[ < ] |
[ > ] |
|
[ << ] |
[ Up ] |
[ >> ] |
|
|
|
|
[Top] |
[Contents] |
[Index] |
[ ? ] |
Ezek a parancsok számos
képességet mutatnake és segítségekükkel felfedezhető, mire képes a Crystal
Space.
Alfabetikusan soroljuk fel őket.
addbot value
Egy botot ad
meghatározott távolságra. Ez egy sprite, ami véletlensterűen mozog a pályán.
delbot
Törli az utoljára hozzáadott botot.
explosion name
Egy robbanást
szimuáló részecskerendszert ad. Aparancs paramétere az atextúra, amit a részecskék
használni fognak.
.
fire [
SPACE]
Fire a missile
in the direction that you are looking. The missile will explode when it hits a
wall. The missile is a moving light and a particle system.
fountain name, num
Add a particle
system simulating a fountain. The two parameter for this command are the
texture to use for the particles and the number of particles. The default
number of particles is 400.
flame name, num
Add a particle
system simulating a fire. The two parameter for this command are the texture to
use for the particles and the number of particles. The default number of
particles is 200.
lightning Boolean [
Control-L]
If this is set,
simulated lightning will flash randomly.
portal name
Create a new
region with the given name and load the same named level into that region. Then
create a portal on the spot you are standing to the start position of the new
level and back.
rain texture, num, speed
frain texture, num, speed
Add a particle
system simulating rain. The three parameter for this command are the texture to
use for the particles (`raindrop.png' is good and is also the default), the number of particles and the speed
(in meter per second). The default number of particles is 500 and the default
speed is 2. All parameters are optional. Frain is as rain, but last parameter
to `add_particles_rain' is true, not false
snow name, num, speed
Add a particle
system simulating snow. The three parameter for this command are the texture to
use for the particles (`snow.png' is good and is also the default), the number of particles and the speed
(in meter per second). The default number of particles is 500 and the default
speed is 0.3. All parameters are optional.
spiral name
Add a particle
system simulating an spiral. The parameter for this command is the texture to
use for the particles. Experimental.
fs_inter amount,length [
F4]
Toggle a
fullscreen interference mode.
fs_fadeout [
F5]
Cause a full
image fadout, to the colour specified by fs_fadecol.
fs_fadecol r,g,b
Set fadeout
colour. Default is red.
fs_fadetxt name [
F6]
Set fadeout
texture to name of material, which must be one already loaded. (use `spark' for a good example).
fs_red
fs_green
fs_blue
fs_whiteout
Toggle a full
image fadeout to red, green, blue or white.
fs_shadevert tr,tb,tg,br,bb,bg
Toggle a
fullscreen shading effect which is added to the 3D view using
add-blending-mode. The parameters are (r,g,b) for the top and (r,g,b) for the
bottom of the screen. Default is red to blue.
[ < ] |
[ > ] |
|
[ << ] |
[ Up ] |
[ >> ] |
This document
was generated using texi2html 1.76.