| A |
What does the default cCritter::collide
method do? Which quantities does it conserve?
|
| B |
How many pairs of critters can be found in a set of ten critters? In a set of 100 critters?
|
| C |
What is the meaning of the cCritter
_collidepriority field? How is it used in the cCritter::collidesWith
method? And, finally, where is the collidesWith
method used?
|
| D |
Where does the Pop Framework keep a cCollider *_pcollider
object? What is the purpose of this cCollider
object?
|
| E |
Why does the Pop Framework choose to implement cCollider
as a linked list instead of as an array?
|
| F |
How does the cCritterWall::collide
differ from the normal cCritter::collide
?
|