X-Moto 0.2.6 2007-03-03
 * performances improved (better framerate)
 * SDL-GFX rendering in option (instead of OpenGL, beta code, 16 bpp only)
 * a randomize button to puzzle any package list
 * you can associate a rpl to xmoto (ie xmoto replay.rpl play the rpl file)
 * filter on lists
 * problem with 64bits architecture should be fixed
 * texture of the level border can be changed
 * more options to draw the sky
 * you can associate a music to a level
 * mingw supported ; visual studio c++ no longer supported
 * votes from the website as packs (pack easiest levels, hardest levels, nicest levels)
 * Sprites of flowers, strawberries and wreckers can be changed specially for a level
 * sounds are themable
 * add support for multi layer (parallax scrolling) rendering
 * gettext for windows
 * adding levels and sprites from the website
 * some important bugs fixed
	
X-Moto 0.2.4 2006-12-22
-----------------------
 * Correcting a bug which made some scripted levels unplayable
	
X-Moto 0.2.3 2006-12-22
-----------------------

 * Significantly lowered load times due to new level and replay index. 
   (Press F5 in the main menu to reload the levels if you make your
   own levels or install any manually)
 * Built-in levels are now bundled as a level pack.
 * Some patches from FreeBSD port applied. 
 * Spanish and catalan translations (for unix only).
 * New -unpack command-line option for xmoto. See top of src/Packager.cpp 
   for details about its usage or check the wiki. 
 * xmoto-edit is no longer part of the main xmoto package, and will 
   eventually have its own package. The -pack command-line option have been
   moved from xmoto-edit to xmoto.
 * Some changes on the user interface: Tabs reorganised and scrollbars.
 * Virtual packages
 * New levels list is now saved when you quit xmoto
 * Favorites levels tab
	
X-Moto 0.2.2 2006-10-03
-----------------------
 
 * IMPORTANT: People with big-endian CPUs (PowerPC, etc) should clean their
   level cache when upgrading; that is, the first time you start the game,
   use the -cleancache command-line argument. Alternatively delete all files
   in your LCache/ directory.
 * Minimap now visible in -ugly mode again.
 * Entity colors in -ugly mode adjusted.
 * F9 to toggle -ugly mode from inside the game, F10 to toggle
   theme testing mode.
 * More in-game options.
 * German translation (for unix only).
 * New built-in level.
 * Bug about undisplayed entities on big-endian computers corrected.
 * Some other bugs fixed.

X-Moto 0.2.1 2006-09-14
-----------------------

 * X-Moto is no more ALPHA!
 * ppc computer can now read and write x86 replays (patch by Dave Vasilevsky)
 * upload highscores from the game
 * webrooms configuration
 * Man pages (from debian package)
 * desktop files and icon for kde/gnome (by SnowBear)
 * -nowww option to force xmoto to not connect on the web
 * -testTheme option to test your themes
 * new functions for scripted levels
 * grip parameter for blocks (to make ice blocks for example)
 * auto-adaptation of the camera (depending on the gravity/wind)
 * uglier ugly mode (for slower computer; press F1 to switch ugly mode)
 * translations [french] (for unix only)
 * collision between body and sprites
 * level preview animation before playing (patch by Frederic Huard)
 * Some minor improvements
 * Several bugs fixed.

X-Moto 0.2.0 (alpha) 2006-07-28
-------------------------------

 * Yet a new version numbering policy: Last number incremented for 
   bug-fix releases, middle one is even for official releases and 
   uneven for development (CVS) versions.
 * No longer fancy ghost graphics in -ugly mode.
 * Ghost now visible on minimap.
 * New optional "rversion" <level> attribute, which allows level
   designers to specify the X-Moto version required to play a level.
 * Bug with in-game ghost information display fixed.
 * Player statistics.
 * New textures, sprites, and edge effects (RedBricks, GrayBricks,
   and BlueBricks).
 * You can now keep the up and down arrows of lists pressed to list 
   the levels.
 * Various new script functions (see MotoGameL.cpp for details).
 * Added dependency for libbz2 (for web transfer compression).
 * Menu music and new sound effects by Jens Erler.
 * More graphics.
 * Better collision detection. Bike behaviour is affected slightly.
 * Custom themes (replacable graphics).
 * Press character keys to quickly navigate through level lists.
 * Several minor improvements and some bugs fixed.
 * Joystick patch by Christoph Sommer applied.
	
X-Moto 0.1.16 (alpha) 2006-06-16
--------------------------------

 * Ghost replays while playing.
 * Game should work with AMD64 again now. The long standing corrupted 
   fonts in editor-bug on AMD64 has also been fixed.
 * Automatic list of screen resolutions (patch by Emmanuel Gorse).
 * Scripted levels are now recordable.
 * PreDraw() in script is not good because it depends on framerate, 
   use Tick() instead.
 * Hitting "return" while playing now restarts the level immediately.
 * A sound is played when you make a new highscore.
 * Optional automatic saving of replays if it's a highscore.
 * Mouse buttons can now be used to control the bike.
 * A button to view a highscore's replay easily, and downloads it if 
   it is missing.
 * Updated to support the new Lua 5.1.
 * Faster scanning of replays.
 * Game no longer crashes if a level is using an unknown texture.
 * Some bugs fixed.
 * Editor: Supports use of &lt; and &gt; instead of < and > in 
   embedded scripts.
	
X-Moto 0.1.14 (alpha) 2006-05-19
--------------------------------

 * New version numbering policy: If the last number is even it's
   a stable X-Moto release, otherwise it's an unstable development
   version (from CVS).
 * Major bug in the player head/entity collision detection code fixed. 
 * Level files are now cached for much faster loading time.
 * Integration with Nicolas Adenis-Lamarre's website; World records 
   can now be seen inside the game, and new levels can be downloaded
   automatically.
 * New (optional) library dependency: libcurl. If library isn't found
   by ./configure, the online high-score system is disabled, so please
   install libcurl (version 3) before upgrading to X-Moto 0.1.14. 
   (This does not affect X-Moto on Windows, libcurl is included with 
   the game there).
 * Slight physics adjustment: It should no longer be possible to fall
   through the ground when standing still. Stay calm, this should NOT 
   affect the gameplay.
 * Alpha-testing enabled for sprites; which are less fuzzy looking 
   now. Also looks better with anti-aliasing.
 * Lots of new UI stuff, including context help.
 * It's now possible to see what level you're playing.
 * Less retarded usage of SDL_Delay(), UI more responsive.
 * Fixed bug that made it difficult to click tabs in level info 
   viewer.
 * "Next Level" button also for external levels now.
 * 8 new built-in levels, including 4 by Torben Green, and one by 
   Thomas Kjaerulff.
 * More control over playback of replays: Up/down to increase/decrease
   speed and space to pause.
 * External levels ordered alphabetically.
 * Automatic replay naming. 
 * Various minor changes and several other small bugs fixed.
 * Windows specific: Upgraded to SDL 1.2.10 and SDL_mixer 1.2.7.
 
X-Moto 0.1.12 (alpha) 2006-04-09
--------------------------------

 * Fixed a bug that prevented the game from compiling with g++ 4.1.
 * Removed unfinished joystick configuration interface from the menu.
 * New LUA (script) functions. See src/MotoGameL.cpp for details.
 * Files in xmoto.bin are now prioritized lower when loading.
 * Tutorials updated.
 * New built-in levels.
 * Scripts can now be encapsulated directly in .lvl-files.
 * Now you'll see an icon beside the clock, indicating the the current
   objective.
 * Added a "Next Level" button to the in-game menus. 
 * You can now have several levels of sub-directories in your Levels/
   directory.
 * Introduced the concept of "level packs", i.e. logical groupings of
   levels. The tutorials are now considered a level pack. Note that
   levels which are in a level pack can't be seen in the "External
   Levels" list.
 * Various minor changes and some small bugs fixed.

X-Moto 0.1.11 (alpha) 2006-02-05
--------------------------------

 * Major optimization of collision detection. The framerate should be
   many-doubled when playing geometry-heavy levels.
 * Game no longer quits if a level specified by the user or a replay
   isn't found.
 * Made a change that hopefully should make mouse movement less 
   inresponsive on some systems.
 * Integrated a patch by Eric Piel that makes the game play more 
   smooth, most notable on lower end systems.
 * Added a (hopefully) better set of build configuration scripts, also
   by Eric Piel. Please notify me if some compatibility is broken by
   this, and I'll try to fix it as fast as possible.
 * New -benchmark option to play with.
 * The user is now warned if he's entering a level with geometrical
   errors.
 * The -replay option now accepts replays regardless of their
   location.   
 * It should now longer be possible to move head through level 
   geometry at high speed or by flipping.
 * A couple of new built-in levels.
 * Level limits are now not invisible when using -ugly.
 * Various minor changes and several small bugs fixed.

X-Moto 0.1.10 (alpha) 2005-12-03
--------------------------------

 * Nasty (and very stupid) bug that prevented new replays from being
   shown, has been fixed.
 * Spamming your console is no longer default behaviour. If you want
   to enable it, use the new -v command-line option.
 * Log messages are now written to xmoto.log (also on Windows, so 
   there's no longer a stdout.txt).
 * Fixed an bug that prevented the game from compiling on Mac OS X
   (thanks again Maxime Biais).
 * The game now defaults to listing all replays, not only the ones
   made by the current player.

X-Moto 0.1.9 (alpha)  2005-12-01
--------------------------------

 * Added a level information viewing user interface, including in-menu
   shortcuts to best times and replays for a specific level.
 * Fixed a bug that caused the game to misbehave if escape was pressed
   while entering the name of a replay to save.
 * Better handling of events in replays (for instance, picked-up 
   strawberries are no longer gone when rewinding).
 * Applied MacOS X patch by Maxime Biais.
 * Replays can no longer be recorded for levels that include 
   scripting.
 * Older releases will not be able to read the new replays, but this
   version can read old replays without any problems (in which case
   the new event features will be missing).
 * Faster building procedure on Windows.
 * New built-in levels, one of them by Clive Crous.
 * New tutorial levels. These are now considered external levels, so
   you'll find them under that tab.
 * Smoother playback of replays.
 * Note that I have given up ordering the built-in levels by 
   difficulty. The current order will be kept until beta.
 * Thanks to Petter Reinholdtsen for pointing out that
   SDL/SDL_opengl.h fixes all of the OpenGL problems. :)

X-Moto 0.1.8 (alpha)  2005-11-06
--------------------------------

 * 6 new (difficult) built-in levels by CoW.
 * Very limited sounds (only menu buttons, when picking up 
   strawberries, and a very minimalistic bike engine sound).
 * Uses SDL_mixer for sound playback.
 * No longer directly dependant on the Ogg Vorbis 
   libraries.
 * Now direclty dependant on zlib, although that propably won't mean
   much, as X-Moto have used zlib indirectly through libpng all the 
   time.
 * Replays supported.
 * Non-windows release with a more intelligent configure script.
 * New -ugly option for computers without a proper OpenGL video card.
 * Custom mouse cursor, the standard SDL one caused some problems for
   some people.
 * Major code clean up and several bug-fixes.
 * Much more program documentation in README.
 * List columns are now clipped properly.

X-Moto 0.1.7 (alpha)  2005-10-27
--------------------------------

 * Game is no longer slow if Vertical Sync limits the 
   framerate.
 * 5 new (easier) built-in levels by Pasi Kallinen.
 * Configurable controls.
 * Experimental (!) joystick support.
 * Double-clicking in lists to activate items.
 * Non-windows release now dynamically linked with ODE and
   LUA libraries.
 * Paul Nettle's MMGR no longer included in the non-windows release. 
   Apparantly its (custom) license conflicted with the Debian Free 
   Software Guideline #6 (No Discrimination Against Fields of 
   Endeavor) by stating:
   
    - "You may not use this software to directly or indirectly cause
       harm to others."
      
   So this is good news if you want to burn X-Moto unto a CD and kill
   someone with it! :)
 * Main menu no longer eats all of the CPU cycles.

X-Moto 0.1.6 (alpha)  2005-10-05
--------------------------------

 * New built-in levels.
 * Now with sound back on (still no effects, though).
 * Fixed bug that allowed disabled user interface buttons to be 
   selected with the keyboard.
 * PgUp/PgDown now works in scroll lists.
 * Clearified some error messages.
 * Slight user interface adjustments.
 * Removed GLU dependency.
 * User interface scaling is now disabled, enabling better support of
   resolutions higher than 800x600.
 * Resolutions below 800x600 are no longer supported.
 * Updated particle effects.

X-Moto 0.1.5 (alpha)  2005-10-03
--------------------------------

Game:

 * Loading screen at start-up.
 * New particle effects.
 * Built-in level 15 is now less difficult.
 * Mouse wheel support.
 * Fixed bug that caused most mouse events to be processed as left 
   button clicks.
 * Updated user interface.
 * Some code clean-up.

X-Moto 0.1.4 (alpha)  2005-09-29
--------------------------------

Game:

 * The -level option is now handled right.
 * New -fps option.
 * Built-in level 14 is no longer impossible.
 * New built-in levels.
 * New graphics.
 * Scroll lists can actually scroll now.
 * Nicer menu font.
 * Minor changes and bug-fixes.
 
Windows specific:

 * Fewer statically linked libraries, more DLLs instead.

X-Moto 0.1.3 (alpha)  2005-08-21
--------------------------------

Game:

 * Partial sound support disabled.
 * Higher framerate in built-in level "Burning Caves".
 * Mouse cursor now hidden when playing.
 * Internal data file packaging.
 * New built-in levels.
 * Minor changes and bug-fixes.
 
Editor:
 
 * Minor changes and bug-fixes.
 
Windows specific:

 * DLLs no longer packed with UPX, as it caused problems for some 
   people. 

X-Moto 0.1.2 (alpha)  2005-06-13
--------------------------------

Game:

 * Major rendering pipeline optimizations.
 * Replay support is only partially implemented, so it is now hidden.
 * Renderer now obeys graphical quality settings.
 * New configuration options.
 * New built-in levels.

X-Moto 0.1.1 (alpha)  2005-06-08
--------------------------------

Game:

 * Now possible to control the menus by keyboard.
 * Screenshot by pressing F12. The image is then saved in the user 
   directory as a .png file.
 * New built-in levels.
 * Built-in level "Floating Bricks" is no longer impossible.
 * Larger flower/strawberry radius (i.e. you touch them from a longer
   distance).
 * Minor driving model adjustments: Left and right keys more 
   effective, less wheel rolling resistance, and more brake power.
 * Two new command-line options for xmoto: -listreplays lists all 
   stored replays, and -listlevels lists all installed levels.
 * No longer sound in -nogfx mode.
 * Bug in UI code that could cause memory corruption fixed.
 * Many minor bugs fixed.

Editor:

 * Levels are now saved in the right directory regardless of where
   the program is run from.

Linux specific:

 * Now you can install the game locally by using the --prefix option
   for ./configure.
 * No longer dependant on access to /dev/dsp.
 * Various compatibility issues fixed.
      
Windows specific:
 
 * Uninstall now also removes the start menu items proberly.
 * Added missing run-time DLL to distribution.
   
X-Moto 0.1.0 (alpha)  2005-05-29
--------------------------------

First official release.
