MANY THOUSANDS OF YEARS AGO, THE WORLD OF DARIEN WAS
UNITED INTO ONE : THE KINGDOM OF KANDRA.
THE ANCIENT KINGDOM OF KANDRA
The Kandrans were a race as old as Darien itself, and their
strict but benevolent rule stretched to the most faraway
corner of their dominion. This rule was exceptional in one
respect — it was not upheld by a vast bureaucracy, an
omnipresent spy network or garrisons of soldiers in every
little town and village. The Kingdom of Kandra drew its
power from the Kandrans’ mastery of Mana, the currency
of magic.
THE MAGICAL POWERS OF
THE KANDRANS
The Kandrans were masters of magic — even an average
Kandran was capable of such simple, useful feats as turning
water into beer or dissolving an ugly body wart. It is believed
that the Five Wizards of Kandra held enough power to
destroy the entire universe. At least part of this power was
believed to come from a secret artifact known as the Heart
of Thesh. It was rumored that the Heart of Thesh gave its
possessor the ability to summon a devastating force, a force against which there was no defense.
Fortunately, the Five Wizards of Kandra were as wise as
they were powerful.While they instantly knew of any transgression
of their code — called the Laws of Life — and
doled out appropriate punishments, the Wizards never
abused their position. They knew that any bending of the
natural rules inherent in the manipulation of Mana would
have disastrous consequences. And so, any personal joy
derived from their immense powers was tempered by the
weight of equally immense responsibilities.
Kandran Wizards practiced their magical arts at special,
sacred sites that enhanced the power of the magic. These
sites, marked by a circle of standing stones, probably
contained extraordinary concentrations of Mana. It is an
established fact that these sites retain special magical
properties even today. When Mana was used on a truly
massive scale, a rare mineral would sometimes result.
This was known as mogrite — a substance that gives
mere humans immense magical powers, as well as
immortality.
THE FIVE LEGACIES
The Kandrans were quick to recognize the value of mogrite.
All of the five mogrite stones ever found were incorporated
into items known thereafter as the Five Legacies: a pendant,
a bracelet, a scepter, a ring, and — a throne.
Four of the Legacies symbolized the four elements —
Earth,Water,Wind and Fire — while the fifth stood for the
amalgamation of the four elements into one entity: the
world. Thus, the pendant containing the mogrite stone
known as the Stone of Darien symbolized Earth, and the
bracelet with the stone known as the Soul of Kandra
symbolized Wind. The scepter topped with the stone known
as Angvir’s Flame symbolized Fire, while the ring with the
small but incredibly pure Macha’s Tear symbolized Water.
The biggest mogrite jewel, symbolizing the world as a whole, was known as Modron’s Eye. It was mounted on the
top of the Throne of Ludd, an imposing throne sculpted
from blackstone, a Darien rock as hard as steel.
The Five Legacies were put in the custody of the Five
Wizards of Kandra. Each Wizard was responsible for a
particular Legacy for a single year.At the end of every year,
the Wizards exchanged the Legacies among themselves.This
was meant to underline the fact that the Wizards were not
owners, but merely custodians, of the Five Legacies.
THE DECLINE OF KANDRAN CIVILIZATION
The Kandrans thought that putting the mogrite Legacies
under the Wizards’ care would ensure continued peace and
security.Alas, they were wrong.
As time went on, the Wizards realized that possessing a
mogrite stone meant much more than greatly increased
magical powers. Mogrite also gave its possessor such
benefits as immunity to sickness, almost instant healing of wounds and injuries and incredible longevity. It also turned
out that the mogrite stones incorporated into the Five
Legacies were of unequal power. Modron’s Eye stood out, in
particular, for it gave its owner — or custodian — practical
immortality. The uniting principle behind the Five Wizards
was their equality as regards one another. Now, the custodian
of the throne with Modron’s Eye was more fortunate
than the others.
What’s more, the Wizards’ new, long lifespan wasn’t that
pleasing to all the Kandrans. The resentment arose very
slowly; the Kandrans were a people who enjoyed long lives in
general — the average Kandran could hope to live well in
excess of a hundred years. But after two generations of
Kandrans had gone by, and the same set of Wizards continued
to govern the kingdom, eyebrows were being raised and
questions asked.
They were asked most loudly by the five acolytes chosen
to succeed the reigning Wizards. It took thirty-six years to
train a talented Kandran for the Wizards’ post; the training
was very strict, conducted in conditions similar to solitary
confinement. One set of acolytes had already died without
ever putting their hard-gained knowledge into practice.And
so, the candidates-in-waiting whispered and grumbled,
sometimes publicly, which was a scandal without precedent
in Kandran history.
THE FALL OF KANDRA
In happier times, the Five Wizards would have instantly been
aware of the discontent. They would have righted the
wrongs, punished the wrongdoers — if any — and things
would have returned to normal. But the Wizards were
increasingly involved in a power struggle. By that time, they
all had their favorite Legacies, and of course the most
coveted prize of all was the throne with Modron’s Eye.
The final calamity struck without warning. There are no
records, no evidence of what exactly led to the catastrophic
collapse of the Kingdom of Kandra. Was it a Wizard making
a vicious bid for ultimate power? Was it a bitter acolyte, a
frustrated Wizard-in-waiting, putting his hard-gained
knowledge to devious ends?
No one will ever know.
THE DAY OF THE GREAT CALAMITY
What we do know is that exactly 427 years — to the day —
after the Wizards took custody of the Legacies, Darien was
struck by the ultimate disaster. All natural laws suddenly
ceased to work. Farm animals swelled and burst as their
bodily fluids instantly transformed to gas. People died
horrible deaths, bones snapping as their bodies twisted
into impossible shapes, eyes popping clear of their
contorted faces as their heads swelled and cracked open like
overripe grapefruits.
In the Kandran capital, the enormous
belusa trees lining all the main streets shriveled and split
lengthwise, spilling smoking sap. Seas and lakes hissed and steamed, rivers became rocky canyons, and mountains
roared and crumbled into stony plains.Finally, the land itself
groaned horribly, and a devastating earthquake swept
Darien far and wide.
It was all over in a couple of heartbeats. A terrible silence
fell over the tortured land of Darien, and then a bloody rain
came down and fell for three nights and days.
To be continued!! The Chronicles of Darien belongs to Cavedog Entertainment/ATARI