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Summoner,
hotkey: U |
75 35 18 |
Essential
unit that constructs buildings and provides control in Control
Form. Any damage taken is returned to the attacking unit. |
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Control
Form, hotkey: F |
18 |
Provides
control. While providing control the Summoner cannot move
but is more resistant to attacks. Can see on multiple levels
at the same time. |
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Awakening,
hotkey: K, Required: Hall of Whispers |
50 50
100 2 12 |
Upgrades
the Summoner to a Void Walker. |
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Harvester,
hotkey: H |
90 2 32 |
Worker
unit. Gathers resources. Attacks land units and trees. |
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Grasp,
hotkey: Q
The Harvester grasps any enemy small unit for a period of
time and damages it over time. A grasped unit cannot be attacked
by other units and cannot be controlled. The Harvester may
move and take the grasped unit anywhere. |
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Hive
Stinger, hotkey: T |
50 1 17 |
Basic
combat unit. Attacks land units. May fly and attack air units
also if Metamorphosis is researched. Effective against large
land units. |
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Fly,
hotkey: Q |
25 |
The
Hive Stinger uses wings to fly. Attacks air units only. |
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Hive
Spitter, hotkey: P, Required: Incubator |
125 15
30 3 35 |
Combat
unit that attacks land and flying units. |
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Seeker,
hotkey: E, Required: Vile Cocoon |
50 50
1 30 |
Permanently
invisible scouting unit. Detects invisible units and can burrow
anywhere on the map. |
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Burrow,
hotkey: Q
Digs through the ground to the targeted area. |
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Infest,
hotkey: W
The Seeker may infest enemy and friendly land units. Hidden
enemy units become visible and take double damage from attacks.
Friendly units gain the ability to detect invisible units
and regenerate hit points over time. |
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Avenger,
hotkey: V, Req: Chamber of the Avenger |
250 50
125 4 65 |
Powerful
siege unit. Immune to spells, resists elemental damage and
piercing attacks. Attacks land units and trees. |
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Nightmare,
hotkey: N |
150 50
3 40 |
Versatile
combat and spellcaster unit. Attacks land and air units. |
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Frost
Shield, hotkey: Q |
60 |
Increases
the targeted unit's armor as well as damaging and slowing
down nearby enemy units. (Autocast possible) |
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Windwalk,
hotkey: W |
75 |
Increases
the speed of every friendly unit in an area for a period of
time. |
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Matriarch,
hotkey: M, Req: Sorrow Shrine |
50 75
2 45 |
Cunning
spellcaster unit. Can raise Skeletons from dead units. |
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Necromancy,
hotkey: Q |
75 |
Alternately
raises a Bone Warrior or Bone Archer from a slain enemy. (Autocast
possible) |
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Curse
Tree, hotkey: E |
100 |
The
Matriarch curses the targeted tree. The Cursed Tree attacks
land units. |
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Mana
Depletion, hotkey: W |
50 |
The
Matriarch casts Mana Depletion. Takes mana from the targeted
enemy caster and applies it as damage. |
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Eclipse,
hotkey: R |
75 |
Decreases
the sight range of all enemy units and bulidings. Requires
three Matriarchs to cast and drains mana from each over time.
Multicaster: 3 |
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Void
Walker, hotkey: K, Required: Hall of Whispers |
50 50
100 2 12 |
Upgrades
from Summoner. |
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Shapeshift,
hotkey: Q |
50 |
The
Void Walker shape shifts into the selected non-mechanical,
non-flying unit for a period of time. The Void Walker may
turn back to his normal form at any time. |
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Anti
Magic, hotkey: W |
100 |
The
Void Walker casts Anti Magic. Dispels all magical effects
in a targeted area for a period of time. Auras are not affected
by this spell. |
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Freeze,
hotkey: E |
125 |
Void
Walker can freeze all units in te area for a period of time.
The armor of units is increased while frozen. |
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Dimensional
Portal, hotkey: R |
125 |
The
Void Walker opens a Dimensional Portal. Two open Dimensional
Portals automatically connect to one another. Units may teleport
instantly from one Dimensional Portal to the other. Maintaining
the Dimensional Portals needs both Void Walkers to stand still
and drains mana from both of them. If maintaining fails the
Dimensional Portals perish after a short time. |
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Decay,
hotkey: F
All units and buildings take damage for a period of time in
the target area. Damages units and buildings in an area above
and below ground. Damages by percentage in a large area. |