;alap

[meshbuilder]
vertex -10,0,-3
vertex 13,0,-3
vertex 13,0,25
vertex -10,0,25
face2 3,2,1,0
rotate 0,90,0,90
[Texture]
Load grass.bmp
Coordinates 0, 0, 9
Coordinates 1, 0, 0
Coordinates 2, 9, 0
Coordinates 3, 9, 9

;oldal 1

[meshbuilder]
vertex 0,0,7
vertex 0,23,7
vertex 0,23,0
vertex 0,0,0
face2 3,2,1,0
rotate 0,90,0,90

[meshbuilder]
vertex 0,0,7
vertex -3,0,7
vertex -3,23,7
vertex 0,23,7
face2 0,1,2,3
rotate 0,90,0,90

[meshbuilder]
vertex -3,0,7
vertex -3,23,7
vertex -3,23,14
vertex -3,0,14
face2 3,2,1,0
rotate 0,90,0,90

[meshbuilder]
vertex 0,0,14
vertex -3,0,14
vertex -3,23,14
vertex 0,23,14
face2 0,1,2,3
rotate 0,90,0,90

[meshbuilder]
vertex 0,0,14
vertex 0,23,14
vertex 0,23,21
vertex 0,0,21
face2 3,2,1,0
rotate 0,90,0,90

;oldal 2

[meshbuilder]
vertex 0,0,0
vertex 0,23,0
vertex 8,23,0
vertex 8,0,0
face2 3,2,1,0
rotate 0,90,0,90
emissivecolor 40,40,40
[Texture]
Load haztomb.png
Coordinates 0, 0, 1
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 1 

[meshbuilder]
vertex 0,0,21
vertex 0,23,21
vertex 8,23,21
vertex 8,0,21
face2 0,1,2,3
rotate 0,90,0,90
emissivecolor 40,40,40
[Texture]
Load haztomb_5.png
Coordinates 0, 0, 1
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 1

;oldal 3

[meshbuilder]
vertex 8,0,7
vertex 8,23,7
vertex 8,23,0
vertex 8,0,0
face2 3,2,1,0
rotate 0,90,0,90
[Texture]
Load haztomb.png
Coordinates 0, 0, 1
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 1 

[meshbuilder]
vertex 8,0,7
vertex 11,0,7
vertex 11,23,7
vertex 8,23,7
face2 0,1,2,3
rotate 0,90,0,90
emissivecolor 40,40,40
[Texture]
Load haztomb_2.png
Coordinates 0, 0, 1
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 1

[meshbuilder]
vertex 11,0,7
vertex 11,23,7
vertex 11,23,14
vertex 11,0,14
face2 3,2,1,0
rotate 0,90,0,90
emissivecolor 40,40,40
[Texture]
Load haztomb_3.png
Coordinates 0, 0, 1
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 1

[meshbuilder]
vertex 8,0,14
vertex 11,0,14
vertex 11,23,14
vertex 8,23,14
face2 0,1,2,3
rotate 0,90,0,90
emissivecolor 40,40,40
[Texture]
Load haztomb_2.png
Coordinates 0, 0, 1
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 1

[meshbuilder]
vertex 8,0,14
vertex 8,23,14
vertex 8,23,21
vertex 8,0,21
face2 3,2,1,0
rotate 0,90,0,90
emissivecolor 40,40,40
[Texture]
Load haztomb_4.png
Coordinates 0, 0, 1
Coordinates 1, 0, 0
Coordinates 2, 1, 0
Coordinates 3, 1, 1

;tető

[meshbuilder]
vertex -3,23,7
vertex 11,23,7
vertex 11,23,14
vertex -3,23,14
face2 3,2,1,0
rotate 0,90,0,90

[meshbuilder]
vertex 2,23,8
vertex 2,23,13
vertex 2,26,13
vertex 2,26,8
face2 3,2,1,0
rotate 0,90,0,90
color 192,192,192

[meshbuilder]
vertex 6,23,8
vertex 6,23,13
vertex 6,26,13
vertex 6,26,8
face2 3,2,1,0
rotate 0,90,0,90
color 192,192,192

[meshbuilder]
vertex 2,23,8
vertex 2,26,8
vertex 6,26,8
vertex 6,23,8
face2 0,1,2,3
rotate 0,90,0,90
color 192,192,192
emissivecolor 50,50,50

[meshbuilder]
vertex 2,23,13
vertex 2,26,13
vertex 6,26,13
vertex 6,23,13
face2 0,1,2,3
rotate 0,90,0,90
color 192,192,192
emissivecolor 50,50,50

[meshbuilder]
vertex 2,26,13
vertex 2,26,8
vertex 6,26,8
vertex 6,26,13
face2 0,1,2,3
rotate 0,90,0,90
color 192,192,192