[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Z]
obfuscation
Object.clone( ) method
object.method( ) syntax example
objects passing by reference
objects, cloning
obscure operators, ActionScript
Odd Hammer
off-stage content, hiding
offset property
onEnterFrame event handler
3D simulation
in time-based text effects
onSoundComplete( ), compared to
scripted motion and
versus onMouseMove( ) handler
onMouseMove event handler
scripted motion and
turning towards a point
versus onEnterFrame( ) handler
onPress even
onRelease event handler
input words list, use for
onReleaseOutside event handler
onSoundComplete( ) method
2nd
3rd
OOP (object-oriented programming) ActionScript 2.0 coding style
creating a custom color transfrom class
variable-naming conventions
OpenSWF.org
Optimaze
optimization
3D plotter
variables
bandwidth testing
benchmarking runtime performance
code performance
component downloading and usage
download time
dynamic adjustment of animation complexity
calculating frame rate
filesize
preventing bloat
graphics
2nd
components, impact of
loading content
MP3 files, impact of
testing
text field updates
hiding low quality settings
fill speed, orientation and shape
noncontrasting colors
pixel fonts
vector rendering
inertial motion with bit shifting
optimization of graphics files
performance budgeting
implementation
prioritization
process prioritization
range checking
substituting bitmaps for vectors
user perception and performance
Output panel
|