These are the maps I chose to waypoint for this PODBOT2.6mm pack:


awp_map (waypointed by SoUlFaThEr)
Map description: Need I really say anything?
Waypoints notes: none

cs_1337_assault (waypointed by SoUlFaThEr)
Map decription: Another cs_assault remake...but I like it more than UPC
Waypoint notes: none

cs_bikini (waypointed by SoUlFaThEr)
Map description: You all know this one. 3D-Mike at his best
Waypoint notes: This was the waypoint I spent the most time on. 4 days might be right.

cs_penthouse2 (waypointed by SoUlFaThEr)
Map description: A very nice looking map for when it was made...mostly close combat and fun!
Waypoint notes: There is one hostage in this map that will not move.

de_belvaros (waypointed by SoUlFaThEr)
Map description: It's clean city map with a short subway in it.....don't stand on the tracks too long :) 
Waypoint notes: none 

de_biochem (waypointed by SoUlFaThEr)
Map description: A chemical weapons plant. Very clean and a nice layout.
Waypoint notes: none

de_bitterwine (waypointed by SoUlFaThEr)
Map description: This is one of my own maps. It supplies the best layout and gameplay fun of most of my maps (26 total).
It's an Italian family fued mafia-style over the ownership of a Restaurant. Funny story.
Waypoint notes: none

de_chiapas (waypointed by SoUlFaThEr)
Map description: This map is GREEEEEEEN :) Very symetrical layout providing very cool spread out gameplay,
Waypoint notes: none

de_deadlock (waypointed by SoUlFaThEr)
Map description: Oh boy...what a map.....in Amsterdam.....this map just RULES!!!
Waypoint notes: I got them to get all the way up on top of the Church...a 2 inch ledge.

de_iced (waypointed by SoUlFaThEr)
Map description: This map is a bit old using those great Max Payne textures. I like the speed and graphics of this map a lot.
Waypoint notes: none

de_manila(v2) (waypointed by SoUlFaThEr)
Map description: A drug deal in Manila goes bad. Blow up the evidence....such a cool map to play with bots.
Waypoint notes: none

de_palais2k (waypointed by SoUlFaThEr)
Map description: An upperclass area, a bit Colonial looking with Classical music playing.
Waypoint notes: none

de_pandemonium (waypointed by SoUlFaThEr)
Map description: A multi-level adventure...nice looking city/urban map too.
Waypoint notes: Don't forget to look up as you move around they are up on EVERYthing :) 

de_sampa (waypointed by SoUlFaThEr)
Map description: A large downtown map...The bots, due to the new Pathfinder, use the whole map now!!!
Waypoint notes: none

de_simpsons (waypointed by SoUlFaThEr)
Map description: This is the best cartoon map. Whos going to make a Southpark map?
Waypoint notes: Because of the way some of the doors are made...a bot may get stuck on them...later versions of the bot might have this problem fixed.
also the teleport works most of the time, but in 4 hours of testing they got stuck on it twice.

de_stonepit (waypointed by SoUlFaThEr)
Map description: A remote warehouse it seems...very nice, otherwise I wouldn't have waypointed it right? hehe
Waypoint notes: This was the second horror trip of a waypoint next to bikini. but now all those vents and one rope ladder are navigated
well by the bots after long hours of testing trying to figure out how to get them to get off that darn ladder correctly at the CT start.
It's a very clean waypoint now :) 

de_tartarico (waypointed by SoUlFaThEr)
Map description: A simple map with  a nice layout.....one bomb spot is simply huge!!!
Waypoint notes: none

de_volare (waypointed by SoUlFaThEr)
Map description: Batmans best map to date imo.....outdoor park, lots of cliffs and waterfalls
Waypoint notes: none

fy_iceworld (waypointed by SoUlFaThEr)
Map description: I only did this map because of its popularity. I should kill RD for making this map that goes against the entire point of CS as a game.
Waypoint notes: They cut corners on this map really tight like they should

fy_pool_day (waypointed by SoUlFaThEr)
Map description: A small pool yard and it is the second most popular map in CS, by Squall
Waypoint notes: none

Enjoy the maps & waypoints.......this was 3 weeks of work for you and it pays off in playability :)
This stuff is surely my best work to date.
