[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Z]
"_sans" font
saveDictionary( ) function
saving FLA files
say( ) function
scalability
scaleMode, setting
SciTE and SciTE|Flash
screen resolution and text legibility
Screens
script editors, ActionScript
scripted animation
[See scripted motion] scripted color video transforms
scripted masks
2nd
scripted motion
smooth scripted motion
scrollbar
sData objects
SE|PY
security cross-domain policy
file extensions
Flash Developer Center security page
Flash Players, vulnerabilities
FlashCom streams
handling local executables
Macromedia technotes
obfuscating Flash content
protecting Flash files from theft
reviewing compiled ActionScript
security sandbox
SSAS (Server-Side ActionScript) vulnerabilities
SWFs building in location dependency
recovering content from
sepia tone effects, simulating
Flash versus Photoshop
in Photoshop
reworking in Flash
in Video
"_serif" font
setInterval( ) function
2nd
3rd
graphic effects and
onEnterFrame( ), compared to
scripted motion and
setMask( ) method
setTransform( ) method for Sound class
shape tweening complex shapes
simulating 3D
simulating a throw
"clip" versus "this" object
simulating grainy film
simulating gravity and friction
simulating physics
[See physics] site testing against browsers
against Flash plugins
FPS (Flash Plugin Switcher)
search engine compatibility
sliders
use in fractal trees
Slides and Forms
smooth dragging class
snow, animating
[See particle effects] Sonify
sound abandonware
allophones, importing into Flash
clients, generating effects on
converting low-bandwidth mono to stereo
custom sound transform class, creating
distortion effects, creating
groovyLoop.wav
lip-synching character animations
optimizing
aliasing errors
cutoff frequencies for export bit rate settings
digitization
downsampling
maximum quantization level
need for
normalizing sound
quantization error, noise, and levels
real-time sound effects
royalty-free sound sources
sound class
sound envelopes
control points
sound-editing applications
speech, synthesizing
stereo, obtaining at low bit rates
synchronization to keyframes
time codes
beatcode array
UI sounds
time stretching
volume envelopes
sound-processing applications
Sound.attachSound( ) method
Sound.fadeIn( ) method
Sound.fadeOut( ) method
Sound.loadSound( ) method file extensions and
Sound.onSoundComplete( ) method
Sound.start( ) method
2nd
Sound.stop( ) method
SoundTrans class
spatial compression
speech synthesizer
sprite data objects
SSAS (Server-Side ActionScript), security issues
stack
Stage class static properties
Stage dimensions, measuring
Stage.onResize( ) listener event
stageResize( ) function
staircasing
star fields, animating
[See particle effects] start( ) function
stereo sound from low-bandwidth mono source
stereo, obtaining at low bit rates
storing a list of input words
saving the list
source code
stream sounds
strict typing ActionScript 2.0
advantages
limitations
string concatenation operator (+)
String.substr( ), Flash version checking
SVG content and browsers
Swatches tab, Photoshop
swatches, custom
sway( ) function
SWF centering CSS based
using Flash MX 2004
using HTML
using Publish settings
without scaling
SWF decompilers
SWF files assigning keyboard focus
building in location dependency
compilation process
decompilers for
embedding font information in
GIFs, creating from
Photoshop files, creating from
2nd
recovering content from
Swift 3D
2nd
SWiSH
symbols linkage identifiers
symmetry page-turn effect
use in scripted drawing problems
synthesizing speech
synthetic art, creating
system fonts
system fonts and text effects
System.capabilities property
System.capabilities.version property
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