getactivepage
- Syntax
-
#include "graphics.h" int getactivepage(void);
- Description
-
The
getactivepage
function is available in the
winbgim implementation of BGI
graphics.
getactivepage gets the page number of the currently active page (where
drawing takes place).
The active graphics page might not be the one you see onscreen, depending on how many graphics pages are available on your system.
The original winbgi was designed to support up to 16 pages, but I have only used pages 1 and 2 myself. NOTE: Using page number 0 might mess up the colors. I use pages 1-2 for double buffering.
- Return Value
- The page number of the currently active page.
- See also
- getvisualpage
- setactivepage
- swapbuffers
- setactivepage
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