Table of ContentsBuilding WorldsChapter 12.            The Game

Conclusion

As you've seen, the construction and management of your game's world is a significant development task. Through the use of a tile engine, you were able to dramatically increase the performance of the game world by replacing static actors with much simpler tiles.

In this chapter you also saw how to generate level content for your games using static arrays, random generators, and map editors. These techniques should serve you for creating a huge variety of games.

In the next chapter, you'll look at how you can bring all the tools you've created so far into the structure of a game.

    Table of ContentsBuilding WorldsChapter 12.            The Game