5.6.4 Step 4: Creating a Simple Room in Worldcraft
The following steps may seem trivial for somebody who knows Worldcraft in and
out. So all the Worldcraft pros just skip to the next step.
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Open Worldcraft.
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Select File/New.
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Select the "Block" tool either by pressing SHIFT-b or selecting
it from the toolbar.
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Left-click in of of the 2D windows, hold the button down and drag the mouse
until you have created a box of reasonable size. Release the mouse button
once completed.
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Now you should see a block made of dashed lines on every 2D window that
displays some handles. Drag these handles until the block has a size of 512-W
by 512-L by 512-H (shown in the status bar). Center the block around the
origin (the crossing of the blue lines).
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When the block has proper size, press ENTER. The handles should then
disappear, and the lines should become solid.
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Switch to the "Selection" tool either by pressing SHIFT-s or by
selecting it from the toolbar.
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Select the block by clicking at one of its border lines. The handles should
appear again. (You could change size again if you like by dragging a handle.)
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Invoke the Tools/Make Hollow menu item and select a width of 32 units.
Now you should have a hollow cube.
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Select the "Entity" tool. (SHIFT-e or select it from the
toolbar.)
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Select "light" in the dialog on the right side:
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Click in the top right view inside the cube, now use one of the bottom views
to drag it to a position near the top.
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Press ENTER. A small pink square should appear.
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Select the square by left-clicking on it. After it is selected use a
right-click and select "Properties" from the drop down menu. (Due to a bug
in WorldCraft, you are forced to change to properties for every light source;
otherwise it is completely dark.)
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In the "Properties" dialog select "Brightness" and "Pick Color" select a
white color. (The light is defined by 4 values. The first three components
specify color and the last component specifies brightness / radius. Normally
a radius of 200 is okay.)
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Now select "info_player_start" instead of "light".
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Place the new entity near the floor. Now the result should appear as follows:
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