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Chapter 2. Parallel Programming Platforms

The traditional logical view of a sequential computer consists of a memory connected to a processor via a datapath. All three components - processor, memory, and datapath - present bottlenecks to the overall processing rate of a computer system. A number of architectural innovations over the years have addressed these bottlenecks. One of the most important innovations is multiplicity - in processing units, datapaths, and memory units. This multiplicity is either entirely hidden from the programmer, as in the case of implicit parallelism, or exposed to the programmer in different forms. In this chapter, we present an overview of important architectural concepts as they relate to parallel processing. The objective is to provide sufficient detail for programmers to be able to write efficient code on a variety of platforms. We develop cost models and abstractions for quantifying the performance of various parallel algorithms, and identify bottlenecks resulting from various programming constructs.

We start our discussion of parallel platforms with an overview of serial and implicitly parallel architectures. This is necessitated by the fact that it is often possible to re-engineer codes to achieve significant speedups (2 x to 5 x unoptimized speed) using simple program transformations. Parallelizing sub-optimal serial codes often has undesirable effects of unreliable speedups and misleading runtimes. For this reason, we advocate optimizing serial performance of codes before attempting parallelization. As we shall demonstrate through this chapter, the tasks of serial and parallel optimization often have very similar characteristics. After discussing serial and implicitly parallel architectures, we devote the rest of this chapter to organization of parallel platforms, underlying cost models for algorithms, and platform abstractions for portable algorithm design. Readers wishing to delve directly into parallel architectures may choose to skip Sections 2.1 and 2.2.

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