:10000]
	[TORSION_YIELD:225000]
	[TORSION_FRACTURE:260000]
	[TORSION_STRAIN_AT_YIELD:10000]
	[SHEAR_YIELD:225000]
	[SHEAR_FRACTURE:260000]
	[SHEAR_STRAIN_AT_YIELD:10000]
	[BENDING_YIELD:225000]
	[BENDING_FRACTURE:260000]
	[BENDING_STRAIN_AT_YIELD:10000]
	[MAX_EDGE:2700] --kapow!
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]
	[ITEMS_HARD]

[MATERIAL_TEMPLATE:TOUGHTOOTH_TEMPLATE]
 --2x
	[STATE_COLOR:ALL_SOLID:IVORY]
	[STATE_NAME:ALL_SOLID:fang]
	[STATE_ADJ:ALL_SOLID:fang]
	[STATE_COLOR:LIQUID:IVORY]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:IVORY]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:7:0:1]
	[MATERIAL_VALUE:3]
	[SPEC_HEAT:1000]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:900]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:400000]
	[IMPACT_FRACTURE:400000]
	[IMPACT_STRAIN_AT_YIELD:400] --4x
	[COMPRESSIVE_YIELD:400000]
	[COMPRESSIVE_FRACTURE:400000]
	[COMPRESSIVE_STRAIN_AT_YIELD:400]
	[TENSILE_YIELD:225000]
	[TENSILE_FRACTURE:260000]
	[TENSILE_STRAIN_AT_YIELD:400]
	[TORSION_YIELD:225000]
	[TORSION_FRACTURE:260000]
	[TORSION_STRAIN_AT_YIELD:400]
	[SHEAR_YIELD:225000]
	[SHEAR_FRACTURE:260000]
	[SHEAR_STRAIN_AT_YIELD:400]
	[BENDING_YIELD:225000]
	[BENDING_FRACTURE:260000]
	[BENDING_STRAIN_AT_YIELD:400]
	[MAX_EDGE:2400] --yeah
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]
	[TOOTH]
	[ITEMS_HARD]



[MATERIAL_TEMPLATE:TOUGHHORN_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:ALL_SOLID:sharp horn]
	[STATE_ADJ:ALL_SOLID:sharp horn]
	[STATE_COLOR:LIQUID:GRAY]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:GRAY]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:7:0:0]
	[MATERIAL_VALUE:3]
	[SPEC_HEAT:420]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1000]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:400000] used bone for all of these, no data
	[IMPACT_FRACTURE:400000]
	[IMPACT_STRAIN_AT_YIELD:200]
	[COMPRESSIVE_YIELD:400000]
	[COMPRESSIVE_FRACTURE:400000]
	[COMPRESSIVE_STRAIN_AT_YIELD:200]
	[TENSILE_YIELD:230000]
	[TENSILE_FRACTURE:260000]
	[TENSILE_STRAIN_AT_YIELD:200]
	[TORSION_YIELD:230000]
	[TORSION_FRACTURE:260000]
	[TORSION_STRAIN_AT_YIELD:200]
	[SHEAR_YIELD:230000]
	[SHEAR_FRACTURE:260000]
	[SHEAR_STRAIN_AT_YIELD:200]
	[BENDING_YIELD:230000]
	[BENDING_FRACTURE:260000]
	[BENDING_STRAIN_AT_YIELD:200]
	[MAX_EDGE:8000]
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]
	[HORN]
	[ITEMS_HARD]

[MATERIAL_TEMPLATE:HYDRAULIC_TEMPLATE]
		[STATE_NAME:ALL_SOLID:hydraulic fluid ice]
		[STATE_ADJ:ALL_SOLID:hydraulic fluid ice]
	[STATE_COLOR:LIQUID:WHITE]
		[STATE_NAME:LIQUID:hydraulic fluid]
		[STATE_ADJ:LIQUID:hydraulic fluid]
		[STATE_NAME:GAS:hydraulic fluid vapor]
		[STATE_ADJ:GAS:hydraulic fluid vapor]
		[SYNDROME]
			[SYN_NAME:slippery]
			[SYN_AFFECTED_CLASS:GENERAL_POISON][SYN_AFFECTED_CLASS:UNDEAD]
			[SYN_IMMUNE_CREATURE:TURRET_OF_WEB:ALL][SYN_IMMUNE_CREATURE:DWARF:ALL]
			[SYN_CONTACT][CE_DIZZINESS:SEV:50:PROB:100:RESISTABLE:START:1:PEAK:2:END:3]
	[DISPLAY_COLOR:7:0:1]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10508]
	[MELTING_POINT:10000]
	[BOILING_POINT:10180]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:500]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:100]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:100]
	[SHEAR_YIELD:6600] used high salinity ice
	[SHEAR_FRACTURE:6600]
	[SHEAR_STRAIN_AT_YIELD:100]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:100]
	[MAX_EDGE:500]
	[ABSORPTION:100]



[MATERIAL_TEMPLATE:DRYICE_TEMPLATE]
		[STATE_NAME:ALL_SOLID:icecold water]
		[STATE_ADJ:ALL_SOLID:icecold water]
	[STATE_COLOR:LIQUID:AQUA]
		[STATE_NAME:LIQUID:icecold water]
		[STATE_ADJ:LIQUID:icecold water]
		[STATE_NAME:GAS:icecold water]
		[STATE_ADJ:GAS:icecold water]
		[SYNDROME]
			[SYN_NAME:slippery]
			[SYN_AFFECTED_CLASS:GENERAL_POISON]
			[SYN_IMMUNE_CREATURE:FROST_GIANT:ALL]
			[SYN_CONTACT]
	[DISPLAY_COLOR:3:1:1]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10508]
	[MELTING_POINT:10000]
	[BOILING_POINT:10180]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:500]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:100]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:100]
	[SHEAR_YIELD:6600] used high salinity ice
	[SHEAR_FRACTURE:6600]
	[SHEAR_STRAIN_AT_YIELD:100]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:100]
	[MAX_EDGE:500]
	[ABSORPTION:100]






[MATERIAL_TEMPLATE:FAIRWOOD_TEMPLATE] --by TomiTapio, May 13 2011, for nice/okay furniture value2 wood (beech cypress redcedar)
	[STATE_COLOR:ALL_SOLID:MAROON]
	[STATE_NAME:ALL_SOLID:fairwood] --to stand out more, but you never see this.
	[STATE_ADJ:ALL_SOLID:fair wooden]
	[STATE_COLOR:LIQUID:RED]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:RED]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:4:0:0] --red
	[MATERIAL_VALUE:5] --value is defined in trees.
	[SPEC_HEAT:420]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:680] better than 500.
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	--armor values TODO
	[IMPACT_YIELD:25000] --2.5x
	[IMPACT_FRACTURE:25000]
	[IMPACT_STRAIN_AT_YIELD:2500]
	[COMPRESSIVE_YIELD:30000] --3x
	[COMPRESSIVE_FRACTURE:38000]
	[COMPRESSIVE_STRAIN_AT_YIELD:3200]
	[TENSILE_YIELD:20000] --2x
	[TENSILE_FRACTURE:20000]
	[TENSILE_STRAIN_AT_YIELD:2000]
	[TORSION_YIELD:20000] --2x
	[TORSION_FRACTURE:22000]
	[TORSION_STRAIN_AT_YIELD:2200]
	[SHEAR_YIELD:60000] upped
	[SHEAR_FRACTURE:60000]
	[SHEAR_STRAIN_AT_YIELD:2000]
	[BENDING_YIELD:20000] -2x
	[BENDING_FRACTURE:20000]
	[BENDING_STRAIN_AT_YIELD:2000]
	[MAX_EDGE:1600] --better than crap.
	[ABSORPTION:0]
	[ITEMS_HARD]
	[ITEMS_WEAPON]
	[ITEMS_WEAPON_RANGED]
	[ITEMS_AMMO]
	[ITEMS_ARMOR]
	[ITEMS_SIEGE_ENGINE]
	This general material classifier determines various in-game behaviors.  There are several others below.
	[WOOD]
	[REACTION_CLASS:REFINE_WOOD]


[MATERIAL_TEMPLATE:THINSKIN_TEMPLATE] -- 20% of SKIN's toughness, by TomiTapio
	[STATE_COLOR:ALL_SOLID:WHITE]
	[STATE_NAME:ALL_SOLID:suede]
	[STATE_ADJ:ALL_SOLID:suede]
	[STATE_COLOR:LIQUID:WHITE]
	[STATE_NAME:LIQUID:melted suede]
	[STATE_ADJ:LIQUID:melted suede]
	[STATE_COLOR:GAS:BLACK]
	[STATE_NAME:GAS:boiling suede]
	[STATE_ADJ:GAS:boiling suede]
	[DISPLAY_COLOR:7:0:1]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:600]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:50000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:50000]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:50000]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:50000]
	[SHEAR_YIELD:20000]
	[SHEAR_FRACTURE:20000]
	[SHEAR_STRAIN_AT_YIELD:50000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:50000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	[MATERIAL_REACTION_PRODUCT:TAN_MAT:CREATURE_MAT:ANIMAL:LEATHER]
	[IMPLIES_ANIMAL_KILL]
	[ROTS]





[MATERIAL_TEMPLATE:SKINFOUR_TEMPLATE] --"skin mark 4", better than copper
	[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:ALL_SOLID:mythical skin]
	[STATE_ADJ:ALL_SOLID:mythical skin]
	[STATE_COLOR:LIQUID:GRAY]
	[STATE_NAME:LIQUID:melted mythical skin]
	[STATE_ADJ:LIQUID:melted mythical skin]
	[STATE_COLOR:GAS:GRAY]
	[STATE_NAME:GAS:boiling mythical skin]
	[STATE_ADJ:GAS:boiling mythical skin]
	[DISPLAY_COLOR:7:0:0]
	[MATERIAL_VALUE:3]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:NONE] --yes, magic is involved
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:12250]
	[COLDDAM_POINT:9200]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1100]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:255000] --based on COPPER
	[IMPACT_FRACTURE:870000]
	[IMPACT_STRAIN_AT_YIELD:175]
	[COMPRESSIVE_YIELD:255000]
	[COMPRESSIVE_FRACTURE:870000]
	[COMPRESSIVE_STRAIN_AT_YIELD:175]
	[TENSILE_YIELD:90000]
	[TENSILE_FRACTURE:270000]
	[TENSILE_STRAIN_AT_YIELD:58]
	[TORSION_YIELD:90000]
	[TORSION_FRACTURE:220000]
	[TORSION_STRAIN_AT_YIELD:145]
	[SHEAR_YIELD:80000]
	[SHEAR_FRACTURE:200000]
	[SHEAR_STRAIN_AT_YIELD:145]
	[BENDING_YIELD:90000]
	[BENDING_FRACTURE:220000]
	[BENDING_STRAIN_AT_YIELD:58]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	[MATERIAL_REACTION_PRODUCT:TAN_MAT:CREATURE_MAT:ANIMAL_EXOTIC:LEATHER]
	--IMPLIES_ANIMAL_KILL]
	--ROTS] rots much slower than normal leather.

[MATERIAL_TEMPLATE:SKINFIVE_TEMPLATE] --"skin mark 5", better than iron
	[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:ALL_SOLID:divine skin]
	[STATE_ADJ:ALL_SOLID:divine skin]
	[STATE_COLOR:LIQUID:GRAY]
	[STATE_NAME:LIQUID:melted divine skin]
	[STATE_ADJ:LIQUID:melted divine skin]
	[STATE_COLOR:GAS:GRAY]
	[STATE_NAME:GAS:boiling divine skin]
	[STATE_ADJ:GAS:boiling divine skin]
	[DISPLAY_COLOR:7:0:0]
	[MATERIAL_VALUE:4]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:NONE] --yes, magic is involved
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:14250]
	[COLDDAM_POINT:9000]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1200]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:900000] --based on IRON
	[IMPACT_FRACTURE:1250000]
	[IMPACT_ELASTICITY:1700]
	[COMPRESSIVE_YIELD:870000]
	[COMPRESSIVE_FRACTURE:890000]
	[COMPRESSIVE_ELASTICITY:1700]
	[TENSILE_YIELD:850000]
	[TENSILE_FRACTURE:890000]
	[TENSILE_ELASTICITY:149]
	[TORSION_YIELD:850000]
	[TORSION_FRACTURE:890000]
	[TORSION_ELASTICITY:250]
	[SHEAR_YIELD:800000]
	[SHEAR_FRACTURE:850000]
	[SHEAR_ELASTICITY:250]
	[BENDING_YIELD:800000]
	[BENDING_FRACTURE:850000]
	[BENDING_ELASTICITY:140]
	[MAX_EDGE:0]
	[ABSORPTION:40]
	[MATERIAL_REACTION_PRODUCT:TAN_MAT:CREATURE_MAT:ANIMAL_EXOTIC:LEATHER]
	--IMPLIES_ANIMAL_KILL]
	--ROTS] rots much slower than normal leather.


[MATERIAL_TEMPLATE:THINSCALE_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:ALL_SOLID:thin scale]
	[STATE_ADJ:ALL_SOLID:thin scale]
	[STATE_COLOR:LIQUID:GRAY]
	[STATE_NAME:LIQUID:melted scale]
	[STATE_ADJ:LIQUID:melted scale]
	[STATE_COLOR:GAS:GRAY]
	[STATE_NAME:GAS:boiling scale]
	[STATE_ADJ:GAS:boiling scale]
	[DISPLAY_COLOR:7:0:0]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:420]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:500]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:100000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100000]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:100000]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:100000]
	[SHEAR_YIELD:60000]
	[SHEAR_FRACTURE:120000]
	[SHEAR_STRAIN_AT_YIELD:100000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:100000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]


[MATERIAL_TEMPLATE:LEATHER_THIN_TEMPLATE]  -- 20% of vanilla leather's toughness, "leather mark 1", use for clothes and bags.
	[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:ALL_SOLID:suede]
	[STATE_ADJ:ALL_SOLID:suede]
	[STATE_COLOR:LIQUID:GRAY]
	[STATE_NAME:LIQUID:molten suede]
	[STATE_ADJ:LIQUID:molten suede]
	[STATE_COLOR:GAS:GRAY]
	[STATE_NAME:GAS:boiling suede]
	[STATE_ADJ:GAS:boiling suede]
	[DISPLAY_COLOR:7:0:0]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:420]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:350]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:2000]
	[IMPACT_FRACTURE:2000]
	[IMPACT_STRAIN_AT_YIELD:10000]
	[COMPRESSIVE_YIELD:2000]
	[COMPRESSIVE_FRACTURE:2000]
	[COMPRESSIVE_STRAIN_AT_YIELD:10000]
	[TENSILE_YIELD:2000]
	[TENSILE_FRACTURE:2000]
	[TENSILE_STRAIN_AT_YIELD:10000]
	[TORSION_YIELD:2000]
	[TORSION_FRACTURE:2000]
	[TORSION_STRAIN_AT_YIELD:10000]
	[SHEAR_YIELD:7000]
	[SHEAR_FRACTURE:7200]
	[SHEAR_STRAIN_AT_YIELD:15000]
	[BENDING_YIELD:3000]
	[BENDING_FRACTURE:3000]
	[BENDING_STRAIN_AT_YIELD:10000]
	[MAX_EDGE:0]
	[ABSORPTION:60]
	[IMPLIES_ANIMAL_KILL]
	[LEATHER]
	[ITEMS_LEATHER]

[MATERIAL_TEMPLATE:TOUGHLEATHER_TEMPLATE] --2x numbers, made from toughskin. "leather mark 3", elephant rhino ogre and most magical beasts.
	[STATE_COLOR:ALL_SOLID:RED]
	[STATE_NAME:ALL_SOLID:hide]
	[STATE_ADJ:ALL_SOLID:hide]
	[STATE_COLOR:LIQUID:RED]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:RED]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:4:0:0] --dark red
	[MATERIAL_VALUE:2]
	[SPEC_HEAT:420]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:800]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:20000]
	[IMPACT_FRACTURE:20000]
	[IMPACT_STRAIN_AT_YIELD:100000]
	[COMPRESSIVE_YIELD:20000]
	[COMPRESSIVE_FRACTURE:20000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100000]
	[TENSILE_YIELD:20000]
	[TENSILE_FRACTURE:20000]
	[TENSILE_STRAIN_AT_YIELD:100000]
	[TORSION_YIELD:20000]
	[TORSION_FRACTURE:20000]
	[TORSION_STRAIN_AT_YIELD:100000]
	[SHEAR_YIELD:65000]
	[SHEAR_FRACTURE:70000]
	[SHEAR_STRAIN_AT_YIELD:100000]
	[BENDING_YIELD:20000]
	[BENDING_FRACTURE:20000]
	[BENDING_STRAIN_AT_YIELD:100000]
	[MAX_EDGE:0]
	[ABSORPTION:40]
	[IMPLIES_ANIMAL_KILL]
	[LEATHER]
	[ITEMS_LEATHER]
	
[MATERIAL_TEMPLATE:LEATHERFOUR_TEMPLATE] -- made from x. "leather mark 4", better than copper. Demon and troll class.
	[STATE_COLOR:ALL_SOLID:RED]
	[STATE_NAME:ALL_SOLID:mythskin]
	[STATE_ADJ:ALL_SOLID:mythskin]
	[STATE_COLOR:LIQUID:RED]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:RED]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:4:0:1] --light red
	[MATERIAL_VALUE:4]
	[SPEC_HEAT:420]
	[IGNITE_POINT:10958]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10850]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:800]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:255000] --based on COPPER
	[IMPACT_FRACTURE:870000]
	[IMPACT_STRAIN_AT_YIELD:175]
	[COMPRESSIVE_YIELD:255000]
	[COMPRESSIVE_FRACTURE:870000]
	[COMPRESSIVE_STRAIN_AT_YIELD:175]
	[TENSILE_YIELD:90000]
	[TENSILE_FRACTURE:270000]
	[TENSILE_STRAIN_AT_YIELD:58]
	[TORSION_YIELD:90000]
	[TORSION_FRACTURE:220000]
	[TORSION_STRAIN_AT_YIELD:145]
	[SHEAR_YIELD:80000]
	[SHEAR_FRACTURE:200000]
	[SHEAR_STRAIN_AT_YIELD:145]
	[BENDING_YIELD:90000]
	[BENDING_FRACTURE:220000]
	[BENDING_STRAIN_AT_YIELD:58]
	[MAX_EDGE:0]
	[ABSORPTION:40]
	--IMPLIES_ANIMAL_KILL] --"innocent animals" should never produce this material.
	[LEATHER]
	[ITEMS_LEATHER]

[MATERIAL_TEMPLATE:LEATHERFIVE_TEMPLATE] -- made from x. "leather mark 5", slightly better than iron. Dragon and high demon class.
	[STATE_COLOR:ALL_SOLID:CERULEAN]
	[STATE_NAME:ALL_SOLID:deephide] "godskin" was first name
	[STATE_ADJ:ALL_SOLID:deephide]
	[STATE_COLOR:LIQUID:CERULEAN]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:CERULEAN]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:3:2:1] --lightcyan-on-green
	[MATERIAL_VALUE:5]
	[SPEC_HEAT:420]
	[IGNITE_POINT:10958]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10850]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:800]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:900000] --based on IRON
	[IMPACT_FRACTURE:1250000]
	[IMPACT_ELASTICITY:1700]
	[COMPRESSIVE_YIELD:870000]
	[COMPRESSIVE_FRACTURE:890000]
	[COMPRESSIVE_ELASTICITY:1700]
	[TENSILE_YIELD:850000]
	[TENSILE_FRACTURE:890000]
	[TENSILE_ELASTICITY:149]
	[TORSION_YIELD:850000]
	[TORSION_FRACTURE:890000]
	[TORSION_ELASTICITY:250]
	[SHEAR_YIELD:800000]
	[SHEAR_FRACTURE:850000]
	[SHEAR_ELASTICITY:250]
	[BENDING_YIELD:800000]
	[BENDING_FRACTURE:850000]
	[BENDING_ELASTICITY:140]
	[MAX_EDGE:0]
	[ABSORPTION:40]
	--IMPLIES_ANIMAL_KILL] --"innocent animals" should never produce this material.
	[LEATHER]
	[ITEMS_LEATHER]




[MATERIAL_TEMPLATE:RARE_SKIN_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:ALL_SOLID:skin]
	[STATE_ADJ:ALL_SOLID:skin]
	[STATE_COLOR:LIQUID:GRAY]
	[STATE_NAME:LIQUID:skin]
	[STATE_ADJ:LIQUID:skin]
	[STATE_COLOR:GAS:GRAY]
	[STATE_NAME:GAS:skin]
	[STATE_ADJ:GAS:skin]
	[DISPLAY_COLOR:7:0:0]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1000]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:50000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:50000]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:50000]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:50000]
	[SHEAR_YIELD:20000] used data for human skin
	[SHEAR_FRACTURE:20000]
	[SHEAR_STRAIN_AT_YIELD:50000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:50000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	This lets the game know to use this item to determine the exact material type for the leather product in the tanning reaction.
	[MATERIAL_REACTION_PRODUCT:TAN_MAT:CREATURE_MAT:ANIMAL_RARE:LEATHER]
tanning reaction.
	This lets the game know that an animal was likely killed in the production of this item.
	[IMPLIES_ANIMAL_KILL]
	[ROTS]

[MATERIAL_TEMPLATE:EXOTIC_SKIN_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:ALL_SOLID:skin]
	[STATE_ADJ:ALL_SOLID:skin]
	[STATE_COLOR:LIQUID:GRAY]
	[STATE_NAME:LIQUID:skin]
	[STATE_ADJ:LIQUID:skin]
	[STATE_COLOR:GAS:GRAY]
	[STATE_NAME:GAS:skin]
	[STATE_ADJ:GAS:skin]
	[DISPLAY_COLOR:7:0:0]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1000]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:50000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:50000]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:50000]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:50000]
	[SHEAR_YIELD:20000] used data for human skin
	[SHEAR_FRACTURE:20000]
	[SHEAR_STRAIN_AT_YIELD:50000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:50000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	This lets the game know to use this item to determine the exact material type for the leather product in the tanning reaction.
	[MATERIAL_REACTION_PRODUCT:TAN_MAT:CREATURE_MAT:ANIMAL_EXOTIC:LEATHER]
	This lets the game know that an animal was likely killed in the production of this item.
	[IMPLIES_ANIMAL_KILL]
	[ROTS]



[MATERIAL_TEMPLATE:SKIN_RARE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:ALL_SOLID:skin]
	[STATE_ADJ:ALL_SOLID:skin]
	[STATE_COLOR:LIQUID:GRAY]
	[STATE_NAME:LIQUID:skin]
	[STATE_ADJ:LIQUID:skin]
	[STATE_COLOR:GAS:GRAY]
	[STATE_NAME:GAS:skin]
	[STATE_ADJ:GAS:skin]
	[DISPLAY_COLOR:7:0:0]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1000]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:50000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:50000]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:50000]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:50000]
	[SHEAR_YIELD:20000] used data for human skin
	[SHEAR_FRACTURE:20000]
	[SHEAR_STRAIN_AT_YIELD:50000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:50000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	This lets the game know to use this item to determine the exact material type for the leather product in the tanning reaction.
	[MATERIAL_REACTION_PRODUCT:TAN_MAT:CREATURE_MAT:ANIMAL_RARE:LEATHER]
	This lets the game know that an animal was likely killed in the production of this item.
	[IMPLIES_ANIMAL_KILL]
	[ROTS]

[MATERIAL_TEMPLATE:SKIN_EXOTIC_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:ALL_SOLID:skin]
	[STATE_ADJ:ALL_SOLID:skin]
	[STATE_COLOR:LIQUID:GRAY]
	[STATE_NAME:LIQUID:skin]
	[STATE_ADJ:LIQUID:skin]
	[STATE_COLOR:GAS:GRAY]
	[STATE_NAME:GAS:skin]
	[STATE_ADJ:GAS:skin]
	[DISPLAY_COLOR:7:0:0]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1000]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:50000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:50000]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:50000]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:50000]
	[SHEAR_YIELD:20000] used data for human skin
	[SHEAR_FRACTURE:20000]
	[SHEAR_STRAIN_AT_YIELD:50000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:50000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	This lets the game know to use this item to determine the exact material type for the leather product in the tanning reaction.
	[MATERIAL_REACTION_PRODUCT:TAN_MAT:CREATURE_MAT:ANIMAL_EXOTIC:LEATHER]
	This lets the game know that an animal was likely killed in the production of this item.
	[IMPLIES_ANIMAL_KILL]
	[ROTS]


[MATERIAL_TEMPLATE:DEADLY_GAS_TEMPLATE]
	[STATE_NAME_ADJ:ALL_SOLID:solid gas]
	[STATE_COLOR:ALL_SOLID:YELLOW]
	[STATE_NAME_ADJ:LIQUID:liquid gas]
	[STATE_COLOR:LIQUID:GREEN]
	[STATE_NAME_ADJ:GAS:deadly gas]
	[STATE_COLOR:GAS:YELLOW]
	[TILE:177][DISPLAY_COLOR:6:0:1]
	[BOILING_POINT:10050]
	[MAT_FIXED_TEMP:10060]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:100]
	[SOLID_DENSITY:2670]
	[LIQUID_DENSITY:3300]
	[MOLAR_MASS:36000]
	[IMPACT_YIELD:120000]
	[IMPACT_FRACTURE:120000]
	[IMPACT_STRAIN_AT_YIELD:100]
	[COMPRESSIVE_YIELD:120000]
	[COMPRESSIVE_FRACTURE:120000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:15000]
	[TENSILE_FRACTURE:15000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:15000]
	[TORSION_FRACTURE:15000]
	[TORSION_STRAIN_AT_YIELD:100]
	[SHEAR_YIELD:15000]
	[SHEAR_FRACTURE:15000]
	[SHEAR_STRAIN_AT_YIELD:100]
	[BENDING_YIELD:15000]
	[BENDING_FRACTURE:15000]
	[BENDING_STRAIN_AT_YIELD:100]
	[MAX_EDGE:1000]
	[ABSORPTION:10]


[MATERIAL_TEMPLATE:DEADLY_GAS2_TEMPLATE]
	[STATE_NAME_ADJ:ALL_SOLID:solid gas]
	[STATE_COLOR:ALL_SOLID:YELLOW]
	[STATE_NAME_ADJ:LIQUID:liquid gas]
	[STATE_COLOR:LIQUID:GREEN]
	[STATE_NAME_ADJ:GAS:deadly gas]
	[STATE_COLOR:GAS:YELLOW]
	[TILE:177][DISPLAY_COLOR:6:0:1]
	[BOILING_POINT:15050]
	[MAT_FIXED_TEMP:19060]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:1000]
	[SOLID_DENSITY:2670]
	[LIQUID_DENSITY:3300]
	[MOLAR_MASS:36000]
	[IMPACT_YIELD:120000]
	[IMPACT_FRACTURE:120000]
	[IMPACT_STRAIN_AT_YIELD:100]
	[COMPRESSIVE_YIELD:120000]
	[COMPRESSIVE_FRACTURE:120000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:15000]
	[TENSILE_FRACTURE:15000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:15000]
	[TORSION_FRACTURE:15000]
	[TORSION_STRAIN_AT_YIELD:100]
	[SHEAR_YIELD:15000]
	[SHEAR_FRACTURE:15000]
	[SHEAR_STRAIN_AT_YIELD:100]
	[BENDING_YIELD:15000]
	[BENDING_FRACTURE:15000]
	[BENDING_STRAIN_AT_YIELD:100]
	[MAX_EDGE:1000]
	[ABSORPTION:1000]





 [MATERIAL_TEMPLATE:LEATHER_STUDDED]
	[STATE_COLOR:ALL_SOLID:BROWN]
	[STATE_NAME:ALL_SOLID:leather]
	[STATE_ADJ:ALL_SOLID:leather]
	[STATE_COLOR:LIQUID:BROWN]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:BROWN]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:6:0:0]
	[MATERIAL_VALUE:6]
	[SPEC_HEAT:420]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:7700]
[LIQUID_DENSITY:6980]
[MOLAR_MASS:55845]
[IMPACT_YIELD:220000]
[IMPACT_FRACTURE:370000]
[IMPACT_STRAIN_AT_YIELD:771]
[COMPRESSIVE_YIELD:220000]
[COMPRESSIVE_FRACTURE:370000]
[COMPRESSIVE_STRAIN_AT_YIELD:771]
[TENSILE_YIELD:220000]
[TENSILE_FRACTURE:370000]
[TENSILE_STRAIN_AT_YIELD:62]
[TORSION_YIELD:220000]
[TORSION_FRACTURE:310000]
[TORSION_STRAIN_AT_YIELD:159]
[SHEAR_YIELD:220000]
[SHEAR_FRACTURE:310000]
[SHEAR_STRAIN_AT_YIELD:159]
[BENDING_YIELD:220000]
[BENDING_FRACTURE:310000]
[BENDING_STRAIN_AT_YIELD:62]
[MAX_EDGE:0]
	[ABSORPTION:40]
	[IMPLIES_ANIMAL_KILL]
	[LEATHER]
	[ITEMS_LEATHER][REACTION_CLASS:LEATHER_LAMELLAR]



 [MATERIAL_TEMPLATE:LEATHER_LAMELLAR]
	[STATE_COLOR:ALL_SOLID:BROWN]
	[STATE_NAME:ALL_SOLID:leather]
	[STATE_ADJ:ALL_SOLID:leather]
	[STATE_COLOR:LIQUID:BROWN]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:BROWN]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:6:0:0]
	[MATERIAL_VALUE:6]
	[SPEC_HEAT:420]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:7850]
	[LIQUID_DENSITY:6980]
	[MOLAR_MASS:55845]
	[IMPACT_YIELD:542500] Was 1080000, but just using 3.5x tensile multiples for everything until better numbers are available, which might not be likely
	[IMPACT_FRACTURE:1085000]
	[IMPACT_STRAIN_AT_YIELD:319]
	[COMPRESSIVE_YIELD:542500]
	[COMPRESSIVE_FRACTURE:1085000]
	[COMPRESSIVE_STRAIN_AT_YIELD:319] bulk modulus 170 GPa
	[TENSILE_YIELD:155000]
	[TENSILE_FRACTURE:310000]
	[TENSILE_STRAIN_AT_YIELD:73] young's modulus 211 GPa
	[TORSION_YIELD:155000]
	[TORSION_FRACTURE:310000]
	[TORSION_STRAIN_AT_YIELD:189]
	[SHEAR_YIELD:155000]
	[SHEAR_FRACTURE:310000]
	[SHEAR_STRAIN_AT_YIELD:189] shear modulus 82 GPa
	[BENDING_YIELD:155000]
	[BENDING_FRACTURE:310000]
	[BENDING_STRAIN_AT_YIELD:73]
	[MAX_EDGE:0]
	[ABSORPTION:40]
	[IMPLIES_ANIMAL_KILL]
	[LEATHER]
	[ITEMS_LEATHER]



[MATERIAL_TEMPLATE:DRAKESCALE_TEMPLATE]
   [STATE_COLOR:ALL_SOLID:GRAY]
   [STATE_NAME:ALL_SOLID:scale]
   [STATE_ADJ:ALL_SOLID:scale]
   [STATE_COLOR:LIQUID:GRAY]
   [STATE_NAME:LIQUID:n/a]
   [STATE_ADJ:LIQUID:n/a]
   [STATE_COLOR:GAS:GRAY]
   [STATE_NAME:GAS:n/a]
   [STATE_ADJ:GAS:n/a]
   [DISPLAY_COLOR:7:0:0]
   [MATERIAL_VALUE:2]
   [SPEC_HEAT:420]
   [IGNITE_POINT:10508]
   [MELTING_POINT:NONE]
   [BOILING_POINT:NONE]
   [HEATDAM_POINT:10250]
   [COLDDAM_POINT:9900]
   [MAT_FIXED_TEMP:NONE]
   [SOLID_DENSITY:5000]
   [LIQUID_DENSITY:NONE]
   [MOLAR_MASS:NONE]
   [IMPACT_YIELD:300000]
   [IMPACT_FRACTURE:800000]
   [IMPACT_STRAIN_AT_YIELD:300]
   [COMPRESSIVE_YIELD:300000]
   [COMPRESSIVE_FRACTURE:800000]
   [COMPRESSIVE_STRAIN_AT_YIELD:200] 140
   [TENSILE_YIELD:80000]
   [TENSILE_FRACTURE:225000]
   [TENSILE_STRAIN_AT_YIELD:75] 120
   [TORSION_YIELD:80000]
   [TORSION_FRACTURE:225000]
   [TORSION_STRAIN_AT_YIELD:148]
   [SHEAR_YIELD:80000]
   [SHEAR_FRACTURE:225000]
   [SHEAR_STRAIN_AT_YIELD:148] 48
   [BENDING_YIELD:80000]
   [BENDING_FRACTURE:225000]
   [BENDING_STRAIN_AT_YIELD:75]
   [MAX_EDGE:0]
   [ABSORPTION:100]
   [SHELL]
   [ITEMS_SCALED]
   [REACTION_CLASS:SCALE]
	[MATERIAL_REACTION_PRODUCT:TAN_MAT:LOCAL_CREATURE_MAT:TANNED_DRAKESCALE]

[MATERIAL_TEMPLATE:TANNED_DRAKESCALE]
   [STATE_COLOR:ALL_SOLID:GRAY]
   [STATE_NAME:ALL_SOLID:scale]
   [STATE_ADJ:ALL_SOLID:scale]
   [STATE_COLOR:LIQUID:GRAY]
   [STATE_NAME:LIQUID:n/a]
   [STATE_ADJ:LIQUID:n/a]
   [STATE_COLOR:GAS:GRAY]
   [STATE_NAME:GAS:n/a]
   [STATE_ADJ:GAS:n/a]
   [DISPLAY_COLOR:7:0:0]
   [MATERIAL_VALUE:2]
   [SPEC_HEAT:420]
   [IGNITE_POINT:10508]
   [MELTING_POINT:NONE]
   [BOILING_POINT:NONE]
   [HEATDAM_POINT:10250]
   [COLDDAM_POINT:9900]
   [MAT_FIXED_TEMP:NONE]
   [SOLID_DENSITY:5000]
   [LIQUID_DENSITY:NONE]
   [MOLAR_MASS:NONE]
   [IMPACT_YIELD:300000]
   [IMPACT_FRACTURE:800000]
   [IMPACT_STRAIN_AT_YIELD:300]
   [COMPRESSIVE_YIELD:300000]
   [COMPRESSIVE_FRACTURE:800000]
   [COMPRESSIVE_STRAIN_AT_YIELD:200] 140
   [TENSILE_YIELD:80000]
   [TENSILE_FRACTURE:225000]
   [TENSILE_STRAIN_AT_YIELD:75] 120
   [TORSION_YIELD:80000]
   [TORSION_FRACTURE:225000]
   [TORSION_STRAIN_AT_YIELD:148]
   [SHEAR_YIELD:80000]
   [SHEAR_FRACTURE:225000]
   [SHEAR_STRAIN_AT_YIELD:148] 48
   [BENDING_YIELD:80000]
   [BENDING_FRACTURE:225000]
   [BENDING_STRAIN_AT_YIELD:75]
   [MAX_EDGE:0]
   [ABSORPTION:100]
   [SHELL]
   [ITEMS_SCALED]

[MATERIAL_TEMPLATE:DRAKEBONE_TEMPLATE]
   [STATE_COLOR:ALL_SOLID:WHITE]
   [STATE_NAME:SOLID:bone]
   [STATE_ADJ:SOLID:bone]
   [STATE_NAME:POWDER:bone meal]
   [STATE_ADJ:POWDER:bone meal]
   [STATE_COLOR:LIQUID:WHITE]
   [STATE_NAME:LIQUID:n/a]
   [STATE_ADJ:LIQUID:n/a]
   [STATE_COLOR:GAS:WHITE]
   [STATE_NAME:GAS:n/a]
   [STATE_ADJ:GAS:n/a]
   [DISPLAY_COLOR:7:0:1]
   [MATERIAL_VALUE:2]
   [SPEC_HEAT:1000]
   [IGNITE_POINT:10508]
   [MELTING_POINT:NONE]
   [BOILING_POINT:NONE]
   [HEATDAM_POINT:10250]
   [COLDDAM_POINT:9900]
   [MAT_FIXED_TEMP:NONE]
   [SOLID_DENSITY:9500]
   [LIQUID_DENSITY:NONE]
   [MOLAR_MASS:NONE]
   [IMPACT_YIELD:225000]
   [IMPACT_FRACTURE:225000]
   [IMPACT_STRAIN_AT_YIELD:100]
   [COMPRESSIVE_YIELD:225000]
   [COMPRESSIVE_FRACTURE:225000]
   [COMPRESSIVE_STRAIN_AT_YIELD:100]
   [TENSILE_YIELD:115000]
   [TENSILE_FRACTURE:130000]
   [TENSILE_STRAIN_AT_YIELD:100]
   [TORSION_YIELD:115000]
   [TORSION_FRACTURE:130000]
   [TORSION_STRAIN_AT_YIELD:100]
   [SHEAR_YIELD:115000]
   [SHEAR_FRACTURE:130000]
   [SHEAR_STRAIN_AT_YIELD:100]
   [BENDING_YIELD:115000]
   [BENDING_FRACTURE:130000]
   [BENDING_STRAIN_AT_YIELD:100]
   [MAX_EDGE:1000]
   [ABSORPTION:100]
   [IMPLIES_ANIMAL_KILL]
   [BONE]
   [ITEMS_HARD]
   [ITEMS_BARRED]
   [REACTION_CLASS:BONE]

[MATERIAL_TEMPLATE:WYRMSCALE_TEMPLATE]
   [STATE_COLOR:ALL_SOLID:CLEAR]
   [STATE_NAME:ALL_SOLID:scale]
   [STATE_ADJ:ALL_SOLID:scale]
   [STATE_COLOR:LIQUID:CLEAR]
   [STATE_NAME:LIQUID:n/a]
   [STATE_ADJ:LIQUID:n/a]
   [STATE_COLOR:GAS:CLEAR]
   [STATE_NAME:GAS:n/a]
   [STATE_ADJ:GAS:n/a]
   [DISPLAY_COLOR:5:1:1]
   [MATERIAL_VALUE:4]
   [SPEC_HEAT:420]
   [IGNITE_POINT:10508]
   [MELTING_POINT:NONE]
   [BOILING_POINT:NONE]
   [HEATDAM_POINT:10250]
   [COLDDAM_POINT:9900]
   [MAT_FIXED_TEMP:NONE]
   [SOLID_DENSITY:500]
   [LIQUID_DENSITY:NONE]
   [MOLAR_MASS:NONE]
   [IMPACT_YIELD:10000]
   [IMPACT_FRACTURE:10000]
   [IMPACT_STRAIN_AT_YIELD:100000]
   [COMPRESSIVE_YIELD:10000]
   [COMPRESSIVE_FRACTURE:10000]
   [COMPRESSIVE_STRAIN_AT_YIELD:100000]
   [TENSILE_YIELD:10000]
   [TENSILE_FRACTURE:10000]
   [TENSILE_STRAIN_AT_YIELD:100000]
   [TORSION_YIELD:10000]
   [TORSION_FRACTURE:10000]
   [TORSION_STRAIN_AT_YIELD:100000]
   [SHEAR_YIELD:60000]
   [SHEAR_FRACTURE:120000]
   [SHEAR_STRAIN_AT_YIELD:100000]
   [BENDING_YIELD:10000]
   [BENDING_FRACTURE:10000]
   [BENDING_STRAIN_AT_YIELD:100000]
   [MAX_EDGE:0]
   [ABSORPTION:100]
   [PEARL]


[MATERIAL_TEMPLATE:BREWABLE_BLOOD_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:CARMINE]
	[STATE_NAME:ALL_SOLID:brewable blood]
	[STATE_ADJ:ALL_SOLID:brewing blood]
	[STATE_COLOR:LIQUID:CARMINE]
	[STATE_NAME:LIQUID:brewable blood]
	[STATE_ADJ:LIQUID:brewing blood]
	[STATE_COLOR:GAS:CARMINE]
	[STATE_NAME:GAS:boiling brewable blood]
	[STATE_ADJ:GAS:boiling brewing blood]
	[DISPLAY_COLOR:4:0:0]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10508] --temperature value from heart template
	[MELTING_POINT:NONE]
	[BOILING_POINT:10180]
	[HEATDAM_POINT:10250]  --temperature value from heart template
	[COLDDAM_POINT:9900]  --temperature value from heart template
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:500]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:100]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:100]
	[SHEAR_YIELD:6600] used high salinity ice
	[SHEAR_FRACTURE:6600]
	[SHEAR_STRAIN_AT_YIELD:100]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:100]
	[MAX_EDGE:500]
	[ABSORPTION:100]
	---
	[REACTION_CLASS:BLOODWINE_MAT]
	---
	[IMPLIES_ANIMAL_KILL]
	[ROTS]
	[BONE]
	[BLOOD_MAP_DESCRIPTOR]

[MATERIAL_TEMPLATE:ALCOHOL_BLOODWINE_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:CARMINE]
	[STATE_NAME:ALL_SOLID:frozen bloodwine]
	[STATE_ADJ:ALL_SOLID:frozen bloodwine]
	[STATE_COLOR:LIQUID:CARMINE]
	[STATE_NAME:LIQUID:bloodwine]
	[STATE_ADJ:LIQUID:bloodwine]
	[STATE_COLOR:GAS:CARMINE]
	[STATE_NAME:GAS:boiling bloodwine]
	[STATE_ADJ:GAS:boiling bloodwine]
	[DISPLAY_COLOR:4:0:0]
	[MATERIAL_VALUE:3]
	[SPEC_HEAT:2440]
	[IGNITE_POINT:10800]
	[MELTING_POINT:9850]
	[BOILING_POINT:10150]
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:789]
	[LIQUID_DENSITY:789]
	[MOLAR_MASS:20000]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:100]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:100]
	[SHEAR_YIELD:6600] used high salinity ice
	[SHEAR_FRACTURE:6600]
	[SHEAR_STRAIN_AT_YIELD:100]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:100]
	[MAX_EDGE:500]
	[ABSORPTION:100]
	---
	[REACTION_CLASS:AGED_BLOODWINE_MAT]
	[REACTION_CLASS:SPOILED_BLOODWINE_MAT]
	---
	[IMPLIES_ANIMAL_KILL]
	[ALCOHOL_CREATURE]

[MATERIAL_TEMPLATE:ALCOHOL_SPOILED_BLOODWINE_TEMPLATE]  --add ingestion syndrom
	[STATE_COLOR:ALL_SOLID:CARMINE]
	[STATE_NAME:ALL_SOLID:frozen spoiled bloodwine]
	[STATE_ADJ:ALL_SOLID:frozen spoiled bloodwine]
	[STATE_COLOR:LIQUID:CARMINE]
	[STATE_NAME:LIQUID:spoiled bloodwine]
	[STATE_ADJ:LIQUID:spoiled bloodwine]
	[STATE_COLOR:GAS:CARMINE]
	[STATE_NAME:GAS:boiling spoiled bloodwine]
	[STATE_ADJ:GAS:boiling spoiled bloodwine]
	[DISPLAY_COLOR:4:0:0]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:2440]
	[IGNITE_POINT:10800]
	[MELTING_POINT:9850]
	[BOILING_POINT:10150]
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:789]
	[LIQUID_DENSITY:789]
	[MOLAR_MASS:20000]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:100]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:100]
	[SHEAR_YIELD:6600] used high salinity ice
	[SHEAR_FRACTURE:6600]
	[SHEAR_STRAIN_AT_YIELD:100]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:100]
	[MAX_EDGE:500]
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]
	[ALCOHOL_CREATURE]

[MATERIAL_TEMPLATE:ALCOHOL_AGED_BLOODWINE_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:CARMINE]
	[STATE_NAME:ALL_SOLID:frozen aged bloodwine]
	[STATE_ADJ:ALL_SOLID:frozen aged bloodwine]
	[STATE_COLOR:LIQUID:CARMINE]
	[STATE_NAME:LIQUID:aged bloodwine]
	[STATE_ADJ:LIQUID:aged bloodwine]
	[STATE_COLOR:GAS:CARMINE]
	[STATE_NAME:GAS:boiling aged bloodwine]
	[STATE_ADJ:GAS:boiling aged bloodwine]
	[DISPLAY_COLOR:4:0:0]
	[MATERIAL_VALUE:4]
	[SPEC_HEAT:2440]
	[IGNITE_POINT:10800]
	[MELTING_POINT:9850]
	[BOILING_POINT:10150]
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:789]
	[LIQUID_DENSITY:789]
	[MOLAR_MASS:20000]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:100]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:100]
	[SHEAR_YIELD:6600] used high salinity ice
	[SHEAR_FRACTURE:6600]
	[SHEAR_STRAIN_AT_YIELD:100]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:100]
	[MAX_EDGE:500]
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]
	[ALCOHOL_CREATURE]







[MATERIAL_TEMPLATE:BLUEPRINT_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:CREAM]
	[STATE_NAME:ALL_SOLID:blueprint]
	[STATE_ADJ:ALL_SOLID:blueprint]
	[STATE_COLOR:LIQUID:CREAM]
	[STATE_NAME:LIQUID:melted blueprint]
	[STATE_ADJ:LIQUID:melted blueprint]
	[STATE_COLOR:GAS:CREAM]
	[STATE_NAME:GAS:blueprint]
	[STATE_ADJ:GAS:blueprint]
	[DISPLAY_COLOR:7:0:1]
	[MATERIAL_VALUE:20]
	[SPEC_HEAT:800]
	[IGNITE_POINT:11508]
	[MELTING_POINT:11078]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:10050]
	[SOLID_DENSITY:500]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:100]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:100]
	[SHEAR_YIELD:10000] no data
	[SHEAR_FRACTURE:10000]
	[SHEAR_STRAIN_AT_YIELD:100]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:100]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	-REACTION_CLASS:SOAP-
	[IMPLIES_ANIMAL_KILL]
	-SOAP--SOAP_LEVEL:2-


[MATERIAL_TEMPLATE:STEEL_CRATE_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:CREAM]
	[STATE_NAME:ALL_SOLID:crate]
	[STATE_ADJ:ALL_SOLID:crate]
	[STATE_COLOR:LIQUID:CREAM]
	[STATE_NAME:LIQUID:melted crate]
	[STATE_ADJ:LIQUID:melted crate]
	[STATE_COLOR:GAS:CREAM]
	[STATE_NAME:GAS:crate]
	[STATE_ADJ:GAS:crate]
	[DISPLAY_COLOR:7:0:1]
	[MATERIAL_VALUE:20]
	[SPEC_HEAT:800]
	[IGNITE_POINT:11508]
	[MELTING_POINT:11078]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:10050]
	[SOLID_DENSITY:500]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:100]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:100]
	[SHEAR_YIELD:10000] no data
	[SHEAR_FRACTURE:10000]
	[SHEAR_STRAIN_AT_YIELD:100]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:100]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	-REACTION_CLASS:SOAP-
	[IMPLIES_ANIMAL_KILL]
	-SOAP--SOAP_LEVEL:2-



[MATERIAL_TEMPLATE:ENERGY_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:CLEAR]
	[STATE_NAME:ALL_SOLID:force]
	[STATE_ADJ:ALL_SOLID:force]
	[STATE_COLOR:LIQUID:CLEAR]
	[STATE_NAME:LIQUID:force]
	[STATE_ADJ:LIQUID:force]
	[STATE_COLOR:GAS:CLEAR]
	[STATE_NAME:GAS:force]
	[STATE_ADJ:GAS:force]
	[DISPLAY_COLOR:0:0:0]
	[MATERIAL_VALUE:8]
	[SPEC_HEAT:8]
	[MELTING_POINT:NONE]
	[BOILING_POINT:8]
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:88888888]
	[LIQUID_DENSITY:88888888]
	[MOLAR_MASS:0]
	[IMPACT_YIELD:88888888]
	[IMPACT_FRACTURE:88888888]
	[IMPACT_STRAIN_AT_YIELD:8]
	[COMPRESSIVE_YIELD:8]
	[COMPRESSIVE_FRACTURE:8]
	[COMPRESSIVE_STRAIN_AT_YIELD:8]
	[TENSILE_YIELD:8]
	[TENSILE_FRACTURE:8]
	[TENSILE_STRAIN_AT_YIELD:8]
	[TORSION_YIELD:8]
	[TORSION_FRACTURE:8]
	[TORSION_STRAIN_AT_YIELD:8]
	[SHEAR_YIELD:8]
	[SHEAR_FRACTURE:8]
	[SHEAR_ELASTICITY:8]
	[BENDING_YIELD:8]
	[BENDING_FRACTURE:8]
	[BENDING_ELASTICITY:8]
	[BENDING_STRAIN_AT_YIELD:8]
	[DO_NOT_CLEAN_GLOB]

[MATERIAL_TEMPLATE:ECTOPLASM_TEMPLATE]	basically silk without SILK or ITEMS_SOFT
	[STATE_COLOR:ALL_SOLID:WHITE]
	[STATE_NAME:ALL_SOLID:ectoplasm]
	[STATE_ADJ:ALL_SOLID:ectoplasmic]
	[STATE_COLOR:LIQUID:WHITE]
	[STATE_NAME:LIQUID:ectoplasm]
	[STATE_ADJ:LIQUID:ectoplasmic]
	[STATE_COLOR:GAS:WHITE]
	[STATE_NAME:GAS:ectoplasm]
	[STATE_ADJ:GAS:ectoplasmic]
	[DISPLAY_COLOR:7:0:1]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:420]
	[IGNITE_POINT:10508]
	[MELTING_POINT:800]
	[BOILING_POINT:8000]
	[HEATDAM_POINT:10000]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:500]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:100000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100000]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:100000]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:100000]
	[SHEAR_YIELD:1150000]
	[SHEAR_FRACTURE:1200000]
	[SHEAR_STRAIN_AT_YIELD:100000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:100000]
	[DO_NOT_CLEAN_GLOB]
	[MAX_EDGE:0]
	[ABSORPTION:100]

[MATERIAL_TEMPLATE:PLANT_MILK_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:WHITE]
	[STATE_NAME:ALL_SOLID:frozen vegetable milk]
	[STATE_ADJ:ALL_SOLID:frozen milky]
	[STATE_COLOR:LIQUID:WHITE]
	[STATE_NAME:LIQUID:vegetable milk]
	[STATE_ADJ:LIQUID:milky]
	[STATE_COLOR:GAS:WHITE]
	[STATE_NAME:GAS:boiling vegetable milk]
	[STATE_ADJ:GAS:boiling milky]
	[DISPLAY_COLOR:7:0:1]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10538]
	[MELTING_POINT:9950]
	[BOILING_POINT:10300]
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:500]
	[LIQUID_DENSITY:1000]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:100]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:100]
	[SHEAR_YIELD:6600] used high salinity ice
	[SHEAR_FRACTURE:6600]
	[SHEAR_STRAIN_AT_YIELD:100]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:100]
	[MAX_EDGE:500]
	[ABSORPTION:100]
	[REACTION_CLASS:MILK]
	[MATERIAL_REACTION_PRODUCT:CHEESE_MAT:LOCAL_PLANT_MAT:CHEESE]
	[EDIBLE_VERMIN]
	[EDIBLE_RAW]
	[EDIBLE_COOKED]
	[ROTS]
	[GENERATES_MIASMA]
	[LIQUID_MISC_PLANT]

[MATERIAL_TEMPLATE:MELTING_PUS_TEMPLATE]
   [STATE_COLOR:ALL_SOLID:CARMINE]
   [STATE_NAME:ALL_SOLID:pus]
   [STATE_ADJ:ALL_SOLID:pus]
   [STATE_COLOR:LIQUID:CARMINE]
   [STATE_NAME:LIQUID:pus]
   [STATE_ADJ:LIQUID:pus]
   [STATE_COLOR:GAS:CARMINE]
   [STATE_NAME:GAS:foul vapor]
   [STATE_ADJ:GAS:foul vapor]
   [DISPLAY_COLOR:4:0:1]
   [MATERIAL_VALUE:1]
   [SPEC_HEAT:7]
   [IGNITE_POINT:10508]
   [MELTING_POINT:2]
   [BOILING_POINT:3]
   [HEATDAM_POINT:10250]
   [COLDDAM_POINT:1]
   [MAT_FIXED_TEMP:NONE]













[MATERIAL_TEMPLATE:SKIN_TEMPLATE_GOLEM]
	[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:ALL_SOLID:metalskin]
	[STATE_ADJ:ALL_SOLID:metalskin]
	[STATE_COLOR:LIQUID:GRAY]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:GRAY]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:7:0:0]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1000]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:50000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:50000]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:50000]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:50000]
	[SHEAR_YIELD:20000] used data for human skin
	[SHEAR_FRACTURE:20000]
	[SHEAR_STRAIN_AT_YIELD:50000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:50000]
	[MAX_EDGE:0]
	[ABSORPTION:100]


[MATERIAL_TEMPLATE:FAT_TEMPLATE_GOLEM]
	[STATE_COLOR:ALL_SOLID:YELLOW]
	[STATE_NAME:ALL_SOLID:piping]
	[STATE_ADJ:ALL_SOLID:piping]
	[STATE_COLOR:LIQUID:YELLOW]
	[STATE_NAME:LIQUID:piping]
	[STATE_ADJ:LIQUID:piping]
	[STATE_COLOR:GAS:YELLOW]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:6:0:1]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10338]
	[MELTING_POINT:10078]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:900]
	[LIQUID_DENSITY:800]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:50000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:50000]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:50000]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:50000]
	[SHEAR_YIELD:10000] no data
	[SHEAR_FRACTURE:10000]
	[SHEAR_STRAIN_AT_YIELD:50000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:50000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]

[MATERIAL_TEMPLATE:MUSCLE_TEMPLATE_GOLEM]
	[STATE_COLOR:ALL_SOLID:MAUVE]
	[STATE_NAME:ALL_SOLID:clockworks]
	[STATE_ADJ:ALL_SOLID:clockworks]
	[STATE_COLOR:LIQUID:MAUVE]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:MAUVE]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:4:0:0]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1060]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:50000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:50000]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:50000]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:50000]
	[SHEAR_YIELD:20000] used human skin
	[SHEAR_FRACTURE:20000]
	[SHEAR_STRAIN_AT_YIELD:50000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:50000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]



[MATERIAL_TEMPLATE:SINEW_TEMPLATE_GOLEM]
	[STATE_COLOR:ALL_SOLID:PINK]
	[STATE_NAME:ALL_SOLID:cogwheel]
	[STATE_ADJ:ALL_SOLID:cogwheel]
	[STATE_COLOR:LIQUID:PINK]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:PINK]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:4:0:0]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:4181]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1000]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:50000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:50000]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:50000]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:50000]
	[SHEAR_YIELD:20000] used human skin
	[SHEAR_FRACTURE:20000]
	[SHEAR_STRAIN_AT_YIELD:50000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:50000]
	[MAX_EDGE:0]
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]




[MATERIAL_TEMPLATE:BONE_TEMPLATE_GOLEM]
	[STATE_COLOR:ALL_SOLID:WHITE]
	[STATE_NAME:SOLID:pipe]
	[STATE_ADJ:SOLID:pipe]
	[STATE_NAME:POWDER:pipe]
	[STATE_ADJ:POWDER:pipe]
	[STATE_COLOR:LIQUID:WHITE]
	[STATE_NAME:LIQUID:n/a]
	[STATE_ADJ:LIQUID:n/a]
	[STATE_COLOR:GAS:WHITE]
	[STATE_NAME:GAS:n/a]
	[STATE_ADJ:GAS:n/a]
	[DISPLAY_COLOR:7:0:1]
	[MATERIAL_VALUE:1]
	[SPEC_HEAT:1000]
	[IGNITE_POINT:10508]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10250]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:500]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:200000]
	[IMPACT_FRACTURE:200000]
	[IMPACT_STRAIN_AT_YIELD:100]
	[COMPRESSIVE_YIELD:200000] cortical bone
	[COMPRESSIVE_FRACTURE:200000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:115000]
	[TENSILE_FRACTURE:130000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:115000]
	[TORSION_FRACTURE:130000]
	[TORSION_STRAIN_AT_YIELD:100]
	[SHEAR_YIELD:115000] used 'bone (limb)' from wikipedia tensile strength
	[SHEAR_FRACTURE:130000]
	[SHEAR_STRAIN_AT_YIELD:100]
	[BENDING_YIELD:115000]
	[BENDING_FRACTURE:130000]
	[BENDING_STRAIN_AT_YIELD:100]
	[MAX_EDGE:1300]
	[ABSORPTION:100]
	[IMPLIES_ANIMAL_KILL]
	[BONE]



[MATERIAL_TEMPLATE:ALCHEMY_POWDER_TEMPLATE]
	These are the state names, adjectives and colors for the material.
	[STATE_COLOR:ALL_SOLID:GRAY]
	[STATE_NAME:POWDER:powder]
	[STATE_NAME:ALL_SOLID:solid]
	[STATE_ADJ:ALL_SOLID:solid]
	[STATE_COLOR:LIQUID:ORANGE]
	[STATE_NAME:LIQUID:none]
	[STATE_ADJ:LIQUID:none]
	[STATE_COLOR:GAS:ORANGE]
	[STATE_NAME:GAS:none]
	[STATE_ADJ:GAS:none]
	[DISPLAY_COLOR:7:0:0]
	The modifier used to all values involving the material.
	[MATERIAL_VALUE:1]
	Temperature information.
	[SPEC_HEAT:800]
	[IGNITE_POINT:10400]
	[MELTING_POINT:NONE]
	[BOILING_POINT:NONE]
	[HEATDAM_POINT:10500]
	[COLDDAM_POINT:9900]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:600]
	[LIQUID_DENSITY:NONE]
	[MOLAR_MASS:NONE]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:1000]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:1000]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:1000]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:1000]
	[SHEAR_YIELD:10000] no data
	[SHEAR_FRACTURE:10000]
	[SHEAR_STRAIN_AT_YIELD:1000]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:1000]
	[MAX_EDGE:0]
	

[MATERIAL_TEMPLATE:ALCHEMY_ACID_TEMPLATE]
	[STATE_COLOR:ALL_SOLID:YELLOW]
	[STATE_NAME:ALL_SOLID:frozen acid]
	[STATE_ADJ:ALL_SOLID:frozen acid]
	[STATE_COLOR:LIQUID:YELLOW]
	[STATE_NAME:LIQUID:acid]
	[STATE_ADJ:LIQUID:acid]
	[STATE_COLOR:GAS:YELLOW]
	[STATE_NAME:GAS:boiling acid]
	[STATE_ADJ:GAS:boiling acid]
	[DISPLAY_COLOR:6:0:1]
	[MATERIAL_VALUE:3]
	[SPEC_HEAT:1670] 
	[MELTING_POINT:9956]
	[BOILING_POINT:10181]	
	[HEATDAM_POINT:NONE]
	[COLDDAM_POINT:NONE]
	[MAT_FIXED_TEMP:NONE]
	[SOLID_DENSITY:1840] 
	[LIQUID_DENSITY:1840]
	[MOLAR_MASS:20000]
	[IMPACT_YIELD:10000]
	[IMPACT_FRACTURE:10000]
	[IMPACT_STRAIN_AT_YIELD:100]
	[COMPRESSIVE_YIELD:10000]
	[COMPRESSIVE_FRACTURE:10000]
	[COMPRESSIVE_STRAIN_AT_YIELD:100]
	[TENSILE_YIELD:10000]
	[TENSILE_FRACTURE:10000]
	[TENSILE_STRAIN_AT_YIELD:100]
	[TORSION_YIELD:10000]
	[TORSION_FRACTURE:10000]
	[TORSION_STRAIN_AT_YIELD:100]
	[SHEAR_YIELD:6600] used high salinity ice
	[SHEAR_FRACTURE:6600]
	[SHEAR_STRAIN_AT_YIELD:100]
	[BENDING_YIELD:10000]
	[BENDING_FRACTURE:10000]
	[BENDING_STRAIN_AT_YIELD:100]
	[MAX_EDGE:500]
         [SYNDROME]
            [SYN_NAME:acid]
            [SYN_AFFECTED_CLASS:GENERAL_POISON]
            [SYN_CONTACT]
            [CE_SWELLING:SEV:300:PROB:100:LOCALIZED:VASCULAR_ONLY:RESISTABLE:SIZE_DILUTES:START:1:PEAK:50:END:100]
            [CE_BLISTERS:SEV:300:PROB:100:LOCALIZED:VASCULAR_ONLY:RESISTABLE:SIZE_DILUTES:START:1:PEAK:20:END:50]
            [CE_PAIN:SEV:300:PROB:100:LOCALIZED:VASCULAR_ONLY:RESISTABLE:SIZE_DILUTES:START:1:PEAK:20:END:500]	
            [CE_BLEEDING:SEV:300:PROB:100:LOCALIZED:VASCULAR_ONLY:RESISTABLE:SIZE_DILUTES:START:1:PEAK:50:END:100]