[Object]
States = 361.b3d


[Object]
States = ../forgovaz1/forgovaz.b3d
Position = 0,0,6.3
[Object]
States = ../forgovaz1/kerek.b3d
Position = 0, 0.4, 7.3
RotateXFunction = value + delta * speedometer / 0.40
[Object]
States = ../forgovaz1/kerek.b3d
Position = 0, 0.4, 5.3
RotateXFunction = value + delta * speedometer / 0.40

[Object]
States = ../forgovaz1/forgovaz.b3d
Position = 0,0,-6.3
[Object]
States = ../forgovaz1/kerek.b3d
Position = 0, 0.4, -7.3
RotateXFunction = value + delta * speedometer / 0.40
[Object]
States = ../forgovaz1/kerek.b3d
Position = 0, 0.4, -5.3
RotateXFunction = value + delta * speedometer / 0.40


[Object]; ;Lámpa hátsó
States = fenyszoro2.b3d, zarfeny.b3d,zarfeny1.b3d
StateFunction = if[pluginstate[0] == 1, 3, ReverserNotch + 1]
position= 0,0,0

[Object]
States = inditasjelzobal_ki.b3d,inditasjelzobal_be.b3d
StateFunction = if[leftdoorstarget == 0 & leftdoors != 0, 1, 0]
Position = 0,0,0

[Object]
States = inditasjelzojobb_ki.b3d,inditasjelzojobb_be.b3d
StateFunction = if[rightdoorstarget == 0 & rightdoors != 0, 1, 0]
Position = 0,0,0

[Object]
States = V43_vezules.b3d
Position = 0.0,-0.48,-08.45

[Object]
States = burkolat.b3d
Position = 0,0,0


[Object]
Position = 0,0.1,21.277
States = fokgyemb/00.b3d,fokgyemb/01.b3d,fokgyemb/02.b3d,fokgyemb/03.b3d, fokgyemb/04.b3d,fokgyemb/05.b3d,fokgyemb/06.b3d,fokgyemb/07.b3d,fokgyemb/08.b3d,fokgyemb/09.b3d,fokgyemb/10.b3d,fokgyemb/11.b3d,fokgyemb/12.b3d,fokgyemb/13.b3d,fokgyemb/14.b3d,fokgyemb/15.b3d,fokgyemb/16.b3d,fokgyemb/17.b3d,fokgyemb/18.b3d,fokgyemb/19.b3d,fokgyemb/20.b3d
Statefunction = if[pluginstate[95] == 1,mod[value+0.2,20.2],if[pluginstate[96] == 1,mod[value-0.2,20.2],if[(leftdoorstarget|rightdoorstarget) == 0 & (doors<0.1&doors>0),if[value >= 20,round[value],floor[value+1]],round[value]]]]
TextureShiftYFunction = if[ceiling[doors] == 0, floor[time/3]/4, 2/4]
Refreshrate = 0.352

[Object]
Position = 0,0.1,21.277
States = fokgyem/01.b3d, fokgyem/02.b3d
Statefunction = Mod[value + pluginstate[94], 2]
RefreshRate = 1.8



[Object]
States = ajto_bal1-3-5-7.b3d
TranslateZFunction = if[leftdoorstarget==0, max [-1.2 * leftdoors[0], -0.6], max[value-delta*0.6/2.5,-0.6]]
[Object]
States = ajto_bal2-4-6-8.b3d
TranslateZFunction = if[leftdoorstarget==0, min [1.2 * leftdoors[0], 0.6], min[value+delta*0.6/2.5,0.6]]


[Object]
States = ajto_jobb1-3-5-7.b3d
TranslateZFunction = if[rightdoorstarget==0, max [-1.2 * rightdoors[0], -0.6], max[value-delta*0.6/2.5,-0.6]]

[Object]
States = ajto_jobb2-4-6-8.b3d
TranslateZFunction = if[rightdoorstarget==0, min [1.2 * rightdoors[0], 0.6], min[value+delta*0.6/2.5,0.6]]

[Object]
States = tetoszellozo.b3d
Position = 0,0,8.1
[Object]
States = tetoszellozo.b3d
Position = 0,0,6.75
[Object]
States = tetoszellozo.b3d
Position = 0,0,5.4
[Object]
States = tetoszellozo.b3d
Position = 0,0,4.05
[Object]
States = tetoszellozo.b3d
Position = 0,0,2.7
[Object]
States = tetoszellozo.b3d
Position = 0,0,1.35
[Object]
States = tetoszellozo.b3d
Position = 0,0,0
[Object]
States = tetoszellozo.b3d
Position = 0,0,-1.35
[Object]
States = tetoszellozo.b3d
Position = 0,0,-2.7
[Object]
States = tetoszellozo.b3d
Position = 0,0,-4.05
[Object]
States = tetoszellozo.b3d
Position = 0,0,-5.4
[Object]
States = tetoszellozo.b3d
Position = 0,0,-6.75
[Object]
States = tetoszellozo.b3d
Position = 0,0,-8.1