Halma

The aim of the halma board game is to change places, when starting from the starting position (base) we aim to move our pieces to the base of our opponent's pieces before he/she does the same.
Halma was invented in Great Britain not too long ago, around 1880. Soon it became popular in Europe, then in the whole world. Halma belongs in the family of chase games.

Rules of the game:

  • On a board of 10*10 fields two players can play with 15 pieces each or four players with 10 pieces each.
  • In a two-player game the pieces or discs are set in two opposite corners of the board, in the four-player game the pieces are set in the four corners.
  • The aim of the game (in both versions) is that the players occupy the corner opposing their base.
  • The players should agree on the order of their moves.
  • The pieces can step in any direction (forward, backward, right, left in the direction of the line or the diagonal) to any of the empty neighbouring fields: in one step, one piece can move by one position.
  • They can also jump: the "stepping-jumping piece" can jump over both the player's own discs and the opponent's discs (but it can not knock out the opponent's pieces).
  • Whoever succeeds in occupying the base in the opposing corner first wins the game.