Overview

Download

History

Notes



2021, april 24. - Hotfix
-Reverted the last optimizations in the sound engine, as it caused problems on Windows98 with some ISA sound cards.


2021, april 02. - beta version for FreeBSD
-Released a beta version for FreeBSD. The games will run, the compatibility with hotkeys, sound and joystick is limited for now.


2021, march 31. - Hotfix
-New background rendering optimizations was causing glitching in some cases. These bugs got fixed.
-Some 2D overlays were off by a few pixels on the main menu.
-Now battle musics can also be played directly from the data directory.
-Better user experience on very old Windows 95/98 based machines with less than 64 MByte memory.
-Music file name texts produced memory garbage, if the files were saved under Windows. Problem fixed.
-Added 32 and 64 bit old-glibc binaries for Linux.


2021, march 30. - Massive engine upgrade
-Speed optimizations in the animation system and in the renderer
-40% speed-up on every platforms
-Added support for 64 bit ARM linux systems (ARMv8)
-Support for background animation in 3D mode added
-A new camera angle has been added.
-Fixed a bug that covered out error messages in some cases.
-Support for executing the games directly from CD or DVD discs: save games will
be automatically saved and loaded from the HDD in such cases.
-Full screen mode can now be toggled with the f button on your keyboard.
-Halfscan rendering mode can be toggled with the h button.
-Battle camera system was redesigned.
-Hero walk speed is redesigned, the protagonist will accelerate more if you press the key for a good half second.
-Character walking speed is increased by 10%.
-Fixed a rendering glitch when an enemy gets activated directly after teleport, or after loading a game.
-Now the NPCs can sit.
-Increased the number of possible attack options in the battle system from 5 to 10.
-On 64 bit systems, battle system will use texture filtering on the background, if the texture size is small.
-Texture filtering can be activated on small background textures.
-On Windows 98 if there is an ISA sound card assumed, the playback is throttled down to 22.025 KHz and 8 bit sound sampling.
-Battle system now can play a win and lose sound effect at the end of battle.
-Map background musics now can be played from the data directroy, so no need for duplicate music files in some cases.
-Music will not be restarted, if the same music file is being requested to play when walking between maps.
-Attacks with magic will use a different camera angle in the battle system.


2020, dec 09.
-25% speed-up on Linux and Windows
-Audio engine can be disabled on vintage computers


2020, jan 21.
-Fixed a bug sometimes caused enemy models to sink below the surface
-Added 486 and 386 compatible executable files
-A major optimization in the animation engine results 20-50% performance increase


2019, dec 23.
-Fixed a crash bug with 64 bit binaries when resizing the window in doublescan mode
-Better culling algorithm to filter non-visible objects
-The rendering skips an automatic screen cleaning if its possible, which results more frame per second
-Small bugfixes in the 2D to 3D algorithm
-Battle camera does not stops when pressing escape
-Fixed a bug that caused text corruption on some systems


2019, oct 20.
-ARM v5 and ARM v7 ports for Linux has been finished.
-The engine now should work on Raspberry PI microcomputers, and on Wondermedia smartbooks too.
-Fixed a rendering glitch with 16 bpp display modes on Linux.
-Fixed a rendering bug with non-standard frame buffer bitmasks on Linux.


2019, may 5.
-Fixed a bug causing GDI overallocation and crash under older versions of Windows.
-The animation system now runs loosely on objects far away, resulting an extra 10% performance.
-If FPS falls below 7, the engine halfs down the 3D rendering resolution.
-The engine is now runs sort of fluid even on stronger Pentium1 computers and older Android 4 based phones.


2019, may 1.
-More optimization in the animation system, overall performance is up by 5%.


2019, april 30.
-Background menu music now can be in .wav format
-50% speed-up when generating 3D characters, resulting faster teleportation
-10% speed optimization in rendering.
-Fixed a graphics glitch on Cyrix, Vortex86DX, IDT WinChip, AMD K5 processors.
-Shadow rendering has been optimized.
-Modell loader is optimized, now the overall loading speed is almost twice as fast.
-Fixed an input-doubling bug with Windows9x.
-Background was mistakenly not rendered when NPC mode battle system automatically engages if entering a map.
-If there is only one hero on the scene, the battle system now still displays the avatar.
-Automatic teleport chain now properly processes scene settings.
-Fixed segmentation fault with missing attackname1.txt when battle system engages with flawed text parameters.
-Hero avatars was not properly restored after loading a game.
-Fixed a bug causing the collision engine staying engaged on dead enemies.
-Fixed an ID bug in object management.
-New menu element allows to gentle exit from the battle system.


2019 april 22.
-Some graphics bug causing a line on background on some computers were fixed .
-Animation code is now more optimized.
-The software renderer is optimized.
-Fixed a loss of keypress-processing on very low frame/second when running on Linux.
-Added new code paths for x86-32 and ARM builds that uses more branching and less FPU instructions.
-5% overall speed-up. 40% speed-up on old Cyrix based computers.
-More than 50% speed-up in the Android version on ARM CPU-s.


2019 april 4.
-Android version is released.
-Fixed a bug when showing hero avatar in portait mode.
-Fixed a bug when using mouse/touchpad to control the hero.
-Fixed varios small bugs.


2019 march 28.
-Website is ready.
-This software will have yearly 1-2 updates. Except hot-fixes. Serious bugs will be fixed after receiving them.


2019 march 27.
-Beta test considered to be finished.


2019 march 26.
-Fixed a bug causing crash, when entering to 3D mode.
-Modifyed the character generator - characters and NPC-s are now generated to be less ,,chubby''.
-Removed some unnecessary eye-candy from the battle system.


2019 march 25.
-Beta-test version is released.