;description=transzformátor szekrény
;author=prezli
;copyright=freeware for BVE

[Meshbuilder]
Vertex 0, 2.2, 0
Vertex 0.53, 2.2, 0
Vertex 0.53, 0, 0
Vertex 0, 0, 0
Face 0, 1, 2, 3
[Texture]
Load t_eleje.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1

[Meshbuilder]
Vertex 0.53, 2.2, 0
Vertex 0.53, 2.2, 1.2
Vertex 0.53, 0, 1.2
Vertex 0.53, 0, 0
Face 0, 1, 2, 3
[Texture]
Load t_jobb.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1

[Meshbuilder]
Vertex 0.53, 2.2, 1.2
Vertex 0, 2.2, 1.2
Vertex 0, 0, 1.2
Vertex 0.53, 0, 1.2
Face 0, 1, 2, 3
[Texture]
Load t_hata.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1

[Meshbuilder]
Vertex 0, 2.2, 1.2
Vertex 0, 2.2, 0
Vertex 0, 0, 0
Vertex 0, 0, 1.2
Face 0, 1, 2, 3
[Texture]
Load t_bal.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1

[Meshbuilder]
Vertex 0, 2.2, 1.2
Vertex 0.53, 2.2, 1.2
Vertex 0.53, 2.2, 0
Vertex 0, 2.2, 0
Face 0, 1, 2, 3
[Texture]
Load t_teto.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1

[Meshbuilder]
Vertex 0.53, 2.2, 1.2
Vertex 0.65, 2.15, 1.2
Vertex 0.65, 2.15, 0
Vertex 0.53, 2.2, 0
Face 0, 1, 2, 3
[Texture]
Load t_teto.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1

[Meshbuilder]
Vertex 0.65, 2.15, 1.2
Vertex 0.53, 2.2, 1.2
Vertex 0.53, 2.2, 0
Vertex 0.65, 2.15, 0
Face 0, 1, 2, 3
Color 60, 60, 60

[Meshbuilder]
Vertex -0.12, 2.15, 1.2
Vertex 0, 2.2, 1.2
Vertex 0, 2.2, 0
Vertex -0.12, 2.15, 0
Face 0, 1, 2, 3
[Texture]
Load t_teto.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1

[Meshbuilder]
Vertex 0, 2.2, 1.2
Vertex -0.12, 2.15, 1.2
Vertex -0.12, 2.15, 0
Vertex 0, 2.2, 0
Face 0, 1, 2, 3
Color 60, 60, 60