ConclusionIn this chapter, you've covered moving objects around in arbitrary directions, computing angles and distance, and adding basic AI to your enemies. To see how it all comes together take a look at the "EnemyTest" example in the Chapter 10 source code on the CD. It's a really cool look at an enemy ship chasing after the player's. I've even added code to fire a bullet when you hit the up key. As you'll see from the demo doing all this in the area of a single screen is getting a little silly. In the next chapter, you'll look at how to create a larger world in which your actors can play. | ||