Spellcraft: Gladiator mode tactics
Choose from the first and 2nd column only, and win.
Must Have (+ + +) Very Useful (+) Not Too Bad (-) Waste of The Elements (for noobs only)
Attack modifiers / Orb effects Attack modifiers / Orb effects Attack modifiers / Orb effects Attack modifiers / Orb effects Slow / Stun / Movement modifiers
- -       Bash Water Light Energy Envenomed shot Fire Earth Dark Banish Light Light Dark
Defense Defense Critical strike Fire Earth Energy Feedback Fire Light Dark Blink Earth Light Energy
- - Orb of Annihilation Storm Dark Energy Frost Arrows Water Energy Energy Cyclone Fire Water Earth
Boosters (1-1) Boosters (1-1)   Searing Arrows Fire Light Energy Drunken Haze Water Storm Energy
Inner Fire Fire Light Light Bloodlust Fire Storm Dark Defense Slow Poison Earth Energy Energy Entangling Roots Earth Earth Earth
Roar (+70% dmg) Earth Light Dark Unholy Frenzy Storm Dark Dark Divine Shield Storm Light Light Defense Firebolt Fire Fire Energy
          Frost Armor Water Light Dark Evasion Light Energy Energy Frost Arrows Water Energy Energy
Weekeners /debuffs (1) Weekeners /debuffs (1)   Mana Shield Water Earth Storm Frost Bolt Water Water Energy
Curse (75% miss) Dark Energy Energy Faerie Fire (-15 armor) Fire Earth Earth Weekeners /debuffs Mirror Image Water Earth Energy Frost Nova Water Water Dark
    Slow Fire Water Storm Windwalk Storm Light Energy Impale Dark Dark Energy
Heal (2-3 from both minimum) Heal (1-1)           Polymorph Energy Energy Energy
Healing Wave Fire Water Light Rejuvenation Earth Light Light Heal Weekeners /debuffs Shackles Fire Energy Energy
Holy Light Light Light Light Healing Ward Light Light Energy -       Cripple Light Dark Dark Shadow Strike Earth Earth Dark
        Slow Poison Earth Energy Energy
Auras  (1 from each) Auras (1) Auras Heal Statis Trap Storm Storm Energy
Brilliance Aura Water Water Earth Command Aura Fire Storm Light Unholy Aura Fire Dark Dark Blight Light Dark Energy Storm Bolt Storm Storm Light
Devotion Aura Water Water Light     Death Coil Dark Dark Dark Thunder clap Fire Storm Storm
Endurance Aura Fire Fire Earth Heal Water Light Light War Stomp Earth Storm Energy
Trueshot Aura Fire Earth Light Life Drain Water Earth Dark        
    Damage spells
Summons (1 cb, more elemental) Summons (not really needed) Summons Summons Chain Lightning Storm Storm Storm
Carrion Beetles Earth Dark Energy Feral Spirit Fire Earth Storm Summon Bear Storm Energy Energy Force of Nature Water Earth Earth Breath of Frost Water Storm Dark
Water Elemental Fire Water Water Raise Dead Earth Dark Dark   Parasite Fire Dark Energy Blizzard Water Water Storm
    Serpent Ward Storm Storm Dark Chrushing Wave Water Water Water
Slow / Stun / Movement modifiers Slow / Stun / Movement modifiers (1) Slow / Stun / Movement modifiers   Death Coil Dark Dark Dark
-       Hex Earth Storm Dark Sleep Water Dark Dark Fan of Knives Earth Earth Storm
    Cyclone Fire Water Earth Firebolt Fire Fire Energy
  Firebreath Fire Fire Light
Anti-magic  Anti-magic (1 minimum (devour better) Anti-magic  Anti-magic  Flame Strike Fire Fire Fire
-       Devour Magic Water Dark Energy Purge Earth Storm Light Abolish Magic Earth Earth Light Forced Lightening Water Storm Storm
  Dispell Magic Water Earth Light   Anti Magic Shell Earth Earth Energy Frost Bolt Water Water Energy
  Controll Magic Fire Storm Energy Frost Nova Water Water Dark
Damage spells Damage spells Damage spells Ray of Distruption Water Storm Light Immolation Fire Fire Dark
waste of mana and elements waste of mana and elements waste of mana and elements Silence Storm Light Dark Impale Dark Dark Energy
      Spellsteal Fire Water Energy Life Drain Water Earth Dark
  Lightning Shield Earth Storm Storm
Mannaburn Fire Water Dark
Rain of Fire Fire Fire Water
Shadow Strike Earth Earth Dark
Shockwave Fire Fire Storm
Storm Bolt Storm Storm Light