The CHRONICLES of




MANY THOUSANDS OF YEARS AGO, THE WORLD OF DARIEN WAS UNITED INTO ONE : THE KINGDOM OF KANDRA.



THE ANCIENT KINGDOM OF KANDRA

The Kandrans were a race as old as Darien itself, and their strict but benevolent rule stretched to the most faraway corner of their dominion. This rule was exceptional in one respect — it was not upheld by a vast bureaucracy, an omnipresent spy network or garrisons of soldiers in every little town and village. The Kingdom of Kandra drew its power from the Kandrans’ mastery of Mana, the currency of magic.



THE MAGICAL POWERS OF THE KANDRANS

The Kandrans were masters of magic — even an average Kandran was capable of such simple, useful feats as turning water into beer or dissolving an ugly body wart. It is believed that the Five Wizards of Kandra held enough power to destroy the entire universe. At least part of this power was believed to come from a secret artifact known as the Heart of Thesh. It was rumored that the Heart of Thesh gave its possessor the ability to summon a devastating force, a force against which there was no defense.
Fortunately, the Five Wizards of Kandra were as wise as they were powerful.While they instantly knew of any transgression of their code — called the Laws of Life — and doled out appropriate punishments, the Wizards never abused their position. They knew that any bending of the natural rules inherent in the manipulation of Mana would have disastrous consequences. And so, any personal joy derived from their immense powers was tempered by the weight of equally immense responsibilities.
Kandran Wizards practiced their magical arts at special, sacred sites that enhanced the power of the magic. These sites, marked by a circle of standing stones, probably contained extraordinary concentrations of Mana. It is an established fact that these sites retain special magical properties even today.
When Mana was used on a truly massive scale, a rare mineral would sometimes result. This was known as mogrite — a substance that gives mere humans immense magical powers, as well as immortality.


THE FIVE LEGACIES

The Kandrans were quick to recognize the value of mogrite. All of the five mogrite stones ever found were incorporated into items known thereafter as the Five Legacies: a pendant, a bracelet, a scepter, a ring, and — a throne. Four of the Legacies symbolized the four elements — Earth,Water,Wind and Fire — while the fifth stood for the amalgamation of the four elements into one entity: the world. Thus, the pendant containing the mogrite stone known as the Stone of Darien symbolized Earth, and the bracelet with the stone known as the Soul of Kandra symbolized Wind. The scepter topped with the stone known as Angvir’s Flame symbolized Fire, while the ring with the small but incredibly pure Macha’s Tear symbolized Water. The biggest mogrite jewel, symbolizing the world as a whole, was known as Modron’s Eye. It was mounted on the top of the Throne of Ludd, an imposing throne sculpted from blackstone, a Darien rock as hard as steel.
The Five Legacies were put in the custody of the Five Wizards of Kandra. Each Wizard was responsible for a particular Legacy for a single year.At the end of every year, the Wizards exchanged the Legacies among themselves.This was meant to underline the fact that the Wizards were not owners, but merely custodians, of the Five Legacies.


THE DECLINE OF KANDRAN CIVILIZATION

The Kandrans thought that putting the mogrite Legacies under the Wizards’ care would ensure continued peace and security.Alas, they were wrong.
As time went on, the Wizards realized that possessing a mogrite stone meant much more than greatly increased magical powers. Mogrite also gave its possessor such benefits as immunity to sickness, almost instant healing of wounds and injuries and incredible longevity. It also turned out that the mogrite stones incorporated into the Five Legacies were of unequal power.
Modron’s Eye stood out, in particular, for it gave its owner — or custodian — practical immortality. The uniting principle behind the Five Wizards was their equality as regards one another. Now, the custodian of the throne with Modron’s Eye was more fortunate than the others.
What’s more, the Wizards’ new, long lifespan wasn’t that pleasing to all the Kandrans. The resentment arose very slowly; the Kandrans were a people who enjoyed long lives in general — the average Kandran could hope to live well in excess of a hundred years. But after two generations of Kandrans had gone by, and the same set of Wizards continued to govern the kingdom, eyebrows were being raised and questions asked.

They were asked most loudly by the five acolytes chosen to succeed the reigning Wizards. It took thirty-six years to train a talented Kandran for the Wizards’ post; the training was very strict, conducted in conditions similar to solitary confinement. One set of acolytes had already died without ever putting their hard-gained knowledge into practice.And so, the candidates-in-waiting whispered and grumbled, sometimes publicly, which was a scandal without precedent in Kandran history.


THE FALL OF KANDRA

In happier times, the Five Wizards would have instantly been aware of the discontent. They would have righted the wrongs, punished the wrongdoers — if any — and things would have returned to normal. But the Wizards were increasingly involved in a power struggle. By that time, they all had their favorite Legacies, and of course the most coveted prize of all was the throne with Modron’s Eye.
The final calamity struck without warning.
There are no records, no evidence of what exactly led to the catastrophic collapse of the Kingdom of Kandra.
Was it a Wizard making a vicious bid for ultimate power?
Was it a bitter acolyte, a frustrated Wizard-in-waiting, putting his hard-gained knowledge to devious ends?
No one will ever know.


THE DAY OF THE GREAT CALAMITY

What we do know is that exactly 427 years — to the day — after the Wizards took custody of the Legacies, Darien was struck by the ultimate disaster.
All natural laws suddenly ceased to work. Farm animals swelled and burst as their bodily fluids instantly transformed to gas. People died horrible deaths, bones snapping as their bodies twisted into impossible shapes, eyes popping clear of their contorted faces as their heads swelled and cracked open like overripe grapefruits.

In the Kandran capital, the enormous belusa trees lining all the main streets shriveled and split lengthwise, spilling smoking sap. Seas and lakes hissed and steamed, rivers became rocky canyons, and mountains roared and crumbled into stony plains.Finally, the land itself groaned horribly, and a devastating earthquake swept Darien far and wide.
It was all over in a couple of heartbeats.
A terrible silence fell over the tortured land of Darien, and then a bloody rain came down and fell for three nights and days.

To be continued!!
The Chronicles of Darien belongs to Cavedog Entertainment/ATARI