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Abilities
Flame Leviathan
Health: 30,000,000 HP
  Spell Description
Flame Vents
Inflicts 3000 Fire damage each second to enemies around the caster. Lasts 10 seconds. 50 yd range
Battering Ram
Rams the target, dealing damage and knocking it forward. Deals 100% Weapon damage and causes the target to take 50% more damage for 20 seconds.
Gathering Speed
Increases movement speed. This buffs increases the speed of the Flame Leviathan by 5% for 10 minutes and stacks up to 20 times. Causing a Circuit Overload will reset the stack count to 0.
Turrets The Flame Leviathan has 4 turrets. Passengers in the demolisher can be launched at him where they can destroy the turrets and then hit the Overload Circuit: stuns Flame Leviathan and causes him to take 50% more damage for 10 seconds.
Rockets The Flame Leviathan fires rockets constantly at the raid, dealing about 700 damage each time they land. (Once every 1-2 seconds)

Vehicles

This is a vehicle fight and players can choose between multiple vehicles at the beginning of the encounter. The health points of your vehicle depends on the average ilvl of your gear, each vehicle has its own set of unique abilities.

Salvaged Siege Engine

This vehicle demolishes towers as you clear the gauntlet and kites the Flame Leviathan. It can carry a passenger.

Driver Abilities
Ram
Rams any enemies in front of the demolisher, dealing 22501 to 27501 Damage and knocking them back. Also deals 2850 to 3150 siege damage to buildings. 40 Energy.
Electroshock
Shocks all targets within a 25 yard cone in front of the caster. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec. 20 Energ18% of base mana, Instant cast, 10 sec cooldown
Steam Rush
Put the steam engine into overdrive for a short duration, rushing forward, dealing siege damage and knocking back enemies. 40 Energy, 70 yd range, Instant, 15 sec cooldown
Passenger Abilities
Anti-Air Rocket
Fires an explosive missile directly forward, detonating when it has travelled 100 yards, hitting any enemies within 10 yards. 0.25 sec cooldown
Fire Cannon
Fires a cannon blast. 20 Energy, 10-70 yd range, Instant
Shield Generator
Activates the shield generator on the Siege Engine, absorbing a limited amount of Physical, Fire, Frost and Arcane damage taken for 5 sec. 1 min cooldown

Salvaged Demolisher

This vehicle moves slowly but has ranged attacks and can even catapult its passengers. It can carry a passenger, who can grapple the pyrites from the ground and loads them one by one as abilities that deplete them are used.

Driver Abilities
Hurl Boulder
Hurls a massive boulder into the distance, dealing 27000 to 33000 damage to enemies within 8 yards of the explosion. 10-70 yd range
Hurl Pyrite Barrel
Hurls an orb of blue pyrite into the distance, dealing damage, but consumes ammo. 10-70 yd range
Ram
Rams any enemies in front of the demolisher, dealing 19000 to 21000 Damage and knocking them back. Also deals 2160 to 2640 siege damage to buildings. 4 sec cooldown
Launch Passenger Launches the Demolisher's passenger into the air
Passenger Abilities
Mortar
Fires a miniature explosive blast, dealing Fire damage to all enemies in the target area. 1 sec cooldown
Anti-Air Rocket
Fires an explosive missile directly forward, detonating when it has travelled 90 yards, hitting any enemies within 10 yards.
Grab Crate
Use your hook and chain to grab the targetted crate.
Increased Speed
Injects liquid pyrite into the engines, increasing movement speed by 100%. Lasts 20 sec.
Load into Catapult
Load yourself into the catapult arm, using yourself as ammunition. 30 sec cooldown

Salvaged Chopper

This motorcycle model is very fast and moves very adroitly (it can strafe, for example.) It can carry a passenger.

Driver Abilities
Speed Boost
Fires the fuel injectors on the bike, increasing its speed by 100% for 5 sec.
Sonic Horn
Sends a wave of force in front of the motorcycle, causing 6300 to 7700 damage to all enemy targets within 35 yards in a frontal cone.
Tar
Drops a pool of tar for 45 sec that slows the movement speed of enemies within 10 yards. Tar can be ignited. Lasts for 45 sec. 15 sec cooldown
First Aid Kit Heals your passenger fully over 4 sec. 1 min cooldown
Passenger Abilities
None
Hard Mode
The Hard Mode of this encounter is when you destroy the towers in the Area prior to the fight. Each tower destroyed will give the Flame Leviathan an unique ability based on which tower you destroyed.

 
  Spell Description
Thorim's Hammer
Deals Stormstrike damage to all enemies nearby. Additional damage is taken if directly under the impact location.
Mimiron's Inferno
Deals 150000 Fire damage to all nearby enemies and leaves a flaming blaze behind.
Hodir's Fury
Deals 150000 Frost damage to all nearby enemies, entombing them in ice.
Freya's Ward
Deals 13500 to 16500 Natures damage to all nearby enemies and summons guardians of nature to surround the enemy.

Loot

Normal

Ironsoul
Firesoul
Kinetic Ripper
Petrified Ivy Sprig
Twirling Blades
Flamewatch Armguards
Gilded Steel Legplates
Mantle of Fiery Vengeance
Firestrider Chestguard
Handguards of Potent Cures
Combustion Bracers
Lifespark Visage
Shimmering Seal
Might of the Leviathan
Pyrite Infuser
Energy Siphon

Heroic

Titanguard
Golden Saronite Dragon
Leviathan Fueling Manual
Rising Sun
Iron Riveted War Helm
Plated Leggings of Ruination
Mimiron's Inferno Couplings
Gloves of the Fiery Behemoth
Steamworker's Goggles
Mechanist's Bindings
Shoulderpads of Dormant Energies
Boots of Fiery Resolution
Constructor's Handwraps
Embrace of the Leviathan
Strength of the Automaton
The Leviathan's Coil
Glowing Ring of Reclamation
Pendant of Fiery Havoc
Freya's Choker of Warding
Steamcaller's Totem