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`map2cs' is configured by a special configuration file called `map2cs.cfg', located within the 'C:\Crystal\CS\data\config\' directory. If you need support for multiple configurations, you can use several configuration files, but for now we will restrict ourselves to just one file. Open up `map2cs.cfg' in you favorite editor and edit it, so it looks like the following template:
Map2CS.TextureSettings.DefaultTexture = liquids/bubbles Map2CS.TextureSettings.wad1 = C:\Crystal\WADs\cstex_1.wad Map2CS.TextureSettings.wad2 = C:\Crystal\WADs\cstex_2.wad Map2CS.TextureSettings.wad3 = C:\Sierra\HalfLife\valve\halflife.wad Map2CS.TextureSettings.wad4 = C:\Sierra\HalfLife\valve\xeno.wad Map2CS.TextureSettings.wad5 = C:\Sierra\HalfLife\valve\liquids.wad Map2CS.TextureSettings.wad6 = C:\Sierra\HalfLife\valve\texpack.wad Map2CS.General.Scaling = 0.025 Map2CS.General.UseBSP = 0 Map2CS.General.RemoveHidden = 0 Map2CS.General.LightScale=30 System.ApplicationID = Map2CS |
The only thing you will probably need to adjust in the supplied `map2cs.cfg' is the texture path (setting for `Map2CS.TextureSettings.wad1' etc.). If you need more wads, you need to add them as `wad5', `wad6' and so on. If you have Quake3-style texture files, you can add them by `Map2CS.TextureSettings.pk3=...', `Map2CS.TextureSettings.pk4=...', and so on.
Now Windows and DOS users need to create a batch file to compile and run a map. The batch file should be stored as `C:\Crystal\LevBuild.bat' and contain the following commands:
set CRYSTAL=C:\Crystal\CS cd CS map2cs ..\maps\%1.map data\%1.zip levtool - data\%1.zip walktest %1 -relight cd .. |
From the command-line (the MS-DOS prompt for Windows and DOS users) change to the directory `C:\Crystal'. Type `LevBuild.bat yourmapsname'. Now, if everything is properly installed and you have a file `yourmapsname.map' in your `maps' directory (if you have downloaded the binary Crystal Space distribution for map making, you have), then you should see the following output:
map2cs, Copyright (C) 1999 by Thomas Hieber Reading map `..\Maps\yourmapsname.map' Map contains: 6 Entities 26 Brushes 118 Unique planes Writing world `data\yourmapsname.zip' done. |
Right after that, a new window should appear, that contains the Crystal Space startup console with lots of text in it. After some time, you should have loaded you first self-compiled map.
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