Chapter 8 The Project 
Chapter 9 The Graphics 
Chapter 10 The Action 
Chapter 11 The World 
Chapter 12 The Game 
Chapter 13 The Frontend 
Chapter 14 The Device Ports 
Chapter 15 The Optimizing 
Chapter 16 The Localization 
Now it's time to get serious about your game development. In Part 3, "Game On," you'll see how to design and then create a high-quality game using sprites, scrolling worlds, and physics.
To give things a professional feel, you'll also see how to add a splash screen and menu system before moving on to advanced subjects such as creating an automated build system, porting the game to multiple devices, optimizing performance, and finally, localizing your game for different languages.