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2021, april 24. - Hotfix -Reverted the last optimizations in the sound engine, as it caused problems on Windows98 with some ISA sound cards. 2021, april 02. - beta version for FreeBSD -Released a beta version for FreeBSD. The games will run, the compatibility with hotkeys, sound and joystick is limited for now. 2021, march 31. - Hotfix -New background rendering optimizations was causing glitching in some cases. These bugs got fixed. -Some 2D overlays were off by a few pixels on the main menu. -Now battle musics can also be played directly from the data directory. -Better user experience on very old Windows 95/98 based machines with less than 64 MByte memory. -Music file name texts produced memory garbage, if the files were saved under Windows. Problem fixed. -Added 32 and 64 bit old-glibc binaries for Linux. 2021, march 30. - Massive engine upgrade -Speed optimizations in the animation system and in the renderer -40% speed-up on every platforms -Added support for 64 bit ARM linux systems (ARMv8) -Support for background animation in 3D mode added -A new camera angle has been added. -Fixed a bug that covered out error messages in some cases. -Support for executing the games directly from CD or DVD discs: save games will be automatically saved and loaded from the HDD in such cases. -Full screen mode can now be toggled with the f button on your keyboard. -Halfscan rendering mode can be toggled with the h button. -Battle camera system was redesigned. -Hero walk speed is redesigned, the protagonist will accelerate more if you press the key for a good half second. -Character walking speed is increased by 10%. -Fixed a rendering glitch when an enemy gets activated directly after teleport, or after loading a game. -Now the NPCs can sit. -Increased the number of possible attack options in the battle system from 5 to 10. -On 64 bit systems, battle system will use texture filtering on the background, if the texture size is small. -Texture filtering can be activated on small background textures. -On Windows 98 if there is an ISA sound card assumed, the playback is throttled down to 22.025 KHz and 8 bit sound sampling. -Battle system now can play a win and lose sound effect at the end of battle. -Map background musics now can be played from the data directroy, so no need for duplicate music files in some cases. -Music will not be restarted, if the same music file is being requested to play when walking between maps. -Attacks with magic will use a different camera angle in the battle system. 2020, dec 09. -25% speed-up on Linux and Windows -Audio engine can be disabled on vintage computers 2020, jan 21. -Fixed a bug sometimes caused enemy models to sink below the surface -Added 486 and 386 compatible executable files -A major optimization in the animation engine results 20-50% performance increase 2019, dec 23. -Fixed a crash bug with 64 bit binaries when resizing the window in doublescan mode -Better culling algorithm to filter non-visible objects -The rendering skips an automatic screen cleaning if its possible, which results more frame per second -Small bugfixes in the 2D to 3D algorithm -Battle camera does not stops when pressing escape -Fixed a bug that caused text corruption on some systems 2019, oct 20. -ARM v5 and ARM v7 ports for Linux has been finished. -The engine now should work on Raspberry PI microcomputers, and on Wondermedia smartbooks too. -Fixed a rendering glitch with 16 bpp display modes on Linux. -Fixed a rendering bug with non-standard frame buffer bitmasks on Linux. 2019, may 5. -Fixed a bug causing GDI overallocation and crash under older versions of Windows. -The animation system now runs loosely on objects far away, resulting an extra 10% performance. -If FPS falls below 7, the engine halfs down the 3D rendering resolution. -The engine is now runs sort of fluid even on stronger Pentium1 computers and older Android 4 based phones. 2019, may 1. -More optimization in the animation system, overall performance is up by 5%. 2019, april 30. -Background menu music now can be in .wav format -50% speed-up when generating 3D characters, resulting faster teleportation -10% speed optimization in rendering. -Fixed a graphics glitch on Cyrix, Vortex86DX, IDT WinChip, AMD K5 processors. -Shadow rendering has been optimized. -Modell loader is optimized, now the overall loading speed is almost twice as fast. -Fixed an input-doubling bug with Windows9x. -Background was mistakenly not rendered when NPC mode battle system automatically engages if entering a map. -If there is only one hero on the scene, the battle system now still displays the avatar. -Automatic teleport chain now properly processes scene settings. -Fixed segmentation fault with missing attackname1.txt when battle system engages with flawed text parameters. -Hero avatars was not properly restored after loading a game. -Fixed a bug causing the collision engine staying engaged on dead enemies. -Fixed an ID bug in object management. -New menu element allows to gentle exit from the battle system. 2019 april 22. -Some graphics bug causing a line on background on some computers were fixed . -Animation code is now more optimized. -The software renderer is optimized. -Fixed a loss of keypress-processing on very low frame/second when running on Linux. -Added new code paths for x86-32 and ARM builds that uses more branching and less FPU instructions. -5% overall speed-up. 40% speed-up on old Cyrix based computers. -More than 50% speed-up in the Android version on ARM CPU-s. 2019 april 4. -Android version is released. -Fixed a bug when showing hero avatar in portait mode. -Fixed a bug when using mouse/touchpad to control the hero. -Fixed varios small bugs. 2019 march 28. -Website is ready. -This software will have yearly 1-2 updates. Except hot-fixes. Serious bugs will be fixed after receiving them. 2019 march 27. -Beta test considered to be finished. 2019 march 26. -Fixed a bug causing crash, when entering to 3D mode. -Modifyed the character generator - characters and NPC-s are now generated to be less ,,chubby''. -Removed some unnecessary eye-candy from the battle system. 2019 march 25. -Beta-test version is released. |