| A |
Name three important members of the cGame
class.
|
| B |
What is the sequence of actions performed by the cGame::step(dt)
method?
|
| C |
Which of the game's fields are normally set in the cGame
constructor?
|
| D |
What is the seedCritters
method used for, and when is it called?
|
| E |
What are two things that are typically checked for in adjustGameParameters
?
|
| F |
What aspects of the game are set in initializeView
and in InitializeViewpoint
? Why are these methods separate?
|
| G |
What is the viewpoint critter?
|
| H |
How can you control the status bar message of a game?
|
| I |
What class does cBiota
inherit from?
|
| J |
Why does the Pop Framework use the cServiceRequest
class? What software pattern is this an example of?
|