Chapter 4 The Development Environment
Chapter 5 The J2ME API
Chapter 6 Device-Specific Libraries
Chapter 7 Game Time
With the background behind you, it's time to get down to the nitty-gritty of how to develop games. In Part 2, "Show me the code," I'll show you how to set up a complete development environment for creating J2ME games. Once you're ready to go, you'll move on to a complete review of the J2ME MIDP 1 API, as well as the added functionality made available by device manufacturers. Finally, you'll put everything into practice to make a simple action game.