Table of ContentsDoing the DealPart V:           What Next ?

Conclusion

It takes time and effort to get a publishing dealand even more time and effort to maximize its potential. There's every chance that you won't succeed on your first try, but I strongly advise you not to give up. Use that failure to force you into focusing on making a publishable game, even if it means not getting to develop exactly what you want. Sometimes failure is the only messenger that really gets through.

If you're new to the business of games, here's some news for you: Selling a game isn't easy. At times you'll feel disillusioned and depressed. You'll be abused, insulted, ignored, and endlessly lied to. You'll wonder whether it's all worth it. Thankfully, it is; there's nothing like writing games for a living. You just have to want to do it more than all the other amateurs out there.

    Table of ContentsDoing the DealPart V:           What Next ?