Chapter 8 The Project
Chapter 9 The Graphics
Chapter 10 The Action
Chapter 11 The World
Chapter 12 The Game
Chapter 13 The Frontend
Chapter 14 The Device Ports
Chapter 15 The Optimizing
Chapter 16 The Localization
Now it's time to get serious about your game development. In Part 3, "Game On," you'll see how to design and then create a high-quality game using sprites, scrolling worlds, and physics.
To give things a professional feel, you'll also see how to add a splash screen and menu system before moving on to advanced subjects such as creating an automated build system, porting the game to multiple devices, optimizing performance, and finally, localizing your game for different languages.