Table of ContentsConclusionNokia Customization

Chapter 14. The Device Ports

So far you've been developing Star Assault using only the standard features available in MIDP. In this chapter, you'll port the game over to use features made available to the reference device, the Nokia Series 40. You'll see how to use Nokia's FullCanvas to gain access to the extra screen space, how to use vibration, and how to take advantage of the image reflection and rotation capabilities to reduce the size of your graphics.

However, Nokia isn't the only port you'll need to use in order to produce a game. To help manage the process, you'll set up a build system to automate many of the mundane tasks involved. By the time you're finished, you'll be able to create multiple builds of your game with the press of a button.

    Table of ContentsConclusionNokia Customization