| A |
Why is an object-oriented approach useful for simulation?
|
| B |
What are some of the different game modes that the Pop program runs in?
|
| C |
What is the difference between a *.h file and a *.cpp file?
|
| D |
What do the *.res file and the *.sln or *.dsw file do?
|
| E |
Draw the component diagram of the Windows build process.
|
| F |
Draw a class diagram for the Pop Framework.
|
| G |
What is the relationship between cGame, cCritter, and cSprite
?
|
| H |
What is the difference between composition and inheritance?
|
| I |
How many files do you need to edit to write a game with the Pop Framework? How do you get started?
|