Table of ContentsAdvanced SpritesChapter 10.            The Action

Conclusion

ImageSet and Sprite are useful classes. You'll find that most games will use these in some form or another. For Star Assault, you'll see how all the graphics for your sprites are loaded and handled as you put the game together in the next few chapters.

Now that you have most of the graphics requirements for the game out of the way, you can take a look at advanced techniques for driving the action of your game.

    Table of ContentsAdvanced SpritesChapter 10.            The Action