; (c) pre-zli

[Meshbuilder]
Vertex -0.25, 2.5, -0.12
Vertex 0.25, 2.5, -0.12
Vertex 0.25, 2, -0.12
Vertex -0.25, 2, -0.12
Face 0, 1, 2, 3
[Texture]
Load limitvege.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1
Transparent 0, 0, 255
Rotate 1, 0, 0, -10

[Meshbuilder]
Vertex 0.25, 2.5, -0.12
Vertex -0.25, 2.5, -0.12
Vertex -0.25, 2, -0.12
Vertex 0.25, 2, -0.12
Face 0, 1, 2, 3
[Texture]
Load limithat.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1
Transparent 0, 0, 255
Rotate 1, 0, 0, -10
