Table of ContentsLocalizingPart IV:           Sell, Sell, Sell

Conclusion

Localizing is more prevalent with J2ME games than with other platforms. In fact, most distributors or publishers require easy translation. However, as you've seen in this chapter, localizing your game isn't very difficult, especially if you do it early.

With this completed, Star Assault is now a finished product. In Part Four of this book you'll look at how to take your product to market.

    Table of ContentsLocalizingPart IV:           Sell, Sell, Sell