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PvP
Lake Wintergrasp
  • Wintergrasp factories can no longer be damaged or destroyed.

Dungeons and Raids
Dungeon and Raid ID Extensions
  • In order to allow for parties and raids to progress through instances at their own pace, players can now extend a dungeon or raid ID on an individual basis.
  • Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.
  • The ID of any instance to which a player is saved can be extended. Doing so will extend the lockout period by the same amount of time as the original lockout (i.e. extending an Ulduar raid ID will add 7 days, a Heroic: Halls of Lightning dungeon ID will add 24 hours, and a Zul'Gurub raid ID will add 3 days to the lockout time).
  • An ID can be extended more than once.
  • An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended lockout period that would save that player to the instance.

Items: General
  • Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
  • Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
  • Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.

Druid (3.1 Skills List / 3.1 Talent + Glyph Calc.)
  • Enrage: This Bear Form ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The armor penalty is unchanged.
  • King of the Jungle: This talent now reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form by 20/40/60%.
  • Primal Tenacity: This talent no longer reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form.

Hunter (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Pets
  • Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the hunter pet takes 20% of all damage taken by that friendly target. Cooldown is now 1 minute, up from 30 seconds.

Mage (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Frost
  • Empowered Frostbolt: Instead of increasing critical strike chance by 2/4%, this talent now reduces the cast time of Frostbolt by 0.1/0.2 seconds.
  • Permafrost: In addition to its existing effects, this talent now also causes the mage's Chill effects to reduce healing received by the victim by 7/13/20%.

Paladin (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Protection
  • Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
  • Guarded by the Light: This talent will no longer cause Divine Plea's duration to be refreshed by using Judgement of Wisdom, Judgement of Justice, or Judgement of Light.

Retribution
  • Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. In addition, this talent now provides notification in the floating combat text when it activates.

Priest (3.1 Skills List / 3.1 Talent + Glyph Calc.)
  • Psychic Horror: This spell no longer has an invisible missile, so there is no travel time before the spell takes effect.

Shadow
  • Dispersion: Cooldown reduced to 2 minutes, down from 3 minutes.
  • Improved Mind Blast: Redesigned. Now, in addition to reducing the cooldown of your Mind Blast spell by .5/1/1.5/2/2.5 seconds, while in Shadowform your Mind Blast also has a 20/40/60/80/100% chance to reduce all healing done to the target by 20% for 10 seconds.
  • Vampiric Touch: The amount of damage done when this spell is dispelled has been doubled.

Shaman (3.1 Skills List / 3.1 Talent + Glyph Calc.)
  • Chain Heal: Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.

Warlock (3.1 Skills List / 3.1 Talent + Glyph Calc.)
  • Shadowflame: The angle of the cone effect on this ability was inadvertently very small, making it difficult to use. Its cone is now the same size as similar spells, such as Cone of Cold.

Warrior (3.1 Skills List / 3.1 Talent + Glyph Calc.)
  • Bloodrage: This ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The health cost is unchanged.
  • Execute: This ability now never costs more than a total of 30 rage. The tooltip for Sudden Death has been revised to remove reference to that maximum, since the ability now behaves that way even when untalented.
  • Shield Block: Shield Slam no longer benefits from the increased block value granted by this ability. However, while Shield Block is active, Shield Slam generates 100% additional threat.

Professions
Engineering
  • Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look... stylish? This attachment provides a passive bonus of 45 stamina.
  • Gnomish Engineers and Goblin Engineers can now switch profession specializations for a fee.
  • The Spynocular belt attachment has been changed to a Frag Belt. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used from the belt every 6 minutes (never runs out!).

Items
  • Mage Tier-7 2-Piece Bonus: Now grants 25% additional mana from mana gems, down from 40%

Glyphs
Paladin
  • Glyph of Righteous Defense: Now also increases the chance for Hand of Reckoning to hit.

Shaman
  • Glyph of Healing Wave: The amount of healing the shaman receives is now based on the entire healing amount, including over-healing.
Spell Comparison
Mounts
  • All 310% speed flying mounts now have "extremely fast mount" in their description instead of "very fast mount".
  • Sea Turtle now has - Due to her calm and steady nature, swim speed is not affected by effects that increase or decrease mount speed.
  • Crusader's Black Warhorse (New) - Summons and dismisses a rideable Crusader's Black Warhorse. This is a very fast mount.
  • Crusader's White Warhorse (New) - Summons and dismisses a rideable Crusader's White Warhorse. This is a very fast mount.

Tier 9 Bonus (All Tier 9 Bonus)

Items (All Coliseum Trinkets)

Alchemy

Blacksmithing

Engineering

Jewelcrafting

Leatherworking

Tailoring

Death Knight (3.1 Skills List / 3.1 Talent + Glyph Calc.)

Blood
  • Scent of Blood now causes your next 1/2/3 melee hits to generate 10 runic power. (Up from 5)
  • Blood Plague now deals [ 6.325% of AP + 1.15 ] Shadow damage. (Up from [ 5.5% of AP ] shadow damage)

Frost
  • Frost Fever now deals [ 6.325% of AP + 1.15 ] Frost damage. (Up from [ 5.5% of AP ] frost damage)

Glyphs

Druid (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Feral
  • Savage Roar is now only usable in Cat Form.
  • Enrage now generates 20 rage instantly and generates an additional 10 rage over 10 sec.
  • King of the Jungle has an additional effect -  In addition, the mana cost of Bear Form, Cat Form, and Dire Bear Form is reduced by 20/40/60%.
  • Primal Tenacity no longer reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form.

Glyphs
  • Glyph of Innervate - Innervate now grants the caster 45% of his or her base mana pool over 10 sec in addition to the normal effects of Innervate.

Hunter (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Beast Mastery
  • Animal Handler now increases your pet's attack power by 5/10% instead of increasing its expertise by 5/10.

Survival
  • Deterrence now deflect all spells. (Old - Only spells cast by targets in front of you)

Pets
  • Rake (Cat) now deals 47 to 67 bleed damage and an additional 19 to 25 damage every 3 seconds at max rank. (Up from 19 to 25 additional damage over 9 sec)
  • Roar of Sacrifice cooldown has been reduced from 2 min to 1 min.
  • Wild Hunt now increases the contribution your pet gets from your Stamina by 20% and attack power by 15%. (Up from 10%)

Glyphs

Mage (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Fire
  • Living Bomb can now be used on multiple targets at the same time.

Frost
  • Ice Barrier mana cost has been reduced from 25% of base mana to 21% of base mana.
  • Cone of Cold mana cost has been reduced from 29% of base mana to 25% of base mana.
  • Frost Ward mana cost has been reduced from 16% of base mana to 14% of base mana.
  • Frostbolt mana cost has been reduced from 13% of base mana to 11% of base mana.
  • Ice Armor mana cost has been reduced from 28% of base mana to 24% of base mana.
  • Ice Lance mana cost has been reduced from 7% of base mana to 6% of base mana.
  • Frost Nova mana cost has been reduced from 8% of base mana to 7% of base mana.
  • Empowered Frostbolt now reduces the cast time of your Frostbolt by 0.1/0.2sec instead of increasing its critical strike chance by 2/4%.
  • Permafrost now also reduces the target's healing received by 7/13/20%.

Paladin (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Protection
  • Ardent Defender now heal you up by 30% of your maximum health and the amount healed is based on defense.

PvP Items

Glyphs
  • Glyph of Righteous Defense - Increases the chance for your Righteous Defense and Hand of Reckoning abilities to work successfully by 8% on each target.
  • Glyph of Seal of Command - You gain 8% of your base mana each time you use a Judgement with Seal of Command active.

Priest (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Shadow
  • Vampiric Touch had its damage on dispell doubled. (From 680 to 1360 at Max Rank)
  • Devouring Plague can now affect only one target at a time.
  • Dispersion now has a 2 min cooldown. (Down from 3 min)
  • Improved Mind Blast has an additional effect - while in Shadowform your Mind Blast also has a 20/40/60/80/100% chance to reduce all healing done to the target by 20% for 10 sec.

Warlock (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Glyphs
  • Glyph of Health Funnel - Reduces the pushback suffered from damaging attacks while channeling your Health Funnel spell by 100%.

Warrior (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Fury
  • Execute now works up to a maximum cost of 30 rage.
  • Berserker Rage now removes and grants immunity to Fear, Sap, and Incapacitate effects and generating extra rage for when taking damage for 10 seconds.

Protection
  • Shield Block now also increases the threat generated by Shield Slam by 100%. Does not increase Shield Slam damage.
  • Bloodrage now generates 20 rage. (Up from 10)

Arms
  • Sudden Death no longer only uses up to 30 total rage. (See the change to Execute)
Achievements
Feats of Strength
  • A Tribute to Immortality - In the Trial of the Grand Crusader, reach a Tribute Chest with 50 attempts remaining and without allowing any raid member to die during any of the boss encounters in 25-player mode. (Mount Reward: Crusader's Warhorse SShot #1, SShot #2)
  • A Tribute to Immortality - In the Trial of the Grand Crusader, reach a Tribute Chest with 50 attempts remaining and without allowing any raid member to die during any of the boss encounters in 25-player mode. (Mount Reward: Crusader's Warhorse SShot #1, SShot #2)
  • Realm First! Grand Crusader - Participated in the realm first conquest of the Trial of the Grand Crusader with 50 attempts remaining in 25-player mode. (Title Reward: The Grand Crusader)

Coliseum
  • A Tribute to Dedicated Insanity - In the Trial of the Grand Crusader, reach a Tribute Chest with 50 attempts remaining in 10-player mode, without any raid member ever having equipped, at any point during the boss encounters for that raid lockout, an item more powerful than those obtainable in the 10-player Trial of the Grand Crusader. (Title Reward: Argent Defender)
  • Earth, Wind & Fire (10 player) - Defeat Archavon the Stone Watcher, Emalon the Storm Watcher, and Koralon the Flame Watcher within 60 seconds of each other in 10-player mode.
  • Earth, Wind & Fire (25 player) - Defeat Archavon the Stone Watcher, Emalon the Storm Watcher, and Koralon the Flame Watcher within 60 seconds of each other in 25-player mode.
  • The Trator King (10 player) - Use Pursuing Spikes to kill 25 Swarm Scarabs within 60 seconds in 10-player mode.
  • The Trator King (25 player) - Use Pursuing Spikes to kill 25 Swarm Scarabs within 60 seconds in 25-player mode.
  • Three Sixty Pain Spike (10 player) - Defeat Lord Jaraxxus while at least two Mistresses of Pain are alive in 10-player mode.
  • Three Sixty Pain Spike (25 player) - Defeat Lord Jaraxxus while at least two Mistresses of Pain are alive in 25-player mode.