[meshbuilder]
vertex -120,-0.4,26
vertex -12,-0.4,26
vertex -12,-0.401,1
vertex -120,-0.401,1
face 0,1,2,3

[texture]
load ground2.bmp
coordinates 0,0,0
coordinates 1,5,0
coordinates 2,5,1
coordinates 3,0,1

[meshbuilder]
vertex -2,-0.4,26
vertex 2,-0.4,26
vertex 2,-0.4,1
vertex -2,-0.4,1
face 0,1,2,3
color 100,100,100

[texture]
load teglak3.bmp
coordinates 0,0,0
coordinates 1,2,0
coordinates 2,2,4
coordinates 3,0,4

[meshbuilder]
vertex 2,-0.4,26
vertex 120,-0.4,26
vertex 120,-0.401,1
vertex 2,-0.401,1
face 0,1,2,3

[texture]
load ground2.bmp
coordinates 0,0,0
coordinates 1,5,0
coordinates 2,5,1
coordinates 3,0,1

[meshbuilder]
vertex -12,-0.4,1
vertex -12,-0.4,29
vertex -10,-2.4,29
vertex -10,-2.4,1
face 0,1,2,3
color 150,150,150

[texture]
load teglak3.bmp
coordinates 0,0,0
coordinates 1,15,0
coordinates 2,15,2
coordinates 3,0,2

[meshbuilder]
vertex -2,-0.4,29
vertex -2,-0.4,1
vertex -4,-2.4,1
vertex -4,-2.4,29
face 0,1,2,3
color 150,150,150

[texture]
load teglak3.bmp
coordinates 0,0,0
coordinates 1,15,0
coordinates 2,15,2
coordinates 3,0,2

[meshbuilder]
vertex -12,-2.39,29
vertex 0,-2.39,29
vertex 0,-2.39,1
vertex -12,-2.39,1
face 0,1,2,3

[texture]
load viz1.bmp
coordinates 0,0,0
coordinates 1,1,0
coordinates 2,1,2
coordinates 3,0,2

[meshbuilder]
vertex -12,-0.4,25
vertex 2,-0.4,25
vertex 2,-2,25
vertex -12,-2,25
face 0,1,2,3

[texture]
load teglak3.bmp
coordinates 0,0,0
coordinates 1,10,0
coordinates 2,10,1.5
coordinates 3,0,1.5